Data |
Prev: D93D | Up: Map | Next: D9B6 |
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Dolphin:
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TableDefaultSeaCreatures | D93E | DEFB $23,$0A | +00: Creature sprite co-ordinates. | |
D940 | DEFB $03,$03 | +02: Creature sprite horizontal/ vertical position in character block. | ||
D942 | DEFB $FF | +04: Creature sprite base horizontal movement indicator: FF. | ||
D943 | DEFB $00 | +05: Creature sprite base vertical movement indicator: 00. | ||
D944 | DEFB $20 | +06: Creature sprite base frame ID: 20. | ||
D945 | DEFB $04 | +07: Creature sprite width: 04. | ||
D946 | DEFB $02 | +08: Creature sprite height: 02. | ||
D947 | DEFB $05 | +09: Creature sprite INK: CYAN. | ||
D948 | DEFB $00 | +0A: Is this slot free? YES. | ||
D949 | DEFB $03 | +0B: Previous horizontal position in character block. | ||
D94A | DEFB $03 | +0C: | ||
D94B | DEFB $23 | +0D: Previous horizontal co-ordinate. | ||
D94C | DEFB $0A | +0E: Previous vertical co-ordinate. | ||
D94D | DEFB $03 | +0F: Previous vertical position in character block. | ||
D94E | DEFW $95CC | +10: Creature sprite UDG graphics pointer: 95CC (Graphics_GoldfishGameDolphin). | ||
D950 | DEFB $08 | +12: Creature sprite increment value. | ||
D951 | DEFB $40 | +13: Maximum sprite frame ID value. | ||
D952 | DEFB $00 | +14: | ||
D953 | DEFB $00 | +15: | ||
D954 | DEFB $00 | +16: | ||
D955 | DEFB $00 | +17: | ||
Sea Snake:
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D956 | DEFB $23,$0D | +00: Creature sprite co-ordinates. | ||
D958 | DEFB $03,$03 | +02: Creature sprite horizontal/ vertical position in character block. | ||
D95A | DEFB $FF | +04: Creature sprite base horizontal movement indicator: FF. | ||
D95B | DEFB $00 | +05: Creature sprite base vertical movement indicator: 00. | ||
D95C | DEFB $20 | +06: Creature sprite base frame ID: 20. | ||
D95D | DEFB $03 | +07: Creature sprite width: 03. | ||
D95E | DEFB $02 | +08: Creature sprite height: 02. | ||
D95F | DEFB $02 | +09: Creature sprite INK: RED. | ||
D960 | DEFB $00 | +0A: Is this slot free? YES. | ||
D961 | DEFB $03 | +0B: Previous horizontal position in character block. | ||
D962 | DEFB $03 | +0C: | ||
D963 | DEFB $23 | +0D: Previous horizontal co-ordinate. | ||
D964 | DEFB $0D | +0E: Previous vertical co-ordinate. | ||
D965 | DEFB $03 | +0F: Previous vertical position in character block. | ||
D966 | DEFW Graphics_GoldfishGameDolphin | +10: Creature sprite UDG graphics pointer: 96CC (Graphics_GoldfishGameSeaSnake). | ||
D968 | DEFB $06 | +12: Creature sprite increment value. | ||
D969 | DEFB $38 | +13: Maximum sprite frame ID value. | ||
D96A | DEFB $00 | +14: | ||
D96B | DEFB $00 | +15: | ||
D96C | DEFB $00 | +16: | ||
D96D | DEFB $00 | +17: | ||
Marlin:
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D96E | DEFB $23,$0D | +00: Creature sprite co-ordinates. | ||
D970 | DEFB $03,$03 | +02: Creature sprite horizontal/ vertical position in character block. | ||
D972 | DEFB $FF | +04: Creature sprite base horizontal movement indicator: FF. | ||
D973 | DEFB $00 | +05: Creature sprite base vertical movement indicator: 00. | ||
D974 | DEFB $20 | +06: Creature sprite base frame ID: 20. | ||
D975 | DEFB $03 | +07: Creature sprite width: 03. | ||
D976 | DEFB $02 | +08: Creature sprite height: 02. | ||
D977 | DEFB $03 | +09: Creature sprite INK: MAGENTA. | ||
D978 | DEFB $00 | +0A: Is this slot free? YES. | ||
D979 | DEFB $03 | +0B: Previous horizontal position in character block. | ||
D97A | DEFB $03 | +0C: | ||
D97B | DEFB $23 | +0D: Previous horizontal co-ordinate. | ||
D97C | DEFB $0D | +0E: Previous vertical co-ordinate. | ||
D97D | DEFB $03 | +0F: Previous vertical position in character block. | ||
D97E | DEFW $978C | +10: Creature sprite UDG graphics pointer: 978C (Graphics_GoldfishGameMarlin). | ||
D980 | DEFB $06 | +12: Creature sprite increment value. | ||
D981 | DEFB $38 | +13: Maximum sprite frame ID value. | ||
D982 | DEFB $00 | +14: | ||
D983 | DEFB $00 | +15: | ||
D984 | DEFB $00 | +16: | ||
D985 | DEFB $00 | +17: | ||
Squid:
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D986 | DEFB $23,$0D | +00: Creature sprite co-ordinates. | ||
D988 | DEFB $03,$03 | +02: Creature sprite horizontal/ vertical position in character block. | ||
D98A | DEFB $FF | +04: Creature sprite base horizontal movement indicator: FF. | ||
D98B | DEFB $00 | +05: Creature sprite base vertical movement indicator: 00. | ||
D98C | DEFB $20 | +06: Creature sprite base frame ID: 20. | ||
D98D | DEFB $02 | +07: Creature sprite width: 02. | ||
D98E | DEFB $02 | +08: Creature sprite height: 02. | ||
D98F | DEFB $04 | +09: Creature sprite INK: GREEN. | ||
D990 | DEFB $00 | +0A: Is this slot free? YES. | ||
D991 | DEFB $03 | +0B: Previous horizontal position in character block. | ||
D992 | DEFB $03 | +0C: | ||
D993 | DEFB $23 | +0D: Previous horizontal co-ordinate. | ||
D994 | DEFB $0D | +0E: Previous vertical co-ordinate. | ||
D995 | DEFB $03 | +0F: Previous vertical position in character block. | ||
D996 | DEFW $984C | +10: Creature sprite UDG graphics pointer: 984C (Graphics_GoldfishGameSquid). | ||
D998 | DEFB $04 | +12: Creature sprite increment value. | ||
D999 | DEFB $30 | +13: Maximum sprite frame ID value. | ||
D99A | DEFB $00 | +14: | ||
D99B | DEFB $00 | +15: | ||
D99C | DEFB $00 | +16: | ||
D99D | DEFB $00 | +17: | ||
Goldfish:
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D99E | DEFB $23,$0D | +00: Creature sprite co-ordinates. | ||
D9A0 | DEFB $03,$03 | +02: Creature sprite horizontal/ vertical position in character block. | ||
D9A2 | DEFB $FF | +04: Creature sprite base horizontal movement indicator: FF. | ||
D9A3 | DEFB $00 | +05: Creature sprite base vertical movement indicator: 00. | ||
D9A4 | DEFB $20 | +06: Creature sprite base frame ID: 20. | ||
D9A5 | DEFB $01 | +07: Creature sprite width: 01. | ||
D9A6 | DEFB $01 | +08: Creature sprite height: 01. | ||
D9A7 | DEFB $06 | +09: Creature sprite INK: YELLOW. | ||
D9A8 | DEFB $00 | +0A: Is this slot free? YES. | ||
D9A9 | DEFB $03 | +0B: Previous horizontal position in character block. | ||
D9AA | DEFB $03 | +0C: | ||
D9AB | DEFB $23 | +0D: Previous horizontal co-ordinate. | ||
D9AC | DEFB $0D | +0E: Previous vertical co-ordinate. | ||
D9AD | DEFB $03 | +0F: Previous vertical position in character block. | ||
D9AE | DEFW $98CC | +10: Creature sprite UDG graphics pointer: 98CC (Graphics_GoldfishGameFish). | ||
D9B0 | DEFB $01 | +12: Creature sprite increment value. | ||
D9B1 | DEFB $24 | +13: Maximum sprite frame ID value. | ||
D9B2 | DEFB $00 | +14: | ||
D9B3 | DEFB $00 | +15: | ||
D9B4 | DEFB $00 | +16: | ||
D9B5 | DEFB $00 | +17: |
Prev: D93D | Up: Map | Next: D9B6 |