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Routines |
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Handler for the object types 6C to 6F which are the daggers and the arrows that Sabreman throws (see Throw_Weapon). It saves the state of the object and moves it in the same way as the other thrown weapons (see Move_Thrown_Weapon).
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| Handle_Projectile | EA9C | CALL StoreEntity | Save the state of the projectile. | |||||
| EA9F | JP Move_Thrown_Weapon | Jump to Move_Thrown_Weapon to move the projectile. | ||||||
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