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Game status buffer |
| Prev: F317 | Up: Map | Next: F32C |
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Live animal sprite slot. Cleared by AbortAnimalEvent; populated by AnimalsEventTiming.
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| TableAnimalAttributes | F31C | DEFB $00 | Horizontal co-ordinate (also 00 when no animal is active) | |
| F31D | DEFB $00 | Vertical co-ordinate | ||
| F31E | DEFB $00 | Horizontal position in character block | ||
| F31F | DEFB $00 | Vertical position in character block | ||
| F320 | DEFB $00 | Horizontal movement indicator | ||
| F321 | DEFB $00 | Vertical movement indicator | ||
| F322 | DEFB $00 | Sprite frame ID | ||
| F323 | DEFB $00 | Sprite width | ||
| F324 | DEFB $00 | Sprite height | ||
| F325 | DEFB $00 | Sprite attribute | ||
| F326 | DEFB $00 | Working byte | ||
| F327 | DEFB $00 | Previous horizontal offset | ||
| F328 | DEFB $00 | Working byte | ||
| F329 | DEFB $00 | Previous horizontal co-ordinate | ||
| F32A | DEFB $00 | Previous vertical co-ordinate | ||
| F32B | DEFB $00 | Previous vertical offset | ||
| Prev: F317 | Up: Map | Next: F32C |