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9D48: Character Action: Local Police Man 01
CharacterAction_LocalPoliceMan_01 9D48 LD A,($9D90) Return if *9D90 is not zero.
9D4B AND A
9D4C RET NZ
9D4D LD HL,$9D45 HL=9D45.
9D50 LD C,$00 C=00.
9D52 CALL CharacterAction_LocalPoliceMan_01_0 Call CharacterAction_LocalPoliceMan_01_0.
9D55 LD HL,$9D46 HL=9D46.
9D58 LD C,$03 C=03.
9D5A CALL CharacterAction_LocalPoliceMan_01_0 Call CharacterAction_LocalPoliceMan_01_0.
9D5D LD HL,$9D47 HL=9D47.
9D60 LD C,$07 C=07.
9D62 JP CharacterAction_LocalPoliceMan_01_0 Jump to CharacterAction_LocalPoliceMan_01_0.
This entry point is used by the routine at CharacterAction_LocalPoliceMan_02.
CharacterAction_LocalPoliceMan_01_0 9D65 CALL $9CF2 Call 9CF2.
9D68 LD (HL),$01 Write 01 to *HL.
Print "[CTRL:0B] NKEY [CMD:7A:6B] [CMD:00:57] [CMD:08:12] ytes: S [CMD:74:2D] 0 [CMD:08:59] [CMD:05:B3] [CMD:06:04] S [CMD:53:81] [CMD:01:61] ."[CTRL:1E] [CMD:04:6B] ,[CMD:48:B6] [CTRL:15] [CMD:21:70] [CMD:26:99] [CMD:52:60] DO [CMD:44:AD] [CMD:75:84] [CMD:74:8B] K\ [CMD:02:CC] [CMD:52:98] [CMD:04:1D] .".
9D6A LD HL,$6D9A HL=6D9A.
9D6D JP $A59F Jump to A59F.
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