Prev: C80C Up: Map Next: C971
C8AA: Data: Room #04
See Room #04.
room-bare-04
The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
DataRoom04 C8AA DEFB $06 Key Colour: YELLOW.
C8AB DEFB $05 Closed Door Colour: CYAN.
C8AC DEFB $00 Unused?: BLACK.
C8AD DEFB $05 Scaffolding Colour: CYAN.
C8AE DEFB $00 Border Colour: BLACK.
C8AF DEFB $01 Paper Colour: BLUE.
C8B0 DEFB $07 Ladder Colour: WHITE.
C8B1 DEFB $FF Terminator.
Room scaffolding:
Scaffold #01.
C8B2 DEFB $21,$17 Start Coordinates: 21/ 17.
C8B4 DEFB $10 Length: 10.
Scaffold #02.
C8B5 DEFB $21,$12 Start Coordinates: 21/ 12.
C8B7 DEFB $10 Length: 10.
Scaffold #03.
C8B8 DEFB $21,$0D Start Coordinates: 21/ 0D.
C8BA DEFB $10 Length: 10.
Scaffold #04.
C8BB DEFB $21,$08 Start Coordinates: 21/ 08.
C8BD DEFB $10 Length: 10.
Scaffold #05.
C8BE DEFB $21,$03 Start Coordinates: 21/ 03.
C8C0 DEFB $10 Length: 10.
C8C1 DEFB $FF Terminator.
Doors:
Door #01.
C8C2 DEFB $0F,$11 Coordinates: 0F/ 11.
C8C4 DEFB $04 Colour: GREEN.
C8C5 DEFB $06 Leads to room: 06.
Door #02.
C8C6 DEFB $04,$11 Coordinates: 04/ 11.
C8C8 DEFB $04 Colour: GREEN.
C8C9 DEFB $10 Leads to room: 10.
Door #03.
C8CA DEFB $1D,$0C Coordinates: 1D/ 0C.
C8CC DEFB $04 Colour: GREEN.
C8CD DEFB $0A Leads to room: 0A.
C8CE DEFB $FF Terminator.
Ladders:
Ladder #01.
C8CF DEFB $18,$12 Coordinates: 18/ 12.
Ladder #02.
C8D1 DEFB $1A,$0D Coordinates: 1A/ 0D.
Ladder #03.
C8D3 DEFB $09,$0D Coordinates: 09/ 0D.
Ladder #04.
C8D5 DEFB $11,$08 Coordinates: 11/ 08.
C8D7 DEFB $FF Terminator.
Keys and locked doors.
Key/ Door #01.
C8D8 DEFB $14,$17 Coordinates: 14/ 17.
C8DA DEFB $20
C8DB DEFB $0B,$01 Coordinates: 0B/ 01.
C8DD DEFB $03
Key/ Door #02.
C8DE DEFB $0C,$17 Coordinates: 0C/ 17.
C8E0 DEFB $05
C8E1 DEFB $10,$02 Coordinates: 10/ 02.
C8E3 DEFB $03
Key/ Door #03.
C8E4 DEFB $0A,$12 Coordinates: 0A/ 12.
C8E6 DEFB $20
C8E7 DEFB $06,$03 Coordinates: 06/ 03.
C8E9 DEFB $03
Key/ Door #04.
C8EA DEFB $16,$0D Coordinates: 16/ 0D.
C8EC DEFB $12
C8ED DEFB $15,$04 Coordinates: 15/ 04.
C8EF DEFB $03
Key/ Door #05.
C8F0 DEFB $16,$08 Coordinates: 16/ 08.
C8F2 DEFB $03
C8F3 DEFB $0B,$05 Coordinates: 0B/ 05.
C8F5 DEFB $03
Key/ Door #06.
C8F6 DEFB $06,$08 Coordinates: 06/ 08.
C8F8 DEFB $03
C8F9 DEFB $15,$06 Coordinates: 15/ 06.
C8FB DEFB $03
C8FC DEFB $FF Terminator.
Portholes:
C8FD DEFB $FF Terminator.
Pirates:
Pirate #01.
C8FE DEFB $0F,$0B Coordinates: 0F/ 0B.
C900 DEFB $03,$03
C902 DEFB $FF Horizontal movement: -1.
C903 DEFB $00,$20,$02,$03
C907 DEFB $07 Colour: WHITE.
C908 DEFB $01,$03,$00,$0F,$0B,$03
Pirate #02.
C90E DEFB $0F,$15 Coordinates: 0F/ 15.
C910 DEFB $03,$03
C912 DEFB $FF Horizontal movement: -1.
C913 DEFB $00,$20,$02,$03
C917 DEFB $07 Colour: WHITE.
C918 DEFB $01,$03,$00,$0F,$15,$03
C91E DEFB $FF Terminator.
Items:
Item #01.
C91F DEFB $18,$14 Coordinates: 18/ 14.
C921 DEFB $02,$02 Sprite width/ height: 02/ 02.
C923 DEFB $07 Colour: WHITE.
C924 DEFB $01 Collected: NO.
C925 DEFB $54 UDG: Graphics_Sword (54).
Item #02.
C926 DEFB $08,$14 Coordinates: 08/ 14.
C928 DEFB $02,$02 Sprite width/ height: 02/ 02.
C92A DEFB $06 Colour: YELLOW.
C92B DEFB $01 Collected: NO.
C92C DEFB $54 UDG: Graphics_Sword (54).
Item #03.
C92D DEFB $1D,$0F Coordinates: 1D/ 0F.
C92F DEFB $02,$02 Sprite width/ height: 02/ 02.
C931 DEFB $07 Colour: WHITE.
C932 DEFB $01 Collected: NO.
C933 DEFB $54 UDG: Graphics_Sword (54).
Item #04.
C934 DEFB $13,$0F Coordinates: 13/ 0F.
C936 DEFB $02,$02 Sprite width/ height: 02/ 02.
C938 DEFB $06 Colour: YELLOW.
C939 DEFB $01 Collected: NO.
C93A DEFB $54 UDG: Graphics_Sword (54).
Item #05.
C93B DEFB $08,$0F Coordinates: 08/ 0F.
C93D DEFB $02,$02 Sprite width/ height: 02/ 02.
C93F DEFB $05 Colour: CYAN.
C940 DEFB $01 Collected: NO.
C941 DEFB $54 UDG: Graphics_Sword (54).
Item #06.
C942 DEFB $1F,$0A Coordinates: 1F/ 0A.
C944 DEFB $02,$02 Sprite width/ height: 02/ 02.
C946 DEFB $07 Colour: WHITE.
C947 DEFB $01 Collected: NO.
C948 DEFB $54 UDG: Graphics_Sword (54).
Item #07.
C949 DEFB $14,$0A Coordinates: 14/ 0A.
C94B DEFB $02,$02 Sprite width/ height: 02/ 02.
C94D DEFB $06 Colour: YELLOW.
C94E DEFB $01 Collected: NO.
C94F DEFB $54 UDG: Graphics_Sword (54).
Item #08.
C950 DEFB $19,$05 Coordinates: 19/ 05.
C952 DEFB $02,$02 Sprite width/ height: 02/ 02.
C954 DEFB $05 Colour: CYAN.
C955 DEFB $01 Collected: NO.
C956 DEFB $54 UDG: Graphics_Sword (54).
Item #09.
C957 DEFB $0D,$05 Coordinates: 0D/ 05.
C959 DEFB $02,$02 Sprite width/ height: 02/ 02.
C95B DEFB $06 Colour: YELLOW.
C95C DEFB $01 Collected: NO.
C95D DEFB $54 UDG: Graphics_Sword (54).
Item #10.
C95E DEFB $04,$05 Coordinates: 04/ 05.
C960 DEFB $02,$02 Sprite width/ height: 02/ 02.
C962 DEFB $02 Colour: RED.
C963 DEFB $01 Collected: NO.
C964 DEFB $54 UDG: Graphics_Sword (54).
C965 DEFB $FF Terminator.
Furniture:
Item #01.
C966 DEFB $21,$16 Coordinates: 21/ 16.
C968 DEFB $50 UDG: Graphics_Stack2 (50).
C969 DEFB $04 Colour: GREEN.
Item #02.
C96A DEFB $0F,$0C Coordinates: 0F/ 0C.
C96C DEFB $50 UDG: Graphics_Stack2 (50).
C96D DEFB $04 Colour: GREEN.
C96E DEFB $FF Terminator.
Lifts:
C96F DEFB $FF Terminator.
Disappearing floors:
C970 DEFB $FF Terminator.
Prev: C80C Up: Map Next: C971