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Routines | 
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Make the crocodile inactive.
 
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| Event_Crocodile | EE51 | LD HL,$BC66 | Reset bit 4 of *Flag_TurnBasedEventState which relates to the crocodile being active. | |
| EE54 | RES 4,(HL) | |||
| EE56 | LD HL,$E8C1 | Call CheckActiveScenicEvents with Data_ItemGroup_Crocodile. | ||
| EE59 | CALL CheckActiveScenicEvents | |||
| EE5C | RET NZ | Return if the crocodile is not in the current room. | ||
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Print "The crocodile lunges at you.
You are caught in the
vicious,snapping jaws.".
 
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| EE5D | LD HL,$D6A0 | HL=D6A0. | ||
| EE60 | JP Events_GameOver | Jump to Events_GameOver. | ||
| Prev: EE40 | Up: Map | Next: EE63 |