Game status buffer |
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See Room #04.
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The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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DataRoom04 | C8AA | DEFB $06 | Key Colour: YELLOW. | |
C8AB | DEFB $05 | Closed Door Colour: CYAN. | ||
C8AC | DEFB $00 | Unused?: BLACK. | ||
C8AD | DEFB $05 | Scaffolding Colour: CYAN. | ||
C8AE | DEFB $00 | Border Colour: BLACK. | ||
C8AF | DEFB $01 | Paper Colour: BLUE. | ||
C8B0 | DEFB $07 | Ladder Colour: WHITE. | ||
C8B1 | DEFB $FF | Terminator. | ||
Room scaffolding:
Scaffold #01.
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C8B2 | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
C8B4 | DEFB $10 | Length: 10. | ||
Scaffold #02.
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C8B5 | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
C8B7 | DEFB $10 | Length: 10. | ||
Scaffold #03.
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C8B8 | DEFB $21,$0D | Start Coordinates: 21/ 0D. | ||
C8BA | DEFB $10 | Length: 10. | ||
Scaffold #04.
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C8BB | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
C8BD | DEFB $10 | Length: 10. | ||
Scaffold #05.
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C8BE | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
C8C0 | DEFB $10 | Length: 10. | ||
C8C1 | DEFB $FF | Terminator. | ||
Doors:
Door #01.
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C8C2 | DEFB $0F,$11 | Coordinates: 0F/ 11. | ||
C8C4 | DEFB $04 | Colour: GREEN. | ||
C8C5 | DEFB $06 | Leads to room: 06. | ||
Door #02.
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C8C6 | DEFB $04,$11 | Coordinates: 04/ 11. | ||
C8C8 | DEFB $04 | Colour: GREEN. | ||
C8C9 | DEFB $10 | Leads to room: 10. | ||
Door #03.
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C8CA | DEFB $1D,$0C | Coordinates: 1D/ 0C. | ||
C8CC | DEFB $04 | Colour: GREEN. | ||
C8CD | DEFB $0A | Leads to room: 0A. | ||
C8CE | DEFB $FF | Terminator. | ||
Ladders:
Ladder #01.
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C8CF | DEFB $18,$12 | Coordinates: 18/ 12. | ||
Ladder #02.
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C8D1 | DEFB $1A,$0D | Coordinates: 1A/ 0D. | ||
Ladder #03.
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C8D3 | DEFB $09,$0D | Coordinates: 09/ 0D. | ||
Ladder #04.
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C8D5 | DEFB $11,$08 | Coordinates: 11/ 08. | ||
C8D7 | DEFB $FF | Terminator. | ||
Keys and locked doors.
Key/ Door #01.
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C8D8 | DEFB $14,$17 | Coordinates: 14/ 17. | ||
C8DA | DEFB $20 | |||
C8DB | DEFB $0B,$01 | Coordinates: 0B/ 01. | ||
C8DD | DEFB $03 | |||
Key/ Door #02.
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C8DE | DEFB $0C,$17 | Coordinates: 0C/ 17. | ||
C8E0 | DEFB $05 | |||
C8E1 | DEFB $10,$02 | Coordinates: 10/ 02. | ||
C8E3 | DEFB $03 | |||
Key/ Door #03.
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C8E4 | DEFB $0A,$12 | Coordinates: 0A/ 12. | ||
C8E6 | DEFB $20 | |||
C8E7 | DEFB $06,$03 | Coordinates: 06/ 03. | ||
C8E9 | DEFB $03 | |||
Key/ Door #04.
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C8EA | DEFB $16,$0D | Coordinates: 16/ 0D. | ||
C8EC | DEFB $12 | |||
C8ED | DEFB $15,$04 | Coordinates: 15/ 04. | ||
C8EF | DEFB $03 | |||
Key/ Door #05.
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C8F0 | DEFB $16,$08 | Coordinates: 16/ 08. | ||
C8F2 | DEFB $03 | |||
C8F3 | DEFB $0B,$05 | Coordinates: 0B/ 05. | ||
C8F5 | DEFB $03 | |||
Key/ Door #06.
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C8F6 | DEFB $06,$08 | Coordinates: 06/ 08. | ||
C8F8 | DEFB $03 | |||
C8F9 | DEFB $15,$06 | Coordinates: 15/ 06. | ||
C8FB | DEFB $03 | |||
C8FC | DEFB $FF | Terminator. | ||
Portholes:
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C8FD | DEFB $FF | Terminator. | ||
Pirates:
Pirate #01.
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C8FE | DEFB $0F,$0B | Coordinates: 0F/ 0B. | ||
C900 | DEFB $03,$03 | |||
C902 | DEFB $FF | Horizontal movement: -1. | ||
C903 | DEFB $00,$20,$02,$03 | |||
C907 | DEFB $07 | Colour: WHITE. | ||
C908 | DEFB $01,$03,$00,$0F,$0B,$03 | |||
Pirate #02.
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C90E | DEFB $0F,$15 | Coordinates: 0F/ 15. | ||
C910 | DEFB $03,$03 | |||
C912 | DEFB $FF | Horizontal movement: -1. | ||
C913 | DEFB $00,$20,$02,$03 | |||
C917 | DEFB $07 | Colour: WHITE. | ||
C918 | DEFB $01,$03,$00,$0F,$15,$03 | |||
C91E | DEFB $FF | Terminator. | ||
Items:
Item #01.
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C91F | DEFB $18,$14 | Coordinates: 18/ 14. | ||
C921 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C923 | DEFB $07 | Colour: WHITE. | ||
C924 | DEFB $01 | Collected: NO. | ||
C925 | DEFB $54 | UDG: Graphics_Sword (54). | ||
Item #02.
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C926 | DEFB $08,$14 | Coordinates: 08/ 14. | ||
C928 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C92A | DEFB $06 | Colour: YELLOW. | ||
C92B | DEFB $01 | Collected: NO. | ||
C92C | DEFB $54 | UDG: Graphics_Sword (54). | ||
Item #03.
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C92D | DEFB $1D,$0F | Coordinates: 1D/ 0F. | ||
C92F | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C931 | DEFB $07 | Colour: WHITE. | ||
C932 | DEFB $01 | Collected: NO. | ||
C933 | DEFB $54 | UDG: Graphics_Sword (54). | ||
Item #04.
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C934 | DEFB $13,$0F | Coordinates: 13/ 0F. | ||
C936 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C938 | DEFB $06 | Colour: YELLOW. | ||
C939 | DEFB $01 | Collected: NO. | ||
C93A | DEFB $54 | UDG: Graphics_Sword (54). | ||
Item #05.
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C93B | DEFB $08,$0F | Coordinates: 08/ 0F. | ||
C93D | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C93F | DEFB $05 | Colour: CYAN. | ||
C940 | DEFB $01 | Collected: NO. | ||
C941 | DEFB $54 | UDG: Graphics_Sword (54). | ||
Item #06.
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C942 | DEFB $1F,$0A | Coordinates: 1F/ 0A. | ||
C944 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C946 | DEFB $07 | Colour: WHITE. | ||
C947 | DEFB $01 | Collected: NO. | ||
C948 | DEFB $54 | UDG: Graphics_Sword (54). | ||
Item #07.
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C949 | DEFB $14,$0A | Coordinates: 14/ 0A. | ||
C94B | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C94D | DEFB $06 | Colour: YELLOW. | ||
C94E | DEFB $01 | Collected: NO. | ||
C94F | DEFB $54 | UDG: Graphics_Sword (54). | ||
Item #08.
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C950 | DEFB $19,$05 | Coordinates: 19/ 05. | ||
C952 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C954 | DEFB $05 | Colour: CYAN. | ||
C955 | DEFB $01 | Collected: NO. | ||
C956 | DEFB $54 | UDG: Graphics_Sword (54). | ||
Item #09.
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C957 | DEFB $0D,$05 | Coordinates: 0D/ 05. | ||
C959 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C95B | DEFB $06 | Colour: YELLOW. | ||
C95C | DEFB $01 | Collected: NO. | ||
C95D | DEFB $54 | UDG: Graphics_Sword (54). | ||
Item #10.
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C95E | DEFB $04,$05 | Coordinates: 04/ 05. | ||
C960 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C962 | DEFB $02 | Colour: RED. | ||
C963 | DEFB $01 | Collected: NO. | ||
C964 | DEFB $54 | UDG: Graphics_Sword (54). | ||
C965 | DEFB $FF | Terminator. | ||
Furniture:
Item #01.
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C966 | DEFB $21,$16 | Coordinates: 21/ 16. | ||
C968 | DEFB $50 | UDG: Graphics_Stack2 (50). | ||
C969 | DEFB $04 | Colour: GREEN. | ||
Item #02.
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C96A | DEFB $0F,$0C | Coordinates: 0F/ 0C. | ||
C96C | DEFB $50 | UDG: Graphics_Stack2 (50). | ||
C96D | DEFB $04 | Colour: GREEN. | ||
C96E | DEFB $FF | Terminator. | ||
Lifts:
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C96F | DEFB $FF | Terminator. | ||
Disappearing floors:
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C970 | DEFB $FF | Terminator. |
Prev: C80C | Up: Map | Next: C971 |