|  | Game Status Buffer | 
| Address | Length | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 813A | 1 |  | ||||||||
| A83B | 2 |  | ||||||||
| B09D | 2 | 
Will be one of: 
 | ||||||||
| B2DB | 1 | 
Holds the control method.  
 | ||||||||
| B34B | 1 | 
This is 00 until a digit has been written. It's used to suppress writing leading 00's so the output is "£ 10" instead of "£010".
 | ||||||||
| B4E9 | 1 |  | ||||||||
| B4EA | 1 |  | ||||||||
| B55F | 1 |  | ||||||||
| B951 | 1 |  | ||||||||
| BAB3 | 1 | 
Initialised to 1E at BAAD and the countdown is made by Redraw_Banner_Underline.
 | ||||||||
| BC67 | 5 |  | ||||||||
| BC6C | 5 |  | ||||||||
| BC71 | 5 |  | ||||||||
| BC76 | 5 |  | ||||||||
| BC7B | 5 |  | ||||||||
| BC80 | 5 |  | ||||||||
| BC85 | 5 |  | ||||||||
| BC8A | 5 |  | ||||||||
| BC8F | 5 |  | ||||||||
| BC94 | 5 |  | ||||||||
| BC99 | 5 |  | ||||||||
| BC9E | 10 |  | ||||||||
| BCA8 | 15 |  | ||||||||
| BCB7 | 10 |  | ||||||||
| BCC1 | 40 |  | ||||||||
| EB54 | 1 |  | ||||||||
| EC0F | 14 |  | ||||||||
| ECFE | 2 |  | ||||||||
| ED00 | 19 |  | ||||||||
| F104 | 10 |  |