Game status buffer |
Prev: CA13 | Up: Map | Next: CB95 |
See Room #01.
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The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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DataRoom01 | CAD9 | DEFB $07 | Key Colour: WHITE. | |
CADA | DEFB $04 | Closed Door Colour: GREEN. | ||
CADB | DEFB $00 | Unused?: BLACK. | ||
CADC | DEFB $07 | Scaffolding Colour: WHITE. | ||
CADD | DEFB $00 | Border Colour: BLACK. | ||
CADE | DEFB $01 | Paper Colour: BLUE. | ||
CADF | DEFB $06 | Ladder Colour: YELLOW. | ||
CAE0 | DEFB $FF | Terminator. | ||
Room scaffolding:
Scaffold #01.
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CAE1 | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
CAE3 | DEFB $10 | Length: 10. | ||
Scaffold #02.
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CAE4 | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
CAE6 | DEFB $10 | Length: 10. | ||
Scaffold #03.
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CAE7 | DEFB $21,$0D | Start Coordinates: 21/ 0D. | ||
CAE9 | DEFB $10 | Length: 10. | ||
Scaffold #04.
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CAEA | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
CAEC | DEFB $10 | Length: 10. | ||
Scaffold #05.
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CAED | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
CAEF | DEFB $10 | Length: 10. | ||
CAF0 | DEFB $FF | Terminator. | ||
Doors:
Door #01.
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CAF1 | DEFB $07,$16 | Coordinates: 07/ 16. | ||
CAF3 | DEFB $04 | Colour: GREEN. | ||
CAF4 | DEFB $02 | Leads to room: 02. | ||
Door #02.
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CAF5 | DEFB $06,$07 | Coordinates: 06/ 07. | ||
CAF7 | DEFB $04 | Colour: GREEN. | ||
CAF8 | DEFB $0B | Leads to room: 0B. | ||
Door #03.
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CAF9 | DEFB $1E,$0C | Coordinates: 1E/ 0C. | ||
CAFB | DEFB $05 | Colour: CYAN. | ||
CAFC | DEFB $07 | Leads to room: 07. | ||
CAFD | DEFB $FF | Terminator. | ||
Ladders:
Ladder #01.
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CAFE | DEFB $10,$12 | Coordinates: 10/ 12. | ||
Ladder #02.
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CB00 | DEFB $14,$0D | Coordinates: 14/ 0D. | ||
Ladder #03.
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CB02 | DEFB $10,$08 | Coordinates: 10/ 08. | ||
CB04 | DEFB $FF | Terminator. | ||
Keys and locked doors.
Key/ Door #01.
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CB05 | DEFB $0C,$17 | Coordinates: 0C/ 17. | ||
CB07 | DEFB $0E | |||
CB08 | DEFB $06,$02 | Coordinates: 06/ 02. | ||
CB0A | DEFB $03 | |||
Key/ Door #02.
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CB0B | DEFB $16,$17 | Coordinates: 16/ 17. | ||
CB0D | DEFB $08 | |||
CB0E | DEFB $0B,$01 | Coordinates: 0B/ 01. | ||
CB10 | DEFB $03 | |||
Key/ Door #03.
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CB11 | DEFB $16,$12 | Coordinates: 16/ 12. | ||
CB13 | DEFB $20 | |||
CB14 | DEFB $0B,$03 | Coordinates: 0B/ 03. | ||
CB16 | DEFB $03 | |||
Key/ Door #04.
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CB17 | DEFB $0C,$12 | Coordinates: 0C/ 12. | ||
CB19 | DEFB $13 | |||
CB1A | DEFB $15,$04 | Coordinates: 15/ 04. | ||
CB1C | DEFB $03 | |||
Key/ Door #05.
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CB1D | DEFB $18,$0D | Coordinates: 18/ 0D. | ||
CB1F | DEFB $20 | |||
CB20 | DEFB $06,$05 | Coordinates: 06/ 05. | ||
CB22 | DEFB $03 | |||
Key/ Door #06.
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CB23 | DEFB $0C,$0D | Coordinates: 0C/ 0D. | ||
CB25 | DEFB $16 | |||
CB26 | DEFB $0B,$06 | Coordinates: 0B/ 06. | ||
CB28 | DEFB $03 | |||
Key/ Door #07.
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CB29 | DEFB $16,$08 | Coordinates: 16/ 08. | ||
CB2B | DEFB $13 | |||
CB2C | DEFB $10,$07 | Coordinates: 10/ 07. | ||
CB2E | DEFB $03 | |||
Key/ Door #08.
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CB2F | DEFB $0C,$08 | Coordinates: 0C/ 08. | ||
CB31 | DEFB $1B | |||
CB32 | DEFB $15,$08 | Coordinates: 15/ 08. | ||
CB34 | DEFB $03 | |||
CB35 | DEFB $FF | Terminator. | ||
Portholes:
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CB36 | DEFB $FF | Terminator. | ||
Pirates:
Pirate #01.
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CB37 | DEFB $21,$06 | Coordinates: 21/ 06. | ||
CB39 | DEFB $03,$03 | |||
CB3B | DEFB $FF | Horizontal movement: -1. | ||
CB3C | DEFB $00,$20,$02,$03 | |||
CB40 | DEFB $07 | Colour: WHITE. | ||
CB41 | DEFB $01,$03,$00,$21,$06,$03 | |||
Pirate #02.
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CB47 | DEFB $0A,$0B | Coordinates: 0A/ 0B. | ||
CB49 | DEFB $03,$03 | |||
CB4B | DEFB $FF | Horizontal movement: -1. | ||
CB4C | DEFB $00,$20,$02,$03 | |||
CB50 | DEFB $06 | Colour: YELLOW. | ||
CB51 | DEFB $01,$03,$00,$0A,$0B,$03 | |||
CB57 | DEFB $FF | Terminator. | ||
Items:
Item #01.
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CB58 | DEFB $06,$0F | Coordinates: 06/ 0F. | ||
CB5A | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
CB5C | DEFB $05 | Colour: CYAN. | ||
CB5D | DEFB $01 | Collected: NO. | ||
CB5E | DEFB $58 | UDG: Graphics_Swag (58). | ||
Item #02.
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CB5F | DEFB $1F,$14 | Coordinates: 1F/ 14. | ||
CB61 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
CB63 | DEFB $06 | Colour: YELLOW. | ||
CB64 | DEFB $01 | Collected: NO. | ||
CB65 | DEFB $78 | UDG: Graphics_Bell (78). | ||
Item #03.
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CB66 | DEFB $20,$0F | Coordinates: 20/ 0F. | ||
CB68 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
CB6A | DEFB $07 | Colour: WHITE. | ||
CB6B | DEFB $01 | Collected: NO. | ||
CB6C | DEFB $54 | UDG: Graphics_Sword (54). | ||
Item #04.
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CB6D | DEFB $1B,$0A | Coordinates: 1B/ 0A. | ||
CB6F | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
CB71 | DEFB $05 | Colour: CYAN. | ||
CB72 | DEFB $01 | Collected: NO. | ||
CB73 | DEFB $58 | UDG: Graphics_Swag (58). | ||
Item #05.
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CB74 | DEFB $14,$05 | Coordinates: 14/ 05. | ||
CB76 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
CB78 | DEFB $06 | Colour: YELLOW. | ||
CB79 | DEFB $01 | Collected: NO. | ||
CB7A | DEFB $5C | UDG: Graphics_Vase (5C). | ||
Item #06.
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CB7B | DEFB $19,$05 | Coordinates: 19/ 05. | ||
CB7D | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
CB7F | DEFB $03 | Colour: MAGENTA. | ||
CB80 | DEFB $01 | Collected: NO. | ||
CB81 | DEFB $60 | UDG: Graphics_Pistol (60). | ||
Item #07.
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CB82 | DEFB $08,$05 | Coordinates: 08/ 05. | ||
CB84 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
CB86 | DEFB $02 | Colour: RED. | ||
CB87 | DEFB $01 | Collected: NO. | ||
CB88 | DEFB $64 | UDG: Graphics_Chest (64). | ||
CB89 | DEFB $FF | Terminator. | ||
Furniture:
Item #01.
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CB8A | DEFB $12,$0C | Coordinates: 12/ 0C. | ||
CB8C | DEFB $68 | UDG: Graphics_Stack3 (68). | ||
CB8D | DEFB $04 | Colour: GREEN. | ||
Item #02.
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CB8E | DEFB $1D,$11 | Coordinates: 1D/ 11. | ||
CB90 | DEFB $38 | UDG: Graphics_Stack1 (38). | ||
CB91 | DEFB $06 | Colour: YELLOW. | ||
CB92 | DEFB $FF | Terminator. | ||
Lifts:
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CB93 | DEFB $FF | Terminator. | ||
Disappearing floors:
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CB94 | DEFB $FF | Terminator. |
Prev: CA13 | Up: Map | Next: CB95 |