![]() |
Routines |
| Prev: 59901 | Up: Map | Next: 60060 |
|
Handler for the object types 112 and 113 the fire that is thrown by the torch (see Throw_Weapon). Bit 0 of the type and the attribute follow bit 0 of the tick counter, so the fire flickers between two frames and between red (66) and magenta (67). It moves in the same way as the other thrown weapons (see Move_Thrown_Weapon).
|
||||||||
| Handle_Fire | 60029 | CALL StoreEntity | Save the state of the fire. | |||||
| 60032 | LD A,(36566) | Fetch the tick counter. | ||||||
| 60035 | AND %00000001 | Keep only bit 0. | ||||||
| 60037 | LD B,A | Store it in B. | ||||||
| 60038 | LD A,(IX+0) | Fetch the type of the fire. | ||||||
| 60041 | AND %11111110 | Reset bit 0. | ||||||
| 60043 | ADD A,B | Add bit 0 of the tick counter. | ||||||
| 60044 | LD (IX+0),A | Set the type of the fire. | ||||||
| 60047 | LD A,(36566) | Fetch the tick counter. | ||||||
| 60050 | AND %00000001 | Keep only bit 0. | ||||||
| 60052 | ADD A,66 | Add 66. | ||||||
| 60054 | LD (IX+5),A | Set the attribute of the fire. | ||||||
| 60057 | JP Move_Thrown_Weapon | Jump to Move_Thrown_Weapon to move the fire. | ||||||
| Prev: 59901 | Up: Map | Next: 60060 |