|  | Game status buffer | 
| Prev: 5F01 | Up: Map | Next: 5F10 | 
|  | ||||
| Background_Screen_Address | 5F02 | DEFW $0000 | Holds current screen location | |
| Background_Current_UDG | 5F04 | DEFW $0000 | Background UDG reference buffer. | |
| 5F06 | DEFW $0000 | |||
| Background_UDG_Data | 5F08 | DEFW $0000 | Holds currently processed UDG data block. | |
| 
Used with the indirect jump at 5F46/ Indirect_Jump.
 | ||||
| Copy_Background_1 | 5F0A | DEFW $5F53 | Location of code to copy background 1 reference data. | |
| Copy_Background_2 | 5F0C | DEFW $5F62 | Location of code to copy background 2 reference data. | |
| Copy_Background_3 | 5F0E | DEFW $5F71 | Location of code to copy background 3 reference data. | |
| Prev: 5F01 | Up: Map | Next: 5F10 |