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Game status buffer |
| Prev: 99E3 | Up: Map | Next: 99FC |
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Character state record. The following bytes through 99F1+0A are data; code begins at ActionPrintHurryCatchLine. Read by CharacterAction_InspectorLestradeHelper.
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| 99F1 | DEFB $0D,$01,$5E,$A4,$0A,$9A,$00,$00 | |||
| 99F9 | DEFB $00,$08,$FF | |||
| Prev: 99E3 | Up: Map | Next: 99FC |