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CAD9: Data: Room #01
See Room #01.
room-bare-01
The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
DataRoom01 CAD9 DEFB $07 Key Colour: WHITE.
CADA DEFB $04 Closed Door Colour: GREEN.
CADB DEFB $00 Unused?: BLACK.
CADC DEFB $07 Scaffolding Colour: WHITE.
CADD DEFB $00 Border Colour: BLACK.
CADE DEFB $01 Paper Colour: BLUE.
CADF DEFB $06 Ladder Colour: YELLOW.
CAE0 DEFB $FF Terminator.
Room scaffolding:
Scaffold #01.
CAE1 DEFB $21,$17 Start Coordinates: 21/ 17.
CAE3 DEFB $10 Length: 10.
Scaffold #02.
CAE4 DEFB $21,$12 Start Coordinates: 21/ 12.
CAE6 DEFB $10 Length: 10.
Scaffold #03.
CAE7 DEFB $21,$0D Start Coordinates: 21/ 0D.
CAE9 DEFB $10 Length: 10.
Scaffold #04.
CAEA DEFB $21,$08 Start Coordinates: 21/ 08.
CAEC DEFB $10 Length: 10.
Scaffold #05.
CAED DEFB $21,$03 Start Coordinates: 21/ 03.
CAEF DEFB $10 Length: 10.
CAF0 DEFB $FF Terminator.
Doors:
Door #01.
CAF1 DEFB $07,$16 Coordinates: 07/ 16.
CAF3 DEFB $04 Colour: GREEN.
CAF4 DEFB $02 Leads to room: 02.
Door #02.
CAF5 DEFB $06,$07 Coordinates: 06/ 07.
CAF7 DEFB $04 Colour: GREEN.
CAF8 DEFB $0B Leads to room: 0B.
Door #03.
CAF9 DEFB $1E,$0C Coordinates: 1E/ 0C.
CAFB DEFB $05 Colour: CYAN.
CAFC DEFB $07 Leads to room: 07.
CAFD DEFB $FF Terminator.
Ladders:
Ladder #01.
CAFE DEFB $10,$12 Coordinates: 10/ 12.
Ladder #02.
CB00 DEFB $14,$0D Coordinates: 14/ 0D.
Ladder #03.
CB02 DEFB $10,$08 Coordinates: 10/ 08.
CB04 DEFB $FF Terminator.
Keys and locked doors.
Key/ Door #01.
CB05 DEFB $0C,$17 Coordinates: 0C/ 17.
CB07 DEFB $0E
CB08 DEFB $06,$02 Coordinates: 06/ 02.
CB0A DEFB $03
Key/ Door #02.
CB0B DEFB $16,$17 Coordinates: 16/ 17.
CB0D DEFB $08
CB0E DEFB $0B,$01 Coordinates: 0B/ 01.
CB10 DEFB $03
Key/ Door #03.
CB11 DEFB $16,$12 Coordinates: 16/ 12.
CB13 DEFB $20
CB14 DEFB $0B,$03 Coordinates: 0B/ 03.
CB16 DEFB $03
Key/ Door #04.
CB17 DEFB $0C,$12 Coordinates: 0C/ 12.
CB19 DEFB $13
CB1A DEFB $15,$04 Coordinates: 15/ 04.
CB1C DEFB $03
Key/ Door #05.
CB1D DEFB $18,$0D Coordinates: 18/ 0D.
CB1F DEFB $20
CB20 DEFB $06,$05 Coordinates: 06/ 05.
CB22 DEFB $03
Key/ Door #06.
CB23 DEFB $0C,$0D Coordinates: 0C/ 0D.
CB25 DEFB $16
CB26 DEFB $0B,$06 Coordinates: 0B/ 06.
CB28 DEFB $03
Key/ Door #07.
CB29 DEFB $16,$08 Coordinates: 16/ 08.
CB2B DEFB $13
CB2C DEFB $10,$07 Coordinates: 10/ 07.
CB2E DEFB $03
Key/ Door #08.
CB2F DEFB $0C,$08 Coordinates: 0C/ 08.
CB31 DEFB $1B
CB32 DEFB $15,$08 Coordinates: 15/ 08.
CB34 DEFB $03
CB35 DEFB $FF Terminator.
Portholes:
CB36 DEFB $FF Terminator.
Pirates:
Pirate #01.
CB37 DEFB $21,$06 Coordinates: 21/ 06.
CB39 DEFB $03,$03
CB3B DEFB $FF Horizontal movement: -1.
CB3C DEFB $00,$20,$02,$03
CB40 DEFB $07 Colour: WHITE.
CB41 DEFB $01,$03,$00,$21,$06,$03
Pirate #02.
CB47 DEFB $0A,$0B Coordinates: 0A/ 0B.
CB49 DEFB $03,$03
CB4B DEFB $FF Horizontal movement: -1.
CB4C DEFB $00,$20,$02,$03
CB50 DEFB $06 Colour: YELLOW.
CB51 DEFB $01,$03,$00,$0A,$0B,$03
CB57 DEFB $FF Terminator.
Items:
Item #01.
CB58 DEFB $06,$0F Coordinates: 06/ 0F.
CB5A DEFB $02,$02 Sprite width/ height: 02/ 02.
CB5C DEFB $05 Colour: CYAN.
CB5D DEFB $01 Collected: NO.
CB5E DEFB $58 UDG: Graphics_Swag (58).
Item #02.
CB5F DEFB $1F,$14 Coordinates: 1F/ 14.
CB61 DEFB $02,$02 Sprite width/ height: 02/ 02.
CB63 DEFB $06 Colour: YELLOW.
CB64 DEFB $01 Collected: NO.
CB65 DEFB $78 UDG: Graphics_Bell (78).
Item #03.
CB66 DEFB $20,$0F Coordinates: 20/ 0F.
CB68 DEFB $02,$02 Sprite width/ height: 02/ 02.
CB6A DEFB $07 Colour: WHITE.
CB6B DEFB $01 Collected: NO.
CB6C DEFB $54 UDG: Graphics_Sword (54).
Item #04.
CB6D DEFB $1B,$0A Coordinates: 1B/ 0A.
CB6F DEFB $02,$02 Sprite width/ height: 02/ 02.
CB71 DEFB $05 Colour: CYAN.
CB72 DEFB $01 Collected: NO.
CB73 DEFB $58 UDG: Graphics_Swag (58).
Item #05.
CB74 DEFB $14,$05 Coordinates: 14/ 05.
CB76 DEFB $02,$02 Sprite width/ height: 02/ 02.
CB78 DEFB $06 Colour: YELLOW.
CB79 DEFB $01 Collected: NO.
CB7A DEFB $5C UDG: Graphics_Vase (5C).
Item #06.
CB7B DEFB $19,$05 Coordinates: 19/ 05.
CB7D DEFB $02,$02 Sprite width/ height: 02/ 02.
CB7F DEFB $03 Colour: MAGENTA.
CB80 DEFB $01 Collected: NO.
CB81 DEFB $60 UDG: Graphics_Pistol (60).
Item #07.
CB82 DEFB $08,$05 Coordinates: 08/ 05.
CB84 DEFB $02,$02 Sprite width/ height: 02/ 02.
CB86 DEFB $02 Colour: RED.
CB87 DEFB $01 Collected: NO.
CB88 DEFB $64 UDG: Graphics_Chest (64).
CB89 DEFB $FF Terminator.
Furniture:
Item #01.
CB8A DEFB $12,$0C Coordinates: 12/ 0C.
CB8C DEFB $68 UDG: Graphics_Stack3 (68).
CB8D DEFB $04 Colour: GREEN.
Item #02.
CB8E DEFB $1D,$11 Coordinates: 1D/ 11.
CB90 DEFB $38 UDG: Graphics_Stack1 (38).
CB91 DEFB $06 Colour: YELLOW.
CB92 DEFB $FF Terminator.
Lifts:
CB93 DEFB $FF Terminator.
Disappearing floors:
CB94 DEFB $FF Terminator.
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