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B73F: Choose Eagle Target
Chooses the point that an eagle flies towards while it carries Sabreman (see Handle_Carrying_Eagle). The x position (byte 0C) is a random number from 40 to BF from the frame counter. The y position (byte 0E) is a random number from 4C to 6B from the refresh register.
Input
IX Object record of the eagle
Choose_Eagle_Target B73F LD A,($5C78) Fetch the low byte of the frame counter.
B742 AND %01111111 Keep only the low seven bits.
B744 ADD A,$40 Add 40.
B746 LD (IX+$0C),A Store the target x position.
B749 LD A,R Fetch a random number from the refresh register.
B74B AND %00011111 Keep only the low five bits.
B74D ADD A,$4C Add 4C.
B74F LD (IX+$0E),A Store the target y position.
B752 RET Return.
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