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41196: Working Shift Buffer
Pixel-shift workspace. GoldfishGame_PrintShiftedSprite and PrintShiftedSprite copy the blank tiles from Graphics_MaskSprite here before shifting a sprite.
Working_Shift_Buffer 41196 DEFB 90,44,77,85,80,13,74,82
Working_Shift_Output 41204 DEFB 32,66,83,13,66,49,58,13
41212 DEFB 76,68,32,65,44,68,13,67
41220 DEFB 80,32,40,73,88,43,49
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