Address Length Description
25000 22
Game status buffer entry at 61A8
40398 4
Table: Delimiters
A table of delimiter characters used for matching user input in...
40402 5
Table: Vocabulary For "THE"
"Vocabulary Table" used for matching and removing "THE" from user input.
40840 330
Table: Item Locations
A table where the index is the item ID, and the value is the room it resides in (0 for "currently inactive").
When the item is in the players inventory, the room ID changes to 1.
41170 1
Number Of Items In The Players Inventory
The number of items the player is currently holding.
41171 1
Game status buffer entry at A0D3
41172 50
Game status buffer entry at A0D4
41222 1
Current Room ID
The room the player starts the game in is room 69: Your Office.
41223 2
Score
41225 50
Command Buffer
41275 10
User Input: Word Tokens
41285 4
Game status buffer entry at A145
41289 12
Table: Directions
Pointer to the table containing direction messaging.
42051 4
Game status buffer entry at A443
42749 2
Game status buffer entry at A6FD
42873 12
Game status buffer entry at A779
42885 60
Game status buffer entry at A785
42945 68
Game status buffer entry at A7C1
43013 2
Game status buffer entry at A805
44164 2
Temporary Storage Table Pointer
44166 2
Temporary Storage Table Index
44408 1
Table:
44669 180
Table: Room Descriptions
44849 172
Table: Object Noun Phrases
45021 272
Table: Item Descriptions
46112 126
Game status buffer entry at B420
46238 86
Table: Token Item List
A list of all tokens which relate to items.
46324 282
Data: Item Groups
See Table_ItemGrouping for usage.
46606 172
Table: Item Grouping
Items may have several item IDs which relate to a single item, this table groups the items together to assist the parser with knowing that tokens refer to the same thing.
Some examples are:
Item ID Item Name Relates To:
R$E353(19) N/A The Hare
R$E354(38) N/A
Item ID Item Name Relates To:
R$E36B(31) N/A The Bronze Helmet
R$E36C(32) N/A
Item ID Item Name Relates To:
R$E3AD(79) N/A The Pig
R$E3AE(80) N/A
46778 55
Table: Scenic Event Locations 2
A table where the index is the event ID, and the value is the room it resides in (0 for "currently inactive"). See Count_ScenicEvents for the count.
46833 492
Game status buffer entry at B6F1
47325 291
Table: Room Map
47616 4
Game status buffer entry at BA00
47620 73
Game status buffer entry at BA04
47693 172
Game status buffer entry at BA4D
47865 12
Game status buffer entry at BAF9
47877 6
Game status buffer entry at BB05
47883 136
Game status buffer entry at BB0B
48019 19
Table: Rooms With Images
48038 19
Game status buffer entry at BBA6
48057 4
Game status buffer entry at BBB9
48061 10
Jump Table: Scenic Events
48071 2
Number Of Object
The total number of objects in the game.
48073 2
Number Of Objects
The total number of objects in the game.
48075 2
Game status buffer entry at BBCB
48077 2
Number Of Rooms With Images
The total number of rooms which have related images in the game.
48079 2
Number Of Scenic Events
48081 2
Game status buffer entry at BBD1
48083 1
Starting Room
48084 1
Game status buffer entry at BBD4
48085 2
Game status buffer entry at BBD5
48087 117
Game status buffer entry at BBD7
48204 152
Game status buffer entry at BC4C
48356 28
Game status buffer entry at BCE4
48384 28
Game status buffer entry at BD00
48412 9
Game status buffer entry at BD1C
48421 9
Game status buffer entry at BD25
48430 3003
Game status buffer entry at BD2E
51433 322
Data: Strings
51755 736
Table: Messaging Offsets
65344 192
Game status buffer entry at FF40