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Routines |
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Dueller 1 data.
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| Duel_Data | C3EA | DEFB $00 | Dueller state ("0" is complete). | |
| C3EB | DEFB $80 | Dueller timer. | ||
| C3EC | DEFB $12 | |||
| C3ED | DEFB $01 | Dueller position (1). | ||
| C3EE | DEFB $C5,$40 | Screen position above dueller to display "EXTRA" or points. | ||
| C3F0 | DEFB $00 | |||
| C3F1 | DEFB $00 | Bonus points (x100, e.g. "9" == "900"). | ||
| C3F2 | DEFB $01 | |||
| C3F3 | DEFB $01 | Current frame? | ||
| C3F4 | DEFB $12,$13,$14 | Dueller 1 frames. | ||
| C3F7 | DEFB $00,$08,$08,$0A | |||
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Dueller 2 data.
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| C3FB | DEFB $00 | Dueller state ("0" is complete). | ||
| C3FC | DEFB $80 | Dueller timer. | ||
| C3FD | DEFB $12 | |||
| C3FE | DEFB $02 | Dueller position (2). | ||
| C3FF | DEFB $CD,$40 | Screen position above dueller to display "EXTRA" or points. | ||
| C401 | DEFB $00 | |||
| C402 | DEFB $00 | Bonus points (x100, e.g. "9" == "900"). | ||
| C403 | DEFB $01 | |||
| C404 | DEFB $01 | Current frame? | ||
| C405 | DEFB $15,$16,$17 | Dueller 2 frames. | ||
| C408 | DEFB $00,$08,$08,$0A | |||
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Dueller 3 data.
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| C40C | DEFB $00 | Dueller state ("0" is complete). | ||
| C40D | DEFB $80 | Dueller timer. | ||
| C40E | DEFB $12 | |||
| C40F | DEFB $03 | Dueller position (3). | ||
| C410 | DEFB $D5,$40 | Screen position above dueller to display "EXTRA" or points. | ||
| C412 | DEFB $00 | |||
| C413 | DEFB $00 | Bonus points (x100, e.g. "9" == "900"). | ||
| C414 | DEFB $01 | |||
| C415 | DEFB $01 | Current frame? | ||
| C416 | DEFB $18,$19,$1A | Dueller 3 frames. | ||
| C419 | DEFB $00,$08,$08,$0A | |||
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Buffer holding bonus text.
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| Duel_Bonus_Text | C41D | DEFM "900",$FF | Bonus text buffer changes during play - "900". | |
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Not sure ... it is used though @todo.
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| C421 | DEFB $00 | |||
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