|  | Routines | 
| Prev: 40046 | Up: Map | Next: 40083 | 
| 
Used by the routine at Game_Over.
 | ||||
| 40047 | LD A,(39979) | Return if 39979 is not zero. | ||
| 40050 | AND A | |||
| 40051 | RET NZ | |||
| 40052 | LD A,(43523) | Return if 43523 or 43587 is not zero. | ||
| 40055 | LD HL,43587 | |||
| 40058 | OR (HL) | |||
| 40059 | RET NZ | |||
| 40060 | LD A,(43524) | Return if 43524 is 23. | ||
| 40063 | CP 23 | |||
| 40065 | RET Z | |||
| 40066 | LD HL,40102 | Decrease 40102 by one, return if it is not zero. | ||
| 40069 | DEC (HL) | |||
| 40070 | RET NZ | |||
| 40071 | LD (HL),13 | Write 13 to; | ||
| 40073 | CALL Time_Tick | Call Time_Tick and jump to Print_Time if it is not zero. | ||
| 40076 | JR NZ,Print_Time | |||
| 40078 | LD A,1 | Write 1 to; | ||
| 40080 | LD (39979),A | |||
| Prev: 40046 | Up: Map | Next: 40083 |