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Game status buffer |
Prev: 9443 | Up: Map | Next: 946B |
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Object_95 | 9454 | DEFB $01 | Appears in the game 01 time. | ||||||||||||||||
9455 | DEFB $FF | No mother object. | |||||||||||||||||
9456 | DEFB $20 | Volume (?) | |||||||||||||||||
9457 | DEFB $20 | Mass (?) | |||||||||||||||||
9458 | DEFB $10 | ||||||||||||||||||
9459 | DEFB $C0 | Strength (?) | |||||||||||||||||
945A | DEFB $00 | ||||||||||||||||||
945B | DEFB %10001011 | Attributes:
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945C | DEFB $84,$84 | Object Name: "[CMD:08:6C] [CMD:08:7C] [CMD:08:8C] [CMD:08:9C] [CMD:08:AF] [CMD:08:BF] [CMD:08:CC] [CMD:08:DC] [CMD:08:EC] [CMD:08:05] [CMD:09:1B] [CMD:09:28] [CMD:09:38] [CMD:09:48] [CMD:09:55] [CMD:09:62] [CMD:09:78] [CMD:09:88] [CMD:09:9B] [CMD:09:B4] [CMD:09:C7] [CMD:09:E0] [CMD:09:F3] [CMD:09:09] [CMD:0A:19] [CMD:0A:29] [CMD:0A:3C] [CMD:0A:4F] [CMD:0A:62] [CMD:0A:78] [CMD:0A:8B] [CMD:0A:A1] [CMD:0A:B1] [CMD:0A:C1] [CMD:0A:D1] [CMD:0A:DE] [CMD:0A:F4] [CMD:0A:04] [CMD:0B:11] [CMD:0B:21] [CMD:0B:31] [CMD:0B:3E] [CMD:0B:4E] [CMD:0B:58] [CMD:0B:65] [CMD:0B:6F] [CMD:0B:04]". | |||||||||||||||||
945E | DEFB $05,$00 | ||||||||||||||||||
9460 | DEFB $00,$00 | ||||||||||||||||||
9462 | DEFB $00,$00 | ||||||||||||||||||
9464 | DEFB $00,$00 | ||||||||||||||||||
9466 | DEFB $30,$16 | ||||||||||||||||||
9468 | DEFB $2F,$16 | ||||||||||||||||||
946A | DEFB $FF | Terminator FF. |
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