Game status buffer
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A55D: Control Character Jump Table
JumpTable_ControlCharacters
A55D
DEFW
ProcessTextTokenAndCallHandler
ID: 00.
A55F
DEFW
FetchNextTextToken
ID: 01.
A561
DEFW
CalculatePointerOffsetFromIX
ID: 02.
A563
DEFW
SetBit0OfA00D
ID: 03.
A565
DEFW
ProcessTextTokenAndCallHandler_A709
ID: 04.
A567
DEFW
FetchTextTokenAndCallBF1C
ID: 05.
A569
DEFW
ProcessObjectFromCurrentCharacterID
ID: 06.
A56B
DEFW
ProcessObjectFromRoomDisplayParameter
ID: 07.
A56D
DEFW
PrintCharacterAndReturn
ID: 08.
A56F
DEFW
ProcessObjectFromRoomGraphicsParameter
ID: 09.
A571
DEFW
ProcessTextTokenLoop
ID: 0A.
A573
DEFW
ProcessTextTokenWithOffset
ID: 0B.
A575
DEFW
GetCharacterPronounToken
ID: 0C.
A577
DEFW
PrintCharacterAndReturnZero
ID: 0D.
A579
DEFW
GetRoomDisplayPronounToken
ID: 0E.
A57B
DEFW
CheckTimePeriod_Not6AM
ID: 0F.
A57D
DEFW
ProcessObjectAndCheckToken
ID: 10.
A57F
DEFW
LoadRoomDisplayParameterForObject
ID: 11.
A581
DEFW
ReturnImmediately
ID: 12.
A583
DEFW
FetchTextTokenAndProcessObject
ID: 13.
A585
DEFW
CheckTimePeriod_NotMorningMidday
ID: 14.
A587
DEFW
CheckTimePeriod_NotAfternoon
ID: 15.
A589
DEFW
CheckTimePeriod_Not7PM
ID: 16.
A58B
DEFW
CheckTimePeriod_NotLateNightEvening
ID: 17.
A58D
DEFW
CheckAndResetCharacterState
ID: 18.
A58F
DEFW
ProcessTextTokenIfNonZero
ID: 19.
A591
DEFW
FetchTextTokenAndReturnPointer
ID: 1A.
A593
DEFW
ToggleLowercaseHandling
ID: 1B.
A595
DEFW
$A682
ID: 1C.
A597
DEFW
SetTimePeriodTo60Minutes
ID: 1D.
A599
DEFW
SetTimePeriodTo30Minutes
ID: 1E.
A59B
DEFW
$A65A
ID: 1F.
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