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C3EA: Duel Bonus Round Data
Dueller 1 data.
Duel_Data C3EA DEFB $00 Dueller state ("0" is complete).
C3EB DEFB $80 Dueller timer.
C3EC DEFB $12
C3ED DEFB $01 Dueller position (1).
C3EE DEFB $C5,$40 Screen position above dueller to display "EXTRA" or points.
C3F0 DEFB $00
C3F1 DEFB $00 Bonus points (x100, e.g. "9" == "900").
C3F2 DEFB $01
C3F3 DEFB $01 Current frame?
C3F4 DEFB $12,$13,$14 Dueller 1 frames.
C3F7 DEFB $00,$08,$08,$0A
Dueller 2 data.
C3FB DEFB $00 Dueller state ("0" is complete).
C3FC DEFB $80 Dueller timer.
C3FD DEFB $12
C3FE DEFB $02 Dueller position (2).
C3FF DEFB $CD,$40 Screen position above dueller to display "EXTRA" or points.
C401 DEFB $00
C402 DEFB $00 Bonus points (x100, e.g. "9" == "900").
C403 DEFB $01
C404 DEFB $01 Current frame?
C405 DEFB $15,$16,$17 Dueller 2 frames.
C408 DEFB $00,$08,$08,$0A
Dueller 3 data.
C40C DEFB $00 Dueller state ("0" is complete).
C40D DEFB $80 Dueller timer.
C40E DEFB $12
C40F DEFB $03 Dueller position (3).
C410 DEFB $D5,$40 Screen position above dueller to display "EXTRA" or points.
C412 DEFB $00
C413 DEFB $00 Bonus points (x100, e.g. "9" == "900").
C414 DEFB $01
C415 DEFB $01 Current frame?
C416 DEFB $18,$19,$1A Dueller 3 frames.
C419 DEFB $00,$08,$08,$0A
Buffer holding bonus text.
Duel_Bonus_Text C41D DEFM "900",$FF Bonus text buffer changes during play - "900".
Not sure ... it is used though @todo.
C421 DEFB $00
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