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Routines | 
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Make sure the player is even carrying a sword.
 
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| Process_KillGuard | F76A | CALL IsPlayerCarryingSword | Call IsPlayerCarryingSword. | |
| F76D | CALL Response_KilledRoman | Call Response_KilledRoman. | ||
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Print "A guard,on the rampart above,
flings a spear.".
 
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| F770 | LD HL,$DEC2 | HL=Messaging_GuardOnTheRampartAbove. | ||
| F773 | JP Response_IfSwordThenGameOver | Jump to Response_IfSwordThenGameOver. | ||
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