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DB46: Data: Sea Creatures (Goldfish Game)
Sea Creature: 01.
Data_SeaCreatures DB46 DEFB $00 +00: Horizontal co-ordinate.
DB47 DEFB $00 +01: Vertical co-ordinate.
DB48 DEFB $00 +02: Horizontal position in character block.
DB49 DEFB $00 +03: Vertical position in character block.
DB4A DEFB $00 +04: Horizontal movement indicator.
DB4B DEFB $00 +05: Vertical movement indicator.
DB4C DEFB $00 +06: Sprite/ frame ID.
DB4D DEFB $00 +07: Sprite width.
DB4E DEFB $00 +08: Sprite height.
DB4F DEFB $00 +09: INK colour.
DB50 DEFB $00 +0A: Is this slot free?
DB51 DEFB $00 +0B: Previous horizontal position in character block.
DB52 DEFB $00 +0C:
DB53 DEFB $00 +0D: Previous horizontal co-ordinate.
DB54 DEFB $00 +0E: Previous vertical co-ordinate.
DB55 DEFB $00 +0F: Previous vertical position in character block.
DB56 DEFW $0000 +10: UDG graphics pointer.
DB58 DEFB $00 +12: Sprite increment value.
DB59 DEFB $00 +13: Maximum sprite frame ID value.
DB5A DEFB $00 +14:
DB5B DEFB $00 +15:
DB5C DEFB $00 +16:
DB5D DEFB $00 +17:
Sea Creature: 02.
DB5E DEFB $00 +00: Horizontal co-ordinate.
DB5F DEFB $00 +01: Vertical co-ordinate.
DB60 DEFB $00 +02: Horizontal position in character block.
DB61 DEFB $00 +03: Vertical position in character block.
DB62 DEFB $00 +04: Horizontal movement indicator.
DB63 DEFB $00 +05: Vertical movement indicator.
DB64 DEFB $00 +06: Sprite/ frame ID.
DB65 DEFB $00 +07: Sprite width.
DB66 DEFB $00 +08: Sprite height.
DB67 DEFB $00 +09: INK colour.
DB68 DEFB $00 +0A: Is this slot free?
DB69 DEFB $00 +0B: Previous horizontal position in character block.
DB6A DEFB $00 +0C:
DB6B DEFB $00 +0D: Previous horizontal co-ordinate.
DB6C DEFB $00 +0E: Previous vertical co-ordinate.
DB6D DEFB $00 +0F: Previous vertical position in character block.
DB6E DEFW $0000 +10: UDG graphics pointer.
DB70 DEFB $00 +12: Sprite increment value.
DB71 DEFB $00 +13: Maximum sprite frame ID value.
DB72 DEFB $00 +14:
DB73 DEFB $00 +15:
DB74 DEFB $00 +16:
DB75 DEFB $00 +17:
Sea Creature: 03.
DB76 DEFB $00 +00: Horizontal co-ordinate.
DB77 DEFB $00 +01: Vertical co-ordinate.
DB78 DEFB $00 +02: Horizontal position in character block.
DB79 DEFB $00 +03: Vertical position in character block.
DB7A DEFB $00 +04: Horizontal movement indicator.
DB7B DEFB $00 +05: Vertical movement indicator.
DB7C DEFB $00 +06: Sprite/ frame ID.
DB7D DEFB $00 +07: Sprite width.
DB7E DEFB $00 +08: Sprite height.
DB7F DEFB $00 +09: INK colour.
DB80 DEFB $00 +0A: Is this slot free?
DB81 DEFB $00 +0B: Previous horizontal position in character block.
DB82 DEFB $00 +0C:
DB83 DEFB $00 +0D: Previous horizontal co-ordinate.
DB84 DEFB $00 +0E: Previous vertical co-ordinate.
DB85 DEFB $00 +0F: Previous vertical position in character block.
DB86 DEFW $0000 +10: UDG graphics pointer.
DB88 DEFB $00 +12: Sprite increment value.
DB89 DEFB $00 +13: Maximum sprite frame ID value.
DB8A DEFB $00 +14:
DB8B DEFB $00 +15:
DB8C DEFB $00 +16:
DB8D DEFB $00 +17:
Sea Creature: 04.
DB8E DEFB $00 +00: Horizontal co-ordinate.
DB8F DEFB $00 +01: Vertical co-ordinate.
DB90 DEFB $00 +02: Horizontal position in character block.
DB91 DEFB $00 +03: Vertical position in character block.
DB92 DEFB $00 +04: Horizontal movement indicator.
DB93 DEFB $00 +05: Vertical movement indicator.
DB94 DEFB $00 +06: Sprite/ frame ID.
DB95 DEFB $00 +07: Sprite width.
DB96 DEFB $00 +08: Sprite height.
DB97 DEFB $00 +09: INK colour.
DB98 DEFB $00 +0A: Is this slot free?
DB99 DEFB $00 +0B: Previous horizontal position in character block.
DB9A DEFB $00 +0C:
DB9B DEFB $00 +0D: Previous horizontal co-ordinate.
DB9C DEFB $00 +0E: Previous vertical co-ordinate.
DB9D DEFB $00 +0F: Previous vertical position in character block.
DB9E DEFW $0000 +10: UDG graphics pointer.
DBA0 DEFB $00 +12: Sprite increment value.
DBA1 DEFB $00 +13: Maximum sprite frame ID value.
DBA2 DEFB $00 +14:
DBA3 DEFB $00 +15:
DBA4 DEFB $00 +16:
DBA5 DEFB $00 +17:
Sea Creature: 05.
DBA6 DEFB $00 +00: Horizontal co-ordinate.
DBA7 DEFB $00 +01: Vertical co-ordinate.
DBA8 DEFB $00 +02: Horizontal position in character block.
DBA9 DEFB $00 +03: Vertical position in character block.
DBAA DEFB $00 +04: Horizontal movement indicator.
DBAB DEFB $00 +05: Vertical movement indicator.
DBAC DEFB $00 +06: Sprite/ frame ID.
DBAD DEFB $00 +07: Sprite width.
DBAE DEFB $00 +08: Sprite height.
DBAF DEFB $00 +09: INK colour.
DBB0 DEFB $00 +0A: Is this slot free?
DBB1 DEFB $00 +0B: Previous horizontal position in character block.
DBB2 DEFB $00 +0C:
DBB3 DEFB $00 +0D: Previous horizontal co-ordinate.
DBB4 DEFB $00 +0E: Previous vertical co-ordinate.
DBB5 DEFB $00 +0F: Previous vertical position in character block.
DBB6 DEFW $0000 +10: UDG graphics pointer.
DBB8 DEFB $00 +12: Sprite increment value.
DBB9 DEFB $00 +13: Maximum sprite frame ID value.
DBBA DEFB $00 +14:
DBBB DEFB $00 +15:
DBBC DEFB $00 +16:
DBBD DEFB $00 +17:
Sea Creature: 06.
DBBE DEFB $00 +00: Horizontal co-ordinate.
DBBF DEFB $00 +01: Vertical co-ordinate.
DBC0 DEFB $00 +02: Horizontal position in character block.
DBC1 DEFB $00 +03: Vertical position in character block.
DBC2 DEFB $00 +04: Horizontal movement indicator.
DBC3 DEFB $00 +05: Vertical movement indicator.
DBC4 DEFB $00 +06: Sprite/ frame ID.
DBC5 DEFB $00 +07: Sprite width.
DBC6 DEFB $00 +08: Sprite height.
DBC7 DEFB $00 +09: INK colour.
DBC8 DEFB $00 +0A: Is this slot free?
DBC9 DEFB $00 +0B: Previous horizontal position in character block.
DBCA DEFB $00 +0C:
DBCB DEFB $00 +0D: Previous horizontal co-ordinate.
DBCC DEFB $00 +0E: Previous vertical co-ordinate.
DBCD DEFB $00 +0F: Previous vertical position in character block.
DBCE DEFW $0000 +10: UDG graphics pointer.
DBD0 DEFB $00 +12: Sprite increment value.
DBD1 DEFB $00 +13: Maximum sprite frame ID value.
DBD2 DEFB $00 +14:
DBD3 DEFB $00 +15:
DBD4 DEFB $00 +16:
DBD5 DEFB $00 +17:
Sea Creature: 07.
DBD6 DEFB $00 +00: Horizontal co-ordinate.
DBD7 DEFB $00 +01: Vertical co-ordinate.
DBD8 DEFB $00 +02: Horizontal position in character block.
DBD9 DEFB $00 +03: Vertical position in character block.
DBDA DEFB $00 +04: Horizontal movement indicator.
DBDB DEFB $00 +05: Vertical movement indicator.
DBDC DEFB $00 +06: Sprite/ frame ID.
DBDD DEFB $00 +07: Sprite width.
DBDE DEFB $00 +08: Sprite height.
DBDF DEFB $00 +09: INK colour.
DBE0 DEFB $00 +0A: Is this slot free?
DBE1 DEFB $00 +0B: Previous horizontal position in character block.
DBE2 DEFB $00 +0C:
DBE3 DEFB $00 +0D: Previous horizontal co-ordinate.
DBE4 DEFB $00 +0E: Previous vertical co-ordinate.
DBE5 DEFB $00 +0F: Previous vertical position in character block.
DBE6 DEFW $0000 +10: UDG graphics pointer.
DBE8 DEFB $00 +12: Sprite increment value.
DBE9 DEFB $00 +13: Maximum sprite frame ID value.
DBEA DEFB $00 +14:
DBEB DEFB $00 +15:
DBEC DEFB $00 +16:
DBED DEFB $00 +17:
Sea Creature: 08.
DBEE DEFB $00 +00: Horizontal co-ordinate.
DBEF DEFB $00 +01: Vertical co-ordinate.
DBF0 DEFB $00 +02: Horizontal position in character block.
DBF1 DEFB $00 +03: Vertical position in character block.
DBF2 DEFB $00 +04: Horizontal movement indicator.
DBF3 DEFB $00 +05: Vertical movement indicator.
DBF4 DEFB $00 +06: Sprite/ frame ID.
DBF5 DEFB $00 +07: Sprite width.
DBF6 DEFB $00 +08: Sprite height.
DBF7 DEFB $00 +09: INK colour.
DBF8 DEFB $00 +0A: Is this slot free?
DBF9 DEFB $00 +0B: Previous horizontal position in character block.
DBFA DEFB $00 +0C:
DBFB DEFB $00 +0D: Previous horizontal co-ordinate.
DBFC DEFB $00 +0E: Previous vertical co-ordinate.
DBFD DEFB $00 +0F: Previous vertical position in character block.
DBFE DEFW $0000 +10: UDG graphics pointer.
DC00 DEFB $00 +12: Sprite increment value.
DC01 DEFB $00 +13: Maximum sprite frame ID value.
DC02 DEFB $00 +14:
DC03 DEFB $00 +15:
DC04 DEFB $00 +16:
DC05 DEFB $00 +17:
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