Prev: EE51 Up: Map Next: EE74
EE63: Fatal Events: Cannibals
Make the cannibals inactive.
Event_Cannibals EE63 LD HL,$BC66 Reset bit 5 of *Flag_TurnBasedEventState which relates to the natives being active.
EE66 RES 5,(HL)
EE68 LD A,$18 Call ValidateItemPresent using item: "Surrounded by natives".
EE6A CALL ValidateItemPresent
EE6D RET NZ Return if the cannibals are not in the current room.
Print "The natives close in. You struggle bravely but they overwhelm you.".
EE6E LD HL,$D931 HL=D931.
EE71 JP Events_GameOver Jump to Events_GameOver.
Prev: EE51 Up: Map Next: EE74