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Routines |
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Used by the routine at Handle_Carrying_Eagle.
Makes the eagle let go of Sabreman. Bit 6 of the redraw flags of Sabreman is set, and when Handle_Carried_Sabreman sees that bit it makes him tumble.
If bit 7 of the redraw flags of Sabreman is set (he has been hit while he was being carried) bit 7 is reset and the eagle is destroyed (see Destroy_Creature). Otherwise the eagle becomes the type 30 and flies away upwards, with a y velocity of F0.
The handler of the eagle also comes here when Sabreman is not being carried.
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| Release_Sabreman | E556 | LD A,($8F29) | Fetch the redraw flags of Sabreman. | |||||
| E559 | OR %01000000 | Set bit 6. | ||||||
| E55B | BIT 7,A | Test bit 7. | ||||||
| E55D | RES 7,A | Reset bit 7. | ||||||
| E55F | LD ($8F29),A | Store the redraw flags of Sabreman. | ||||||
| E562 | JP NZ,Destroy_Creature | Jump to Destroy_Creature to destroy the eagle if bit 7 was set. | ||||||
| E565 | LD (IX+$00),$30 | Change the eagle into a flying eagle. | ||||||
| E569 | LD (IX+$09),$F0 | Set the y velocity to F0. | ||||||
| E56D | JP Update_Object_Sprite | Jump to Update_Object_Sprite. | ||||||
| Prev: E51B | Up: Map | Next: E570 |