Prev: CEB4 Up: Map Next: D03F
CF78: Sprite: Weed
The two frames of the weed, which are the plant types 24 and 25 (see Handle_Plant).
Frame 1.
Sprite_Weed_1 CF78 DEFB $03 Width = 03 bytes.
CF79 DEFB $20 Height = 20 pixels.
CF7A DEFB $01,$52,$80 weed-01
CF7D DEFB $01,$55,$00
CF80 DEFB $38,$F9,$00
CF83 DEFB $44,$BA,$00
CF86 DEFB $44,$5C,$00
CF89 DEFB $44,$3C,$00
CF8C DEFB $22,$38,$00
CF8F DEFB $02,$18,$00
CF92 DEFB $02,$18,$38
CF95 DEFB $02,$18,$44
CF98 DEFB $02,$18,$44
CF9B DEFB $61,$38,$28
CF9E DEFB $98,$F8,$20
CFA1 DEFB $C4,$18,$20
CFA4 DEFB $04,$18,$20
CFA7 DEFB $04,$1C,$40
CFAA DEFB $04,$1B,$87
CFAD DEFB $04,$18,$11
CFB0 DEFB $04,$18,$20
CFB3 DEFB $04,$38,$20
CFB6 DEFB $32,$38,$20
CFB9 DEFB $49,$B8,$10
CFBC DEFB $48,$18,$10
CFBF DEFB $08,$18,$10
CFC2 DEFB $04,$18,$10
CFC5 DEFB $04,$1C,$10
CFC8 DEFB $04,$1A,$20
CFCB DEFB $08,$19,$C0
CFCE DEFB $08,$18,$00
CFD1 DEFB $08,$28,$00
CFD4 DEFB $04,$24,$00
CFD7 DEFB $03,$C2,$00
Frame 2.
Sprite_Weed_2 CFDA DEFB $03 Width = 03 bytes.
CFDB DEFB $20 Height = 20 pixels.
CFDC DEFB $01,$52,$80 weed-02
CFDF DEFB $31,$55,$00
CFE2 DEFB $48,$F8,$00
CFE5 DEFB $44,$BA,$00
CFE8 DEFB $24,$5C,$00
CFEB DEFB $02,$3C,$00
CFEE DEFB $02,$38,$38
CFF1 DEFB $02,$18,$44
CFF4 DEFB $02,$18,$44
CFF7 DEFB $02,$18,$20
CFFA DEFB $01,$18,$20
CFFD DEFB $01,$18,$20
D000 DEFB $01,$38,$20
D003 DEFB $38,$F8,$20
D006 DEFB $44,$18,$20
D009 DEFB $44,$18,$24
D00C DEFB $24,$1C,$48
D00F DEFB $04,$1B,$88
D012 DEFB $04,$18,$10
D015 DEFB $04,$18,$10
D018 DEFB $04,$38,$20
D01B DEFB $02,$18,$20
D01E DEFB $01,$D8,$10
D021 DEFB $18,$18,$10
D024 DEFB $24,$18,$10
D027 DEFB $24,$18,$10
D02A DEFB $04,$1C,$10
D02D DEFB $04,$1A,$20
D030 DEFB $08,$19,$C0
D033 DEFB $08,$18,$00
D036 DEFB $08,$28,$00
D039 DEFB $04,$26,$00
D03C DEFB $03,$C0,$00
Prev: CEB4 Up: Map Next: D03F