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DB9F: Sprite: Bubble
The three frames of the bubble, which are the object types 58 59 and 5A (see Handle_Bubble). The types 59 and 5B both use the middle frame.
Frame 1.
Sprite_Bubble_1 DB9F DEFB $02 Width = 02 bytes.
DBA0 DEFB $10 Height = 10 pixels.
DBA1 DEFB $00,$00 bubble-01
DBA3 DEFB $00,$00
DBA5 DEFB $0F,$F0
DBA7 DEFB $38,$1C
DBA9 DEFB $60,$06
DBAB DEFB $C0,$03
DBAD DEFB $80,$01
DBAF DEFB $80,$01
DBB1 DEFB $90,$01
DBB3 DEFB $B0,$01
DBB5 DEFB $B8,$01
DBB7 DEFB $9C,$01
DBB9 DEFB $CF,$83
DBBB DEFB $63,$06
DBBD DEFB $38,$1C
DBBF DEFB $0F,$F0
Frame 2.
Sprite_Bubble_2 DBC1 DEFB $02 Width = 02 bytes.
DBC2 DEFB $11 Height = 11 pixels.
DBC3 DEFB $00,$00 bubble-02
DBC5 DEFB $07,$E0
DBC7 DEFB $1C,$38
DBC9 DEFB $30,$0C
DBCB DEFB $60,$06
DBCD DEFB $40,$02
DBCF DEFB $C0,$03
DBD1 DEFB $80,$01
DBD3 DEFB $88,$01
DBD5 DEFB $98,$01
DBD7 DEFB $9C,$01
DBD9 DEFB $CE,$03
DBDB DEFB $4F,$82
DBDD DEFB $67,$06
DBDF DEFB $30,$0C
DBE1 DEFB $1C,$38
DBE3 DEFB $07,$E0
Frame 3.
Sprite_Bubble_3 DBE5 DEFB $02 Width = 02 bytes.
DBE6 DEFB $12 Height = 12 pixels.
DBE7 DEFB $03,$C0 bubble-03
DBE9 DEFB $0E,$70
DBEB DEFB $18,$18
DBED DEFB $30,$0C
DBEF DEFB $20,$04
DBF1 DEFB $60,$06
DBF3 DEFB $40,$02
DBF5 DEFB $40,$02
DBF7 DEFB $58,$02
DBF9 DEFB $5C,$02
DBFB DEFB $5C,$02
DBFD DEFB $4E,$02
DBFF DEFB $6F,$06
DC01 DEFB $27,$84
DC03 DEFB $33,$8C
DC05 DEFB $18,$18
DC07 DEFB $0E,$70
DC09 DEFB $03,$C0
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