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Routines | 
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Make sure the player is even carrying a sword.
 
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| Process_KillGuard | 63338 | CALL IsPlayerCarryingSword | Call IsPlayerCarryingSword. | |
| 63341 | CALL Response_KilledRoman | Call Response_KilledRoman. | ||
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Print "A guard,on the rampart above,
flings a spear.".
 
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| 63344 | LD HL,57026 | HL=Messaging_GuardOnTheRampartAbove. | ||
| 63347 | JP Response_IfSwordThenGameOver | Jump to Response_IfSwordThenGameOver. | ||
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