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BCFE: Data: Room #20
See Room #20.
room-bare-20
The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
DataRoom20 BCFE DEFB $06 Key Colour: YELLOW.
BCFF DEFB $06 Closed Door Colour: YELLOW.
BD00 DEFB $00 Unused?: BLACK.
BD01 DEFB $06 Scaffolding Colour: YELLOW.
BD02 DEFB $00 Border Colour: BLACK.
BD03 DEFB $00 Paper Colour: BLACK.
BD04 DEFB $04 Ladder Colour: GREEN.
BD05 DEFB $FF Terminator.
Room scaffolding:
Scaffold #01.
BD06 DEFB $21,$17 Start Coordinates: 21/ 17.
BD08 DEFB $10 Length: 10.
Scaffold #02.
BD09 DEFB $21,$12 Start Coordinates: 21/ 12.
BD0B DEFB $02 Length: 02.
Scaffold #03.
BD0C DEFB $21,$08 Start Coordinates: 21/ 08.
BD0E DEFB $02 Length: 02.
Scaffold #04.
BD0F DEFB $19,$0D Start Coordinates: 19/ 0D.
BD11 DEFB $02 Length: 02.
Scaffold #05.
BD12 DEFB $11,$12 Start Coordinates: 11/ 12.
BD14 DEFB $03 Length: 03.
Scaffold #06.
BD15 DEFB $11,$08 Start Coordinates: 11/ 08.
BD17 DEFB $03 Length: 03.
Scaffold #07.
BD18 DEFB $07,$12 Start Coordinates: 07/ 12.
BD1A DEFB $03 Length: 03.
Scaffold #08.
BD1B DEFB $07,$08 Start Coordinates: 07/ 08.
BD1D DEFB $03 Length: 03.
Scaffold #09.
BD1E DEFB $21,$03 Start Coordinates: 21/ 03.
BD20 DEFB $02 Length: 02.
Scaffold #10.
BD21 DEFB $19,$03 Start Coordinates: 19/ 03.
BD23 DEFB $02 Length: 02.
Scaffold #11.
BD24 DEFB $11,$03 Start Coordinates: 11/ 03.
BD26 DEFB $03 Length: 03.
Scaffold #12.
BD27 DEFB $07,$03 Start Coordinates: 07/ 03.
BD29 DEFB $03 Length: 03.
BD2A DEFB $FF Terminator.
Doors:
Door #01.
BD2B DEFB $20,$16 Coordinates: 20/ 16.
BD2D DEFB $04 Colour: GREEN.
BD2E DEFB $13 Leads to room: 13.
Door #02.
BD2F DEFB $18,$11 Coordinates: 18/ 11.
BD31 DEFB $04 Colour: GREEN.
BD32 DEFB $07 Leads to room: 07.
Door #03.
BD33 DEFB $05,$07 Coordinates: 05/ 07.
BD35 DEFB $04 Colour: GREEN.
BD36 DEFB $08 Leads to room: 08.
BD37 DEFB $FF Terminator.
Ladders:
BD38 DEFB $FF Terminator.
Keys and locked doors.
Key/ Door #01.
BD39 DEFB $10,$17 Coordinates: 10/ 17.
BD3B DEFB $06
BD3C DEFB $06,$01 Coordinates: 06/ 01.
BD3E DEFB $03
Key/ Door #02.
BD3F DEFB $0C,$17 Coordinates: 0C/ 17.
BD41 DEFB $06
BD42 DEFB $0B,$02 Coordinates: 0B/ 02.
BD44 DEFB $03
Key/ Door #03.
BD45 DEFB $06,$17 Coordinates: 06/ 17.
BD47 DEFB $20
BD48 DEFB $0B,$03 Coordinates: 0B/ 03.
BD4A DEFB $03
Key/ Door #04.
BD4B DEFB $10,$08 Coordinates: 10/ 08.
BD4D DEFB $02
BD4E DEFB $15,$04 Coordinates: 15/ 04.
BD50 DEFB $03
Key/ Door #05.
BD51 DEFB $0C,$08 Coordinates: 0C/ 08.
BD53 DEFB $21
BD54 DEFB $15,$05 Coordinates: 15/ 05.
BD56 DEFB $03
BD57 DEFB $FF Terminator.
Portholes:
BD58 DEFB $FF Terminator.
Pirates:
Pirate #01.
BD59 DEFB $0F,$06 Coordinates: 0F/ 06.
BD5B DEFB $03,$03
BD5D DEFB $FF Horizontal movement: -1.
BD5E DEFB $00,$20,$02,$03
BD62 DEFB $07 Colour: WHITE.
BD63 DEFB $01,$03,$00,$0F,$06,$03
BD69 DEFB $FF Terminator.
Items:
Item #01.
BD6A DEFB $0F,$14 Coordinates: 0F/ 14.
BD6C DEFB $02,$02 Sprite width/ height: 02/ 02.
BD6E DEFB $06 Colour: YELLOW.
BD6F DEFB $01 Collected: NO.
BD70 DEFB $50 UDG: Graphics_CandleStick (50).
Item #02.
BD71 DEFB $04,$14 Coordinates: 04/ 14.
BD73 DEFB $02,$02 Sprite width/ height: 02/ 02.
BD75 DEFB $05 Colour: CYAN.
BD76 DEFB $01 Collected: NO.
BD77 DEFB $54 UDG: Graphics_Sword (54).
Item #03.
BD78 DEFB $20,$05 Coordinates: 20/ 05.
BD7A DEFB $02,$02 Sprite width/ height: 02/ 02.
BD7C DEFB $05 Colour: CYAN.
BD7D DEFB $01 Collected: NO.
BD7E DEFB $58 UDG: Graphics_Swag (58).
Item #04.
BD7F DEFB $04,$0A Coordinates: 04/ 0A.
BD81 DEFB $02,$02 Sprite width/ height: 02/ 02.
BD83 DEFB $06 Colour: YELLOW.
BD84 DEFB $01 Collected: NO.
BD85 DEFB $5C UDG: Graphics_Vase (5C).
BD86 DEFB $FF Terminator.
Furniture:
Item #01.
BD87 DEFB $11,$0C Coordinates: 11/ 0C.
BD89 DEFB $38 UDG: Graphics_Stack1 (38).
BD8A DEFB $04 Colour: GREEN.
BD8B DEFB $FF Terminator.
Lifts:
Lift #01.
BD8C DEFB $1D,$12 Coordinates: 1D/ 12.
BD8E DEFB $03,$03
BD90 DEFB $00 Horizontal movement: NONE.
BD91 DEFB $FF Vertical movement: -1.
BD92 DEFB $24,$04,$01
BD95 DEFB $05 Colour: CYAN.
BD96 DEFB $13,$03,$03,$03,$00,$00
Lift #02.
BD9C DEFB $15,$12 Coordinates: 15/ 12.
BD9E DEFB $03,$03
BDA0 DEFB $00 Horizontal movement: NONE.
BDA1 DEFB $FF Vertical movement: -1.
BDA2 DEFB $24,$04,$01
BDA5 DEFB $05 Colour: CYAN.
BDA6 DEFB $13,$03,$03,$03,$00,$00
Lift #03.
BDAC DEFB $0B,$12 Coordinates: 0B/ 12.
BDAE DEFB $03,$03
BDB0 DEFB $00 Horizontal movement: NONE.
BDB1 DEFB $FF Vertical movement: -1.
BDB2 DEFB $24,$04,$01
BDB5 DEFB $05 Colour: CYAN.
BDB6 DEFB $13,$03,$03,$03,$00,$00
BDBC DEFB $FF Terminator.
Disappearing floors:
BDBD DEFB $FF Terminator.
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