![]() |
Game status buffer |
| Prev: A06C | Up: Map | Next: A10B |
|
Pixel-shift workspace. GoldfishGame_PrintShiftedSprite and PrintShiftedSprite copy the blank tiles from Graphics_MaskSprite here before shifting a sprite.
|
||||
| Working_Shift_Buffer | A0EC | DEFB $5A,$2C,$4D,$55,$50,$0D,$4A,$52 | ||
| Working_Shift_Output | A0F4 | DEFB $20,$42,$53,$0D,$42,$31,$3A,$0D | ||
| A0FC | DEFB $4C,$44,$20,$41,$2C,$44,$0D,$43 | |||
| A104 | DEFB $50,$20,$28,$49,$58,$2B,$31 | |||
| Prev: A06C | Up: Map | Next: A10B |