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Game status buffer |
Prev: B400 | Up: Map | Next: B49C |
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Terrain object 01.
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Data_Terrain_01 | B46C | DEFB $49,$47,$48,$49 | ||
Vertical component: No.
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B470 | DEFB $00,$00 | |||
Terrain object 02.
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Data_Terrain_02 | B472 | DEFB $34,$36,$36,$35 | ||
Vertical component: No.
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B476 | DEFB $00,$00 | |||
Terrain object 03.
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Data_Terrain_03 | B478 | DEFB $26,$37,$38,$27 | ||
Vertical component: Yes.
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B47C | DEFB $39,$3A | |||
Terrain object 04.
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Data_Terrain_04 | B47E | DEFB $26,$3D,$3E,$27 | ||
Vertical component: Yes.
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B482 | DEFB $3F,$40 | |||
Terrain object 05.
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Data_Terrain_05 | B484 | DEFB $26,$37,$38,$27 | ||
Vertical component: Yes.
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B488 | DEFB $39,$3A | |||
Terrain object 06.
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Data_Terrain_06 | B48A | DEFB $26,$3D,$3E,$27 | ||
Vertical component: Yes.
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B48E | DEFB $3F,$40 | |||
Terrain object 07.
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Data_Terrain_07 | B490 | DEFB $26,$43,$44,$27 | ||
Vertical component: No.
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B494 | DEFB $00,$00 | |||
Terrain object 08.
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Data_Terrain_08 | B496 | DEFB $26,$45,$46,$27 | ||
Vertical component: No.
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B49A | DEFB $00,$00 |
Prev: B400 | Up: Map | Next: B49C |