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Game status buffer |
| Prev: F231 | Up: Map | Next: F259 |
| TableDefaultPlayerAttributes | F245 | DEFB $10 | Starting horizontal co-ordinate: 10. | |
| F246 | DEFB $16 | Starting vertical co-ordinate: 16. | ||
| F247 | DEFB $03 | Starting horizontal offset: 03. | ||
| F248 | DEFB $03 | Starting vertical offset: 03. | ||
| F249 | DEFB $00 | Horizontal movement: stationary. | ||
| F24A | DEFB $00 | Vertical movement: stationary. | ||
| F24B | DEFB $20 | Starting sprite frame ID: 20. | ||
| F24C | DEFB $02 | Sprite width: 02. | ||
| F24D | DEFB $03 | Sprite height: 03. | ||
| F24E | DEFB $05 | Sprite attribute: CYAN 05. | ||
| F24F | DEFB $01 | Working byte: 01. | ||
| F250 | DEFB $00 | Previous horizontal offset: 00. | ||
| F251 | DEFB $00 | Working byte: 00. | ||
| F252 | DEFB $10 | Previous horizontal co-ordinate: 10. | ||
| F253 | DEFB $16 | Previous vertical co-ordinate: 16. | ||
| F254 | DEFB $03 | Previous vertical offset: 03. | ||
| F255 | DEFB $00 | Key (in possession): none. | ||
| F256 | DEFB $00 | Starting action state: 00. | ||
| F257 | DEFB $00 | Ladder bound: 00. | ||
| F258 | DEFB $00 | Ladder bound: 00. | ||
| Prev: F231 | Up: Map | Next: F259 |