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A0D8: Unused
Never reached, as nothing jumps here. Plays 0C tones of one cycle each. The half period is the counter rotated right by one bit.
Unused_Play_Falling_Tones A0D8 LD D,$0C D=0C (the number of tones).
Unused_Play_Falling_Tones_Loop A0DA LD A,D Fetch the counter.
A0DB RRCA Rotate it right.
A0DC LD B,A Use the result as the half period.
A0DD CALL SoundsClick Play the tone.
A0E0 DEC D Decrease the tone counter and loop back until all of the tones have been played.
A0E1 JR NZ,$A0DA
A0E3 RET Return.
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