Game status buffer |
Prev: C631 | Up: Map | Next: C782 |
See Room #07.
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The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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DataRoom07 | C6D6 | DEFB $06 | Key Colour: YELLOW. | |
C6D7 | DEFB $06 | Closed Door Colour: YELLOW. | ||
C6D8 | DEFB $00 | Unused?: BLACK. | ||
C6D9 | DEFB $06 | Scaffolding Colour: YELLOW. | ||
C6DA | DEFB $01 | Border Colour: BLUE. | ||
C6DB | DEFB $00 | Paper Colour: BLACK. | ||
C6DC | DEFB $05 | Ladder Colour: CYAN. | ||
C6DD | DEFB $FF | Terminator. | ||
Room scaffolding:
Scaffold #01.
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C6DE | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
C6E0 | DEFB $10 | Length: 10. | ||
Scaffold #02.
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C6E1 | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
C6E3 | DEFB $10 | Length: 10. | ||
Scaffold #03.
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C6E4 | DEFB $21,$0D | Start Coordinates: 21/ 0D. | ||
C6E6 | DEFB $10 | Length: 10. | ||
Scaffold #04.
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C6E7 | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
C6E9 | DEFB $10 | Length: 10. | ||
Scaffold #05.
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C6EA | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
C6EC | DEFB $10 | Length: 10. | ||
C6ED | DEFB $FF | Terminator. | ||
Doors:
Door #01.
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C6EE | DEFB $04,$16 | Coordinates: 04/ 16. | ||
C6F0 | DEFB $04 | Colour: GREEN. | ||
C6F1 | DEFB $11 | Leads to room: 11. | ||
Door #02.
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C6F2 | DEFB $18,$11 | Coordinates: 18/ 11. | ||
C6F4 | DEFB $04 | Colour: GREEN. | ||
C6F5 | DEFB $14 | Leads to room: 14. | ||
Door #03.
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C6F6 | DEFB $1E,$0C | Coordinates: 1E/ 0C. | ||
C6F8 | DEFB $06 | Colour: YELLOW. | ||
C6F9 | DEFB $01 | Leads to room: 01. | ||
C6FA | DEFB $FF | Terminator. | ||
Ladders:
Ladder #01.
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C6FB | DEFB $0D,$12 | Coordinates: 0D/ 12. | ||
Ladder #02.
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C6FD | DEFB $15,$0D | Coordinates: 15/ 0D. | ||
Ladder #03.
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C6FF | DEFB $20,$08 | Coordinates: 20/ 08. | ||
C701 | DEFB $FF | Terminator. | ||
Keys and locked doors.
Key/ Door #01.
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C702 | DEFB $1A,$17 | Coordinates: 1A/ 17. | ||
C704 | DEFB $20 | |||
C705 | DEFB $10,$01 | Coordinates: 10/ 01. | ||
C707 | DEFB $03 | |||
Key/ Door #02.
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C708 | DEFB $1A,$12 | Coordinates: 1A/ 12. | ||
C70A | DEFB $03 | |||
C70B | DEFB $06,$02 | Coordinates: 06/ 02. | ||
C70D | DEFB $03 | |||
Key/ Door #03.
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C70E | DEFB $08,$12 | Coordinates: 08/ 12. | ||
C710 | DEFB $18 | |||
C711 | DEFB $15,$03 | Coordinates: 15/ 03. | ||
C713 | DEFB $03 | |||
Key/ Door #04.
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C714 | DEFB $10,$0D | Coordinates: 10/ 0D. | ||
C716 | DEFB $0A | |||
C717 | DEFB $06,$04 | Coordinates: 06/ 04. | ||
C719 | DEFB $03 | |||
Key/ Door #05.
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C71A | DEFB $10,$08 | Coordinates: 10/ 08. | ||
C71C | DEFB $12 | |||
C71D | DEFB $0B,$05 | Coordinates: 0B/ 05. | ||
C71F | DEFB $03 | |||
Key/ Door #06.
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C720 | DEFB $08,$08 | Coordinates: 08/ 08. | ||
C722 | DEFB $03 | |||
C723 | DEFB $0B,$06 | Coordinates: 0B/ 06. | ||
C725 | DEFB $03 | |||
C726 | DEFB $FF | Terminator. | ||
Portholes:
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C727 | DEFB $FF | Terminator. | ||
Pirates:
Pirate #01.
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C728 | DEFB $0C,$10 | Coordinates: 0C/ 10. | ||
C72A | DEFB $03,$03 | |||
C72C | DEFB $FF | Horizontal movement: -1. | ||
C72D | DEFB $00,$20,$02,$03 | |||
C731 | DEFB $06 | Colour: YELLOW. | ||
C732 | DEFB $01,$03,$00,$0C,$10,$03 | |||
C738 | DEFB $FF | Terminator. | ||
Items:
Item #01.
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C739 | DEFB $1F,$14 | Coordinates: 1F/ 14. | ||
C73B | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C73D | DEFB $07 | Colour: WHITE. | ||
C73E | DEFB $01 | Collected: NO. | ||
C73F | DEFB $68 | UDG: Graphics_Map (68). | ||
Item #02.
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C740 | DEFB $1E,$0F | Coordinates: 1E/ 0F. | ||
C742 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C744 | DEFB $05 | Colour: CYAN. | ||
C745 | DEFB $01 | Collected: NO. | ||
C746 | DEFB $58 | UDG: Graphics_Swag (58). | ||
Item #03.
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C747 | DEFB $06,$0F | Coordinates: 06/ 0F. | ||
C749 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C74B | DEFB $05 | Colour: CYAN. | ||
C74C | DEFB $01 | Collected: NO. | ||
C74D | DEFB $58 | UDG: Graphics_Swag (58). | ||
Item #04.
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C74E | DEFB $0C,$0A | Coordinates: 0C/ 0A. | ||
C750 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C752 | DEFB $05 | Colour: CYAN. | ||
C753 | DEFB $01 | Collected: NO. | ||
C754 | DEFB $58 | UDG: Graphics_Swag (58). | ||
Item #05.
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C755 | DEFB $07,$0A | Coordinates: 07/ 0A. | ||
C757 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C759 | DEFB $06 | Colour: YELLOW. | ||
C75A | DEFB $01 | Collected: NO. | ||
C75B | DEFB $5C | UDG: Graphics_Vase (5C). | ||
Item #06.
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C75C | DEFB $0D,$05 | Coordinates: 0D/ 05. | ||
C75E | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C760 | DEFB $06 | Colour: YELLOW. | ||
C761 | DEFB $01 | Collected: NO. | ||
C762 | DEFB $50 | UDG: Graphics_CandleStick (50). | ||
Item #07.
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C763 | DEFB $06,$05 | Coordinates: 06/ 05. | ||
C765 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C767 | DEFB $07 | Colour: WHITE. | ||
C768 | DEFB $01 | Collected: NO. | ||
C769 | DEFB $54 | UDG: Graphics_Sword (54). | ||
C76A | DEFB $FF | Terminator. | ||
Furniture:
Item #01.
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C76B | DEFB $17,$07 | Coordinates: 17/ 07. | ||
C76D | DEFB $38 | UDG: Graphics_Stack1 (38). | ||
C76E | DEFB $02 | Colour: RED. | ||
Item #02.
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C76F | DEFB $1D,$07 | Coordinates: 1D/ 07. | ||
C771 | DEFB $50 | UDG: Graphics_Stack2 (50). | ||
C772 | DEFB $02 | Colour: RED. | ||
Item #03.
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C773 | DEFB $17,$16 | Coordinates: 17/ 16. | ||
C775 | DEFB $50 | UDG: Graphics_Stack2 (50). | ||
C776 | DEFB $04 | Colour: GREEN. | ||
Item #04.
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C777 | DEFB $11,$16 | Coordinates: 11/ 16. | ||
C779 | DEFB $68 | UDG: Graphics_Stack3 (68). | ||
C77A | DEFB $04 | Colour: GREEN. | ||
Item #05.
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C77B | DEFB $0B,$16 | Coordinates: 0B/ 16. | ||
C77D | DEFB $50 | UDG: Graphics_Stack2 (50). | ||
C77E | DEFB $04 | Colour: GREEN. | ||
C77F | DEFB $FF | Terminator. | ||
Lifts:
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C780 | DEFB $FF | Terminator. | ||
Disappearing floors:
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C781 | DEFB $FF | Terminator. |
Prev: C631 | Up: Map | Next: C782 |