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F168: Location Graphic Script: High Platform
Location graphic script for location id 0F (high platform), picked by the dispatcher in LocationGraphicSetup. Also here: LocationGraphicScript_AridScrubland (arid scrubland, id 06) and LocationGraphicScript_ScorchedPlains (scorched plains, id 05). Drawn through PrintMessage using character codes into LocationFont. The arid-scrubland script has no 1A terminator, so after drawing location 06 the interpreter continues into LocationGraphicScript_ScorchedPlains.
LocationGraphicScript_HighPlatform F168 DEFB $1C,$08,$10,$00,$18,$22,$00,$06
F170 DEFB $63,$63,$62,$62,$62,$4B,$1B,$05
F178 DEFB $18,$27,$6E,$70,$6E,$18,$22,$62
F180 DEFB $62,$63,$63,$64,$64,$01,$11,$18
F188 DEFB $17,$6F,$71,$6F,$02,$0A,$18,$10
F190 DEFB $5E,$3B,$5F,$1D,$18,$01,$74,$74
F198 DEFB $74,$1D,$18,$0D,$72,$73,$72,$1D
F1A0 DEFB $73,$72,$73,$18,$14,$06,$06,$64
F1A8 DEFB $65,$65,$66,$18,$0C,$67,$67,$68
F1B0 DEFB $3B,$1B,$03,$18,$27,$77,$78,$4B
F1B8 DEFB $77,$18,$14,$68,$68,$67,$67,$66
F1C0 DEFB $05,$0E,$62,$63,$62,$18,$17,$75
F1C8 DEFB $76,$4B,$75,$1C,$01,$20,$07,$1A
LocationGraphicScript_AridScrubland F1D0 DEFB $06,$0C,$96,$97,$1D,$98,$99,$05
F1D8 DEFB $12,$96,$97,$1D,$98,$99
Also reached when LocationGraphicScript_AridScrubland runs off without a 1A terminator.
LocationGraphicScript_ScorchedPlains F1DE DEFB $1C,$04,$08,$00,$1C,$03,$32,$05
F1E6 DEFB $01,$13,$18,$4E,$5E,$5F,$1D,$60
F1EE DEFB $61,$18,$0E,$04,$06,$5B,$66,$65
F1F6 DEFB $5A,$67,$5A,$3B,$5B,$5A,$5B,$66
F1FE DEFB $65,$59,$67,$5A,$67,$5B,$66,$5A
F206 DEFB $5B,$05,$08,$A5,$A6,$07,$0F,$A5
F20E DEFB $A6,$06,$15,$A5,$A6,$1A
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