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Unused |
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Never reached, as nothing jumps here. Plays 10 cycles of a tone whose half period is made from byte 06 of the object: it is inverted, rotated left and cut down to the low six bits, and then bit 6 is set.
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| Unused_Play_Object_Tone | A122 | LD A,(IX+$06) | Fetch byte 06 of the object. | |||||
| A125 | CPL | Invert the bits. | ||||||
| A126 | RLCA | Rotate it left. | ||||||
| A127 | AND %00111111 | Keep only the low six bits. | ||||||
| A129 | OR %01000000 | Set bit 6. | ||||||
| A12B | LD B,A | Use the result as the half period. | ||||||
| A12C | LD C,$10 | C=10 (the number of cycles). | ||||||
| A12E | JP SoundsBeep | Jump to SoundsBeep to play the tone. | ||||||
| Prev: A107 | Up: Map | Next: A131 |