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Game status buffer |
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The flags of the room that Sabreman is in, which are the first byte of its world map entry (see World_Map). The handlers of Sabreman keep it up to date. The main loop tests bit 4 (the floor) at 91FF and Spawn_Falling_Stalactite tests bit 0 (the ceiling).
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| Room_Flags | AAAC | DEFB $00 | ||
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