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Routines |
Prev: F5EB | Up: Map | Next: F620 |
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F5F9 | LD A,($A7C3) | Jump to F604 if *CurrentRoom is not equal to room 43: The Crystal Cavern. | ||
F5FC | CP $43 | |||
F5FE | JR NZ,$F604 | |||
F600 | LD A,$57 | A=57. | ||
F602 | JR $F60F | Jump to F60F. | ||
F604 | LD A,$43 | A=43. | ||
F606 | LD HL,$A76D | Jump to F60F if bit 5 of *A76D is not set. | ||
F609 | BIT 5,(HL) | |||
F60B | JR Z,$F60F | |||
F60D | LD A,$56 | A=56. | ||
F60F | PUSH AF | Stash AF on the stack. | ||
Print "You feel a sense of rushing
movement...".
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F610 | LD HL,$DCBD | HL=Messaging_SenseOfRushingMovement. | ||
F613 | CALL PrintStringAndNewline | Call PrintStringAndNewline. | ||
F616 | LD B,$32 | B=32. | ||
F618 | CALL Pause_Loop | Call Pause_Loop. | ||
F61B | POP AF | Restore AF from the stack. | ||
F61C | CALL $EB10 | Call EB10. | ||
F61F | RET | Return. |
Prev: F5EB | Up: Map | Next: F620 |