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The four frames of the orb that is thrown by a weapon, which are the object types 38 to 3B (see Handle_Thrown_Weapon).
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Frame 1.
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| Sprite_Orb_1 | D18D | DEFB $02 | Width = 02 bytes. | |
| D18E | DEFB $0B | Height = 0B pixels. | ||
| D18F | DEFB $00,$00 |
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| D191 | DEFB $03,$E0 | |||
| D193 | DEFB $0C,$10 | |||
| D195 | DEFB $08,$08 | |||
| D197 | DEFB $08,$08 | |||
| D199 | DEFB $10,$04 | |||
| D19B | DEFB $10,$04 | |||
| D19D | DEFB $10,$08 | |||
| D19F | DEFB $08,$10 | |||
| D1A1 | DEFB $04,$20 | |||
| D1A3 | DEFB $03,$C0 | |||
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Frame 2.
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| Sprite_Orb_2 | D1A5 | DEFB $02 | Width = 02 bytes. | |
| D1A6 | DEFB $0B | Height = 0B pixels. | ||
| D1A7 | DEFB $03,$80 |
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| D1A9 | DEFB $04,$40 | |||
| D1AB | DEFB $08,$E0 | |||
| D1AD | DEFB $08,$70 | |||
| D1AF | DEFB $10,$F0 | |||
| D1B1 | DEFB $10,$F8 | |||
| D1B3 | DEFB $11,$F8 | |||
| D1B5 | DEFB $11,$F8 | |||
| D1B7 | DEFB $0B,$F0 | |||
| D1B9 | DEFB $07,$E0 | |||
| D1BB | DEFB $01,$C0 | |||
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Frame 3.
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| Sprite_Orb_3 | D1BD | DEFB $02 | Width = 02 bytes. | |
| D1BE | DEFB $0B | Height = 0B pixels. | ||
| D1BF | DEFB $01,$80 |
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| D1C1 | DEFB $03,$E0 | |||
| D1C3 | DEFB $07,$F0 | |||
| D1C5 | DEFB $0F,$F8 | |||
| D1C7 | DEFB $1F,$F8 | |||
| D1C9 | DEFB $1F,$F8 | |||
| D1CB | DEFB $1F,$F8 | |||
| D1CD | DEFB $1F,$F8 | |||
| D1CF | DEFB $0F,$F0 | |||
| D1D1 | DEFB $07,$F0 | |||
| D1D3 | DEFB $03,$80 | |||
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Frame 4.
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| Sprite_Orb_4 | D1D5 | DEFB $02 | Width = 02 bytes. | |
| D1D6 | DEFB $0B | Height = 0B pixels. | ||
| D1D7 | DEFB $00,$00 |
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| D1D9 | DEFB $03,$80 | |||
| D1DB | DEFB $07,$E0 | |||
| D1DD | DEFB $0F,$D0 | |||
| D1DF | DEFB $1F,$08 | |||
| D1E1 | DEFB $1F,$84 | |||
| D1E3 | DEFB $1F,$84 | |||
| D1E5 | DEFB $0F,$04 | |||
| D1E7 | DEFB $0E,$08 | |||
| D1E9 | DEFB $06,$30 | |||
| D1EB | DEFB $03,$C0 | |||
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