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Routines |
| Prev: ADA1 | Up: Map | Next: AE2C |
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Used by the routine at GameStart.
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Print "You are dead.".
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| GameOver | AE0D | LD HL,$0010 | HL=Messaging_YouAreDead. | |
| AE10 | CALL PrintCompressedStringAndNewline | Call PrintCompressedStringAndNewline. | ||
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This entry point is used by the routine at GameStart.
Print the percentage of the game the player achieved.
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| GameOver_Score | AE13 | CALL Print_Scoring | Call Print_Scoring. | |
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This entry point is used by the routine at GameStart.
Print "Want another game? Y/N".
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| WantAnotherGameInput | AE16 | LD HL,$0011 | HL=Messaging_WantAnotherGame. | |
| AE19 | CALL PrintCompressedStringAndNewline | Call PrintCompressedStringAndNewline. | ||
| WantAnotherGameInput_Loop | AE1C | CALL GetUserInput | Call GetUserInput. | |
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The player is done with the game, so reset back to BASIC.
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| AE1F | CP $4E | Reset back to BASIC if the keypress is "N". |
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| AE21 | JP Z,$0000 | |||
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The player wants another go...
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| AE24 | CP $59 | Jump to GameEntryPoint if the keypress is "Y". |
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| AE26 | JP Z,GameEntryPoint | |||
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Just loop round for any other input.
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| AE29 | JP WantAnotherGameInput_Loop | Jump to WantAnotherGameInput_Loop. | ||
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