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D18D: Sprite: Orb
The four frames of the orb that is thrown by a weapon, which are the object types 38 to 3B (see Handle_Thrown_Weapon).
Frame 1.
Sprite_Orb_1 D18D DEFB $02 Width = 02 bytes.
D18E DEFB $0B Height = 0B pixels.
D18F DEFB $00,$00 orb-01
D191 DEFB $03,$E0
D193 DEFB $0C,$10
D195 DEFB $08,$08
D197 DEFB $08,$08
D199 DEFB $10,$04
D19B DEFB $10,$04
D19D DEFB $10,$08
D19F DEFB $08,$10
D1A1 DEFB $04,$20
D1A3 DEFB $03,$C0
Frame 2.
Sprite_Orb_2 D1A5 DEFB $02 Width = 02 bytes.
D1A6 DEFB $0B Height = 0B pixels.
D1A7 DEFB $03,$80 orb-02
D1A9 DEFB $04,$40
D1AB DEFB $08,$E0
D1AD DEFB $08,$70
D1AF DEFB $10,$F0
D1B1 DEFB $10,$F8
D1B3 DEFB $11,$F8
D1B5 DEFB $11,$F8
D1B7 DEFB $0B,$F0
D1B9 DEFB $07,$E0
D1BB DEFB $01,$C0
Frame 3.
Sprite_Orb_3 D1BD DEFB $02 Width = 02 bytes.
D1BE DEFB $0B Height = 0B pixels.
D1BF DEFB $01,$80 orb-03
D1C1 DEFB $03,$E0
D1C3 DEFB $07,$F0
D1C5 DEFB $0F,$F8
D1C7 DEFB $1F,$F8
D1C9 DEFB $1F,$F8
D1CB DEFB $1F,$F8
D1CD DEFB $1F,$F8
D1CF DEFB $0F,$F0
D1D1 DEFB $07,$F0
D1D3 DEFB $03,$80
Frame 4.
Sprite_Orb_4 D1D5 DEFB $02 Width = 02 bytes.
D1D6 DEFB $0B Height = 0B pixels.
D1D7 DEFB $00,$00 orb-04
D1D9 DEFB $03,$80
D1DB DEFB $07,$E0
D1DD DEFB $0F,$D0
D1DF DEFB $1F,$08
D1E1 DEFB $1F,$84
D1E3 DEFB $1F,$84
D1E5 DEFB $0F,$04
D1E7 DEFB $0E,$08
D1E9 DEFB $06,$30
D1EB DEFB $03,$C0
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