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Routines |
Prev: 9D45 | Up: Map | Next: 9D70 |
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CharacterAction_LocalPoliceMan_01 | 9D48 | LD A,($9D90) | Return if *9D90 is not zero. | |
9D4B | AND A | |||
9D4C | RET NZ | |||
9D4D | LD HL,$9D45 | HL=9D45. | ||
9D50 | LD C,$00 | C=00. | ||
9D52 | CALL CharacterAction_LocalPoliceMan_01_0 | Call CharacterAction_LocalPoliceMan_01_0. | ||
9D55 | LD HL,$9D46 | HL=9D46. | ||
9D58 | LD C,$03 | C=03. | ||
9D5A | CALL CharacterAction_LocalPoliceMan_01_0 | Call CharacterAction_LocalPoliceMan_01_0. | ||
9D5D | LD HL,$9D47 | HL=9D47. | ||
9D60 | LD C,$07 | C=07. | ||
9D62 | JP CharacterAction_LocalPoliceMan_01_0 | Jump to CharacterAction_LocalPoliceMan_01_0. | ||
This entry point is used by the routine at CharacterAction_LocalPoliceMan_02.
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CharacterAction_LocalPoliceMan_01_0 | 9D65 | CALL $9CF2 | Call 9CF2. | |
9D68 | LD (HL),$01 | Write 01 to *HL. | ||
Print "[CTRL:0B] NKEY [CMD:7A:6B] [CMD:00:57] [CMD:08:12] ytes: S [CMD:74:2D] 0 [CMD:08:59] [CMD:05:B3] [CMD:06:04] S [CMD:53:81] [CMD:01:61] ."[CTRL:1E] [CMD:04:6B] ,[CMD:48:B6] [CTRL:15] [CMD:21:70] [CMD:26:99] [CMD:52:60] DO [CMD:44:AD] [CMD:75:84] [CMD:74:8B] K\ [CMD:02:CC] [CMD:52:98] [CMD:04:1D] .".
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9D6A | LD HL,$6D9A | HL=6D9A. | ||
9D6D | JP $A59F | Jump to A59F. |
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