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65271: Game Entry Point
Checksum 65271 LD HL,16384 HL=16384.
65274 LD BC,48932 BC=48932.
65277 LD A,0 A=0.
Checksum_Loop 65279 ADD A,(HL) E=A+*HL.
65280 LD E,A
65281 INC HL Increment HL by one.
65282 DEC BC Decrease BC by one.
65283 LD A,B Is BC zero?..
65284 OR C
65285 LD A,E A=E.
65286 JR NZ,Checksum_Loop If BC is not zero, jump to Checksum_Loop.
65288 CP (HL) If *HL is not zero, jump to 0 (return to ZX Spectrum BASIC).
65289 JP NZ,0
65292 LD DE,23424 DE=23424.
65295 LD HL,21502 HL=21502.
Decryption_Loop 65298 LD A,(DE) A=*DE.
65299 XOR (HL) Run an XOR on *HL.
65300 RES 4,H Reset bit 4 of H.
65302 XOR (HL) Run another XOR on *HL.
65303 SET 4,H Set bit 4 of H.
65305 LD (DE),A Write A to *DE.
65306 DEC HL Decrease HL by one.
65307 INC DE Increment DE by one.
65308 LD A,E If E is not 154 jump to Decryption_Loop.
65309 CP 154
65311 JR NZ,Decryption_Loop
65313 JP 23444 Jump to 23444.
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