Game status buffer
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42333: Control Character Jump Table
JumpTable_ControlCharacters
42333
DEFW
ProcessTextTokenAndCallHandler
ID: 0.
42335
DEFW
FetchNextTextToken
ID: 1.
42337
DEFW
CalculatePointerOffsetFromIX
ID: 2.
42339
DEFW
SetBit0OfA00D
ID: 3.
42341
DEFW
ProcessTextTokenAndCallHandler_A709
ID: 4.
42343
DEFW
FetchTextTokenAndCallBF1C
ID: 5.
42345
DEFW
ProcessObjectFromCurrentCharacterID
ID: 6.
42347
DEFW
ProcessObjectFromRoomDisplayParameter
ID: 7.
42349
DEFW
PrintCharacterAndReturn
ID: 8.
42351
DEFW
ProcessObjectFromRoomGraphicsParameter
ID: 9.
42353
DEFW
ProcessTextTokenLoop
ID: 10.
42355
DEFW
ProcessTextTokenWithOffset
ID: 11.
42357
DEFW
GetCharacterPronounToken
ID: 12.
42359
DEFW
PrintCharacterAndReturnZero
ID: 13.
42361
DEFW
GetRoomDisplayPronounToken
ID: 14.
42363
DEFW
CheckTimePeriod_Not6AM
ID: 15.
42365
DEFW
ProcessObjectAndCheckToken
ID: 16.
42367
DEFW
LoadRoomDisplayParameterForObject
ID: 17.
42369
DEFW
ReturnImmediately
ID: 18.
42371
DEFW
FetchTextTokenAndProcessObject
ID: 19.
42373
DEFW
CheckTimePeriod_NotMorningMidday
ID: 20.
42375
DEFW
CheckTimePeriod_NotAfternoon
ID: 21.
42377
DEFW
CheckTimePeriod_Not7PM
ID: 22.
42379
DEFW
CheckTimePeriod_NotLateNightEvening
ID: 23.
42381
DEFW
CheckAndResetCharacterState
ID: 24.
42383
DEFW
ProcessTextTokenIfNonZero
ID: 25.
42385
DEFW
FetchTextTokenAndReturnPointer
ID: 26.
42387
DEFW
ToggleLowercaseHandling
ID: 27.
42389
DEFW
42626
ID: 28.
42391
DEFW
SetTimePeriodTo60Minutes
ID: 29.
42393
DEFW
SetTimePeriodTo30Minutes
ID: 30.
42395
DEFW
42586
ID: 31.
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