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Game status buffer |
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Object_30 | 8EF6 | DEFB $01 | Appears in the game 01 time. | ||||||||||||||||
8EF7 | DEFB $FF | No mother object. | |||||||||||||||||
8EF8 | DEFB $FF | Volume (?) | |||||||||||||||||
8EF9 | DEFB $80 | Mass (?) | |||||||||||||||||
8EFA | DEFB $81 | ||||||||||||||||||
8EFB | DEFB $B4 | Strength (?) | |||||||||||||||||
8EFC | DEFB $00 | ||||||||||||||||||
8EFD | DEFB %01100100 | Attributes:
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8EFE | DEFB $11,$CE | Object Name: "*CU [CMD:4D:9F] [CMD:25:18] [CMD:5D:7E] [CTRL:01] [CMD:4D:DE] [CMD:4E:32] 3[CMD:20:DD] [CTRL:02] [CMD:4D:DE] [CMD:4E:32] 4[CMD:20:DD] [CTRL:03] [CMD:4D:DE] [CMD:4E:32] 5[CMD:20:CD] [CMD:51:C4] [CMD:58:28] 0 [CTRL:18] [CTRL:03] [CMD:4D:DE] [CMD:4E:32] 4[CMD:20:DD] [CTRL:04] [CMD:4D:DE] [CMD:4E:32] 5[CMD:20:18] [CTRL:08] >[CMD:7F:32] 4[CMD:20:32] 5[CMD:20:3E] [CMD:7F:32] 3[CMD:20:DD] [CTRL:01] [CMD:5D:66] [CTRL:02] [CMD:4D:91] [CMD:45:D8] (%[CMD:5D:7E] [CTRL:01] [CMD:4D:DE] [CMD:4E:32] 3[CMD:20:3E] [CMD:7F:32] 4[CMD:20:32] 5[CMD:20:CD] [CMD:51:C4] [CMD:58:28] 7[CTRL:18] [CTRL:0C] [CMD:7D:2A] [CMD:5B:9F] *[CMD:59:9F] [CMD:65:DD] [CMD:61:7E] [CMD:49:CD] [CMD:03:CE] [CMD:4D:03] [CMD:4F:DD] [CMD:4B:00] ([CTRL:06] [CTRL:18] [CTRL:07] [CMD:5D:CB]". | |||||||||||||||||
8F00 | DEFB $03,$00 | ||||||||||||||||||
8F02 | DEFB $00,$00 | ||||||||||||||||||
8F04 | DEFB $00,$00 | ||||||||||||||||||
8F06 | DEFB $17,$0B | ||||||||||||||||||
8F08 | DEFB $1F,$0B | ||||||||||||||||||
8F0A | DEFB $0D,$08 | ||||||||||||||||||
8F0C | DEFB $0C,$0C | ||||||||||||||||||
8F0E | DEFB $19,$08 | ||||||||||||||||||
8F10 | DEFB $18,$0C | ||||||||||||||||||
8F12 | DEFB $FF | Terminator FF. |
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