Address Length Description
61A8 22
Game status buffer entry at 61A8
9DCE 4
Table: Delimiters
A table of delimiter characters used for matching user input in...
9DD2 5
Table: Vocabulary For "THE"
"Vocabulary Table" used for matching and removing "THE" from user input.
9F88 330
Table: Item Locations
A table where the index is the item ID, and the value is the room it resides in (00 for "currently inactive").
When the item is in the players inventory, the room ID changes to 01.
A0D2 1
Number Of Items In The Players Inventory
The number of items the player is currently holding.
A0D3 1
Game status buffer entry at A0D3
A0D4 50
Game status buffer entry at A0D4
A106 1
Current Room ID
The room the player starts the game in is room 45: Your Office.
A107 2
Score
A109 50
Command Buffer
A13B 10
User Input: Word Tokens
A145 4
Game status buffer entry at A145
A149 12
Table: Directions
Pointer to the table containing direction messaging.
A443 4
Game status buffer entry at A443
A6FD 2
Game status buffer entry at A6FD
A779 12
Game status buffer entry at A779
A785 60
Game status buffer entry at A785
A7C1 68
Game status buffer entry at A7C1
A805 2
Game status buffer entry at A805
AC84 2
Temporary Storage Table Pointer
AC86 2
Temporary Storage Table Index
AD78 1
Table:
AE7D 180
Table: Room Descriptions
AF31 172
Table: Object Noun Phrases
AFDD 272
Table: Item Descriptions
B420 126
Game status buffer entry at B420
B49E 86
Table: Token Item List
A list of all tokens which relate to items.
B4F4 282
Data: Item Groups
See Table_ItemGrouping for usage.
B60E 172
Table: Item Grouping
Items may have several item IDs which relate to a single item, this table groups the items together to assist the parser with knowing that tokens refer to the same thing.
Some examples are:
Item ID Item Name Relates To:
R$E353(13) N/A The Hare
R$E354(26) N/A
Item ID Item Name Relates To:
R$E36B(1F) N/A The Bronze Helmet
R$E36C(20) N/A
Item ID Item Name Relates To:
R$E3AD(4F) N/A The Pig
R$E3AE(50) N/A
B6BA 55
Table: Scenic Event Locations 2
A table where the index is the event ID, and the value is the room it resides in (00 for "currently inactive"). See Count_ScenicEvents for the count.
B6F1 492
Game status buffer entry at B6F1
B8DD 291
Table: Room Map
BA00 4
Game status buffer entry at BA00
BA04 73
Game status buffer entry at BA04
BA4D 172
Game status buffer entry at BA4D
BAF9 12
Game status buffer entry at BAF9
BB05 6
Game status buffer entry at BB05
BB0B 136
Game status buffer entry at BB0B
BB93 19
Table: Rooms With Images
BBA6 19
Game status buffer entry at BBA6
BBB9 4
Game status buffer entry at BBB9
BBBD 10
Jump Table: Scenic Events
BBC7 2
Number Of Object
The total number of objects in the game.
BBC9 2
Number Of Objects
The total number of objects in the game.
BBCB 2
Game status buffer entry at BBCB
BBCD 2
Number Of Rooms With Images
The total number of rooms which have related images in the game.
BBCF 2
Number Of Scenic Events
BBD1 2
Game status buffer entry at BBD1
BBD3 1
Starting Room
BBD4 1
Game status buffer entry at BBD4
BBD5 2
Game status buffer entry at BBD5
BBD7 117
Game status buffer entry at BBD7
BC4C 152
Game status buffer entry at BC4C
BCE4 28
Game status buffer entry at BCE4
BD00 28
Game status buffer entry at BD00
BD1C 9
Game status buffer entry at BD1C
BD25 9
Game status buffer entry at BD25
BD2E 3003
Game status buffer entry at BD2E
C8E9 322
Data: Strings
CA2B 736
Table: Messaging Offsets
FF40 192
Game status buffer entry at FF40