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D93E: Table: Default Sea Creatures
Dolphin:
TableDefaultSeaCreatures D93E DEFB $23,$0A +00: Creature sprite co-ordinates.
D940 DEFB $03,$03 +02: Creature sprite horizontal/ vertical position in character block.
D942 DEFB $FF +04: Creature sprite base horizontal movement indicator: FF.
D943 DEFB $00 +05: Creature sprite base vertical movement indicator: 00.
D944 DEFB $20 +06: Creature sprite base frame ID: 20.
D945 DEFB $04 +07: Creature sprite width: 04.
D946 DEFB $02 +08: Creature sprite height: 02.
D947 DEFB $05 +09: Creature sprite INK: CYAN.
D948 DEFB $00 +0A: Is this slot free? YES.
D949 DEFB $03 +0B: Previous horizontal position in character block.
D94A DEFB $03 +0C:
D94B DEFB $23 +0D: Previous horizontal co-ordinate.
D94C DEFB $0A +0E: Previous vertical co-ordinate.
D94D DEFB $03 +0F: Previous vertical position in character block.
D94E DEFW $95CC +10: Creature sprite UDG graphics pointer: 95CC (Graphics_GoldfishGameDolphin).
D950 DEFB $08 +12: Creature sprite increment value.
D951 DEFB $40 +13: Maximum sprite frame ID value.
D952 DEFB $00 +14:
D953 DEFB $00 +15:
D954 DEFB $00 +16:
D955 DEFB $00 +17:
Sea Snake:
D956 DEFB $23,$0D +00: Creature sprite co-ordinates.
D958 DEFB $03,$03 +02: Creature sprite horizontal/ vertical position in character block.
D95A DEFB $FF +04: Creature sprite base horizontal movement indicator: FF.
D95B DEFB $00 +05: Creature sprite base vertical movement indicator: 00.
D95C DEFB $20 +06: Creature sprite base frame ID: 20.
D95D DEFB $03 +07: Creature sprite width: 03.
D95E DEFB $02 +08: Creature sprite height: 02.
D95F DEFB $02 +09: Creature sprite INK: RED.
D960 DEFB $00 +0A: Is this slot free? YES.
D961 DEFB $03 +0B: Previous horizontal position in character block.
D962 DEFB $03 +0C:
D963 DEFB $23 +0D: Previous horizontal co-ordinate.
D964 DEFB $0D +0E: Previous vertical co-ordinate.
D965 DEFB $03 +0F: Previous vertical position in character block.
D966 DEFW Graphics_GoldfishGameDolphin +10: Creature sprite UDG graphics pointer: 96CC (Graphics_GoldfishGameSeaSnake).
D968 DEFB $06 +12: Creature sprite increment value.
D969 DEFB $38 +13: Maximum sprite frame ID value.
D96A DEFB $00 +14:
D96B DEFB $00 +15:
D96C DEFB $00 +16:
D96D DEFB $00 +17:
Marlin:
D96E DEFB $23,$0D +00: Creature sprite co-ordinates.
D970 DEFB $03,$03 +02: Creature sprite horizontal/ vertical position in character block.
D972 DEFB $FF +04: Creature sprite base horizontal movement indicator: FF.
D973 DEFB $00 +05: Creature sprite base vertical movement indicator: 00.
D974 DEFB $20 +06: Creature sprite base frame ID: 20.
D975 DEFB $03 +07: Creature sprite width: 03.
D976 DEFB $02 +08: Creature sprite height: 02.
D977 DEFB $03 +09: Creature sprite INK: MAGENTA.
D978 DEFB $00 +0A: Is this slot free? YES.
D979 DEFB $03 +0B: Previous horizontal position in character block.
D97A DEFB $03 +0C:
D97B DEFB $23 +0D: Previous horizontal co-ordinate.
D97C DEFB $0D +0E: Previous vertical co-ordinate.
D97D DEFB $03 +0F: Previous vertical position in character block.
D97E DEFW $978C +10: Creature sprite UDG graphics pointer: 978C (Graphics_GoldfishGameMarlin).
D980 DEFB $06 +12: Creature sprite increment value.
D981 DEFB $38 +13: Maximum sprite frame ID value.
D982 DEFB $00 +14:
D983 DEFB $00 +15:
D984 DEFB $00 +16:
D985 DEFB $00 +17:
Squid:
D986 DEFB $23,$0D +00: Creature sprite co-ordinates.
D988 DEFB $03,$03 +02: Creature sprite horizontal/ vertical position in character block.
D98A DEFB $FF +04: Creature sprite base horizontal movement indicator: FF.
D98B DEFB $00 +05: Creature sprite base vertical movement indicator: 00.
D98C DEFB $20 +06: Creature sprite base frame ID: 20.
D98D DEFB $02 +07: Creature sprite width: 02.
D98E DEFB $02 +08: Creature sprite height: 02.
D98F DEFB $04 +09: Creature sprite INK: GREEN.
D990 DEFB $00 +0A: Is this slot free? YES.
D991 DEFB $03 +0B: Previous horizontal position in character block.
D992 DEFB $03 +0C:
D993 DEFB $23 +0D: Previous horizontal co-ordinate.
D994 DEFB $0D +0E: Previous vertical co-ordinate.
D995 DEFB $03 +0F: Previous vertical position in character block.
D996 DEFW $984C +10: Creature sprite UDG graphics pointer: 984C (Graphics_GoldfishGameSquid).
D998 DEFB $04 +12: Creature sprite increment value.
D999 DEFB $30 +13: Maximum sprite frame ID value.
D99A DEFB $00 +14:
D99B DEFB $00 +15:
D99C DEFB $00 +16:
D99D DEFB $00 +17:
Goldfish:
D99E DEFB $23,$0D +00: Creature sprite co-ordinates.
D9A0 DEFB $03,$03 +02: Creature sprite horizontal/ vertical position in character block.
D9A2 DEFB $FF +04: Creature sprite base horizontal movement indicator: FF.
D9A3 DEFB $00 +05: Creature sprite base vertical movement indicator: 00.
D9A4 DEFB $20 +06: Creature sprite base frame ID: 20.
D9A5 DEFB $01 +07: Creature sprite width: 01.
D9A6 DEFB $01 +08: Creature sprite height: 01.
D9A7 DEFB $06 +09: Creature sprite INK: YELLOW.
D9A8 DEFB $00 +0A: Is this slot free? YES.
D9A9 DEFB $03 +0B: Previous horizontal position in character block.
D9AA DEFB $03 +0C:
D9AB DEFB $23 +0D: Previous horizontal co-ordinate.
D9AC DEFB $0D +0E: Previous vertical co-ordinate.
D9AD DEFB $03 +0F: Previous vertical position in character block.
D9AE DEFW $98CC +10: Creature sprite UDG graphics pointer: 98CC (Graphics_GoldfishGameFish).
D9B0 DEFB $01 +12: Creature sprite increment value.
D9B1 DEFB $24 +13: Maximum sprite frame ID value.
D9B2 DEFB $00 +14:
D9B3 DEFB $00 +15:
D9B4 DEFB $00 +16:
D9B5 DEFB $00 +17:
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