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BA8A: Locations
Locations BA8A DEFB $FF,$FF,$00,$00,$00,$00,$00,$00 00: : ''
BA92 DEFB $00,$00,$00,$00,$FF
Location $01 - "Tunnel Like Hall"
BA97 DEFB %10000100 Light; IN
BA98 DEFB $A0 LOCATION_PROP_VOLUME
BA99 DEFB $09,$13 Hall Tunnel Like
BA9B DEFB $03,$07
BA9D DEFB $DA,$03
BA9F DEFW $B575 comfortable tunnel like hall
BAA1 DEFB $03,$05,$04
Direction Via Destination
E $05 - "Round Green Door" $04 - "Lonelands"
BAA4 DEFB $FF Termination character ($FF).
Location $04 - "Lonelands"
BAA5 DEFB %10000100 Light; IN
BAA6 DEFB $FF LOCATION_PROP_VOLUME
BAA7 DEFB $00,$04 Lonelands
BAA9 DEFB $00,$00
BAAB DEFB $00,$00
BAAD DEFW $B57E gloomy empty land dreary hills ahead
BAAF DEFB $04,$05,$01
Direction Via Destination
W $05 - "Round Green Door" $01 - "Tunnel Like Hall"
BAB2 DEFB $03,$00,$05
Direction Via Destination
E --- $05 - "Trolls Clearing"
BAB5 DEFB $01,$00,$05
Direction Via Destination
N --- $05 - "Trolls Clearing"
BAB8 DEFB $05,$00,$06
Direction Via Destination
NE --- $06 - "Trolls Path"
BABB DEFB $FF Termination character ($FF).
Location $05 - "Trolls Clearing"
BABC DEFB %10000100 Light; IN
BABD DEFB $FF LOCATION_PROP_VOLUME
BABE DEFB $27,$01 Clearing Trolls
BAC0 DEFB $FD,$06
BAC2 DEFB $00,$00
BAC4 DEFW $0000 ---
BAC6 DEFB $08,$00,$04
Direction Via Destination
SW --- $04 - "Lonelands"
BAC9 DEFB $07,$00,$09
Direction Via Destination
SE --- $09 - "Rivendell"
BACC DEFB $01,$00,$06
Direction Via Destination
N --- $06 - "Trolls Path"
BACF DEFB $FF Termination character ($FF).
Location $06 - "Trolls Path"
BAD0 DEFB %10000100 Light; IN
BAD1 DEFB $FF LOCATION_PROP_VOLUME
BAD2 DEFB $D4,$04 Path Trolls
BAD4 DEFB $FD,$06
BAD6 DEFB $00,$00
BAD8 DEFW $B58C hidden path trolls foot print S [16]
BADA DEFB $02,$00,$05
Direction Via Destination
S --- $05 - "Trolls Clearing"
BADD DEFB $01,$01,$07
Direction Via Destination
N $01 - "Heavy Rock Door" $07 - "Trolls Cave"
BAE0 DEFB $FF Termination character ($FF).
Location $07 - "Trolls Cave"
BAE1 DEFB %00000100 Dark; IN
BAE2 DEFB $FF LOCATION_PROP_VOLUME
BAE3 DEFB $12,$01 Cave Trolls
BAE5 DEFB $FD,$06
BAE7 DEFB $00,$00
BAE9 DEFW $B59A trolls cave
BAEB DEFB $02,$01,$06
Direction Via Destination
S $01 - "Heavy Rock Door" $06 - "Trolls Path"
BAEE DEFB $FF Termination character ($FF).
Location $09 - "Rivendell"
BAEF DEFB %10000100 Light; IN
BAF0 DEFB $FF LOCATION_PROP_VOLUME
BAF1 DEFB $41,$85 Rivendell
BAF3 DEFB $00,$00
BAF5 DEFB $00,$00
BAF7 DEFW $0000 ---
BAF9 DEFB $03,$00,$0A
Direction Via Destination
E --- $0A - "Misty Mountain"
BAFC DEFB $04,$00,$05
Direction Via Destination
W --- $05 - "Trolls Clearing"
BAFF DEFB $FF Termination character ($FF).
Location $0A - "Misty Mountain"
BB00 DEFB %10000110 Light; ON
BB01 DEFB $FF LOCATION_PROP_VOLUME
BB02 DEFB $4E,$04 Mountain Misty
BB04 DEFB $40,$04
BB06 DEFB $00,$00
BB08 DEFW $B59F hard dangerous path misty mountains
BB0A DEFB $03,$00,$0B
Direction Via Destination
E --- $0B - "Narrow Place"
BB0D DEFB $01,$00,$44
Direction Via Destination
N --- $44 - "Narrow Path"
BB10 DEFB $04,$00,$09
Direction Via Destination
W --- $09 - "Rivendell"
BB13 DEFB $02,$00,$49
Direction Via Destination
S --- $49 - "Narrow Path"
BB16 DEFB $FF Termination character ($FF).
Location $0B - "Narrow Place"
BB17 DEFB %10000100 Light; IN
BB18 DEFB $FF LOCATION_PROP_VOLUME
BB19 DEFB $E6,$14 Place Narrow
BB1B DEFB $64,$04
BB1D DEFB $00,$00
BB1F DEFW $B5AC narrow place dreadful drop into dim valley
BB21 DEFB $03,$00,$0C
Direction Via Destination
E --- $0C - "Dangerous Narrow Path"
BB24 DEFB $04,$00,$0A
Direction Via Destination
W --- $0A - "Misty Mountain"
BB27 DEFB $01,$00,$0E
Direction Via Destination
N --- $0E - "Large Dry Cave"
BB2A DEFB $FF Termination character ($FF).
Location $0C - "Dangerous Narrow Path"
BB2B DEFB %10000110 Light; ON
BB2C DEFB $FF LOCATION_PROP_VOLUME
BB2D DEFB $D4,$14 Path Dangerous Narrow
BB2F DEFB $85,$01
BB31 DEFB $64,$04
BB33 DEFW $B5BE narrow dangerous path
BB35 DEFB $03,$00,$16
Direction Via Destination
E --- $16 - "Beorns House"
BB38 DEFB $04,$00,$0B
Direction Via Destination
W --- $0B - "Narrow Place"
BB3B DEFB $FF Termination character ($FF).
Location $0E - "Large Dry Cave"
BB3C DEFB %00000100 Dark; IN
BB3D DEFB $FF LOCATION_PROP_VOLUME
BB3E DEFB $12,$11 Cave Large Dry
BB40 DEFB $BF,$03
BB42 DEFB $EC,$01
BB44 DEFW $B5C5 large dry cave which climb quite comfortable
BB46 DEFB $0A,$06,$0F
Direction Via Destination
DN $06 - "Small Insignificant Crack" $0F - "Dark Stuffy Passage"
BB49 DEFB $02,$00,$0B
Direction Via Destination
S --- $0B - "Narrow Place"
BB4C DEFB $FF Termination character ($FF).
Location $0F - "Dark Stuffy Passage"
BB4D DEFB %00000100 Dark; IN
BB4E DEFB $FF LOCATION_PROP_VOLUME
BB4F DEFB $CD,$04 Passage Dark Stuffy
BB51 DEFB $8E,$01
BB53 DEFB $6A,$06
BB55 DEFW $0000 ---
BB57 DEFB $09,$06,$0E
Direction Via Destination
UP $06 - "Small Insignificant Crack" $0E - "Large Dry Cave"
BB5A DEFB $02,$00,$34
Direction Via Destination
S --- $34 - "Dark Stuffy Passage"
BB5D DEFB $05,$00,$3A
Direction Via Destination
NE --- $3A - "Dark Stuffy Passage"
BB60 DEFB $FF Termination character ($FF).
Location $34 - "Dark Stuffy Passage"
BB61 DEFB %00000100 Dark; IN
BB62 DEFB $FF LOCATION_PROP_VOLUME
BB63 DEFB $CD,$04 Passage Dark Stuffy
BB65 DEFB $8E,$01
BB67 DEFB $6A,$06
BB69 DEFW $0000 ---
BB6B DEFB $01,$00,$0F
Direction Via Destination
N --- $0F - "Dark Stuffy Passage"
BB6E DEFB $0A,$00,$35
Direction Via Destination
DN --- $35 - "Dark Stuffy Passage"
BB71 DEFB $09,$00,$36
Direction Via Destination
UP --- $36 - "Dark Stuffy Passage"
BB74 DEFB $FF Termination character ($FF).
Location $35 - "Dark Stuffy Passage"
BB75 DEFB %00000100 Dark; IN
BB76 DEFB $FF LOCATION_PROP_VOLUME
BB77 DEFB $CD,$04 Passage Dark Stuffy
BB79 DEFB $8E,$01
BB7B DEFB $6A,$06
BB7D DEFW $0000 ---
BB7F DEFB $09,$00,$34
Direction Via Destination
UP --- $34 - "Dark Stuffy Passage"
BB82 DEFB $FF Termination character ($FF).
Location $36 - "Dark Stuffy Passage"
BB83 DEFB %00000100 Dark; IN
BB84 DEFB $FF LOCATION_PROP_VOLUME
BB85 DEFB $CD,$04 Passage Dark Stuffy
BB87 DEFB $8E,$01
BB89 DEFB $6A,$06
BB8B DEFW $0000 ---
BB8D DEFB $0A,$00,$34
Direction Via Destination
DN --- $34 - "Dark Stuffy Passage"
BB90 DEFB $07,$00,$37
Direction Via Destination
SE --- $37 - "Dark Stuffy Passage"
BB93 DEFB $02,$00,$40
Direction Via Destination
S --- $40 - "Dark Stuffy Passage"
BB96 DEFB $08,$00,$11
Direction Via Destination
SW --- $11 - "Deep Dark Lake"
BB99 DEFB $FF Termination character ($FF).
Location $37 - "Dark Stuffy Passage"
BB9A DEFB %00000100 Dark; IN
BB9B DEFB $FF LOCATION_PROP_VOLUME
BB9C DEFB $CD,$04 Passage Dark Stuffy
BB9E DEFB $8E,$01
BBA0 DEFB $6A,$06
BBA2 DEFW $0000 ---
BBA4 DEFB $02,$00,$11
Direction Via Destination
S --- $11 - "Deep Dark Lake"
BBA7 DEFB $05,$00,$36
Direction Via Destination
NE --- $36 - "Dark Stuffy Passage"
BBAA DEFB $08,$00,$3D
Direction Via Destination
SW --- $3D - "Dark Stuffy Passage"
BBAD DEFB $04,$00,$3C
Direction Via Destination
W --- $3C - "Dark Stuffy Passage"
BBB0 DEFB $FF Termination character ($FF).
Location $38 - "Dark Stuffy Passage"
BBB1 DEFB %00000100 Dark; IN
BBB2 DEFB $FF LOCATION_PROP_VOLUME
BBB3 DEFB $CD,$04 Passage Dark Stuffy
BBB5 DEFB $8E,$01
BBB7 DEFB $6A,$06
BBB9 DEFW $0000 ---
BBBB DEFB $08,$00,$3C
Direction Via Destination
SW --- $3C - "Dark Stuffy Passage"
BBBE DEFB $FF Termination character ($FF).
Location $39 - "Dark Stuffy Passage"
BBBF DEFB %00000100 Dark; IN
BBC0 DEFB $FF LOCATION_PROP_VOLUME
BBC1 DEFB $CD,$04 Passage Dark Stuffy
BBC3 DEFB $8E,$01
BBC5 DEFB $6A,$06
BBC7 DEFW $0000 ---
BBC9 DEFB $09,$00,$10
Direction Via Destination
UP --- $10 - "Big Goblins Cavern"
BBCC DEFB $04,$00,$41
Direction Via Destination
W --- $41 - "Dark Stuffy Passage"
BBCF DEFB $01,$00,$3A
Direction Via Destination
N --- $3A - "Dark Stuffy Passage"
BBD2 DEFB $FF Termination character ($FF).
Location $3A - "Dark Stuffy Passage"
BBD3 DEFB %00000100 Dark; IN
BBD4 DEFB $FF LOCATION_PROP_VOLUME
BBD5 DEFB $CD,$04 Passage Dark Stuffy
BBD7 DEFB $8E,$01
BBD9 DEFB $6A,$06
BBDB DEFW $0000 ---
BBDD DEFB $07,$00,$3E
Direction Via Destination
SE --- $3E - "Dark Stuffy Passage"
BBE0 DEFB $03,$00,$0F
Direction Via Destination
E --- $0F - "Dark Stuffy Passage"
BBE3 DEFB $02,$00,$39
Direction Via Destination
S --- $39 - "Dark Stuffy Passage"
BBE6 DEFB $09,$00,$3B
Direction Via Destination
UP --- $3B - "Dark Stuffy Passage"
BBE9 DEFB $FF Termination character ($FF).
Location $3B - "Dark Stuffy Passage"
BBEA DEFB %00000100 Dark; IN
BBEB DEFB $FF LOCATION_PROP_VOLUME
BBEC DEFB $CD,$04 Passage Dark Stuffy
BBEE DEFB $8E,$01
BBF0 DEFB $6A,$06
BBF2 DEFW $0000 ---
BBF4 DEFB $0A,$00,$3A
Direction Via Destination
DN --- $3A - "Dark Stuffy Passage"
BBF7 DEFB $02,$00,$3C
Direction Via Destination
S --- $3C - "Dark Stuffy Passage"
BBFA DEFB $FF Termination character ($FF).
Location $3C - "Dark Stuffy Passage"
BBFB DEFB %00000100 Dark; IN
BBFC DEFB $FF LOCATION_PROP_VOLUME
BBFD DEFB $CD,$04 Passage Dark Stuffy
BBFF DEFB $8E,$01
BC01 DEFB $6A,$06
BC03 DEFW $0000 ---
BC05 DEFB $07,$00,$3D
Direction Via Destination
SE --- $3D - "Dark Stuffy Passage"
BC08 DEFB $01,$00,$3B
Direction Via Destination
N --- $3B - "Dark Stuffy Passage"
BC0B DEFB $06,$00,$38
Direction Via Destination
NW --- $38 - "Dark Stuffy Passage"
BC0E DEFB $FF Termination character ($FF).
Location $3D - "Dark Stuffy Passage"
BC0F DEFB %00000100 Dark; IN
BC10 DEFB $FF LOCATION_PROP_VOLUME
BC11 DEFB $CD,$04 Passage Dark Stuffy
BC13 DEFB $8E,$01
BC15 DEFB $6A,$06
BC17 DEFW $0000 ---
BC19 DEFB $01,$00,$36
Direction Via Destination
N --- $36 - "Dark Stuffy Passage"
BC1C DEFB $06,$00,$3C
Direction Via Destination
NW --- $3C - "Dark Stuffy Passage"
BC1F DEFB $FF Termination character ($FF).
Location $3E - "Dark Stuffy Passage"
BC20 DEFB %00000100 Dark; IN
BC21 DEFB $FF LOCATION_PROP_VOLUME
BC22 DEFB $CD,$04 Passage Dark Stuffy
BC24 DEFB $8E,$01
BC26 DEFB $6A,$06
BC28 DEFW $0000 ---
BC2A DEFB $03,$00,$3D
Direction Via Destination
E --- $3D - "Dark Stuffy Passage"
BC2D DEFB $FF Termination character ($FF).
Location $3F - "Dark Stuffy Passage"
BC2E DEFB %00000100 Dark; IN
BC2F DEFB $FF LOCATION_PROP_VOLUME
BC30 DEFB $CD,$04 Passage Dark Stuffy
BC32 DEFB $8E,$01
BC34 DEFB $6A,$06
BC36 DEFW $0000 ---
BC38 DEFB $09,$00,$40
Direction Via Destination
UP --- $40 - "Dark Stuffy Passage"
BC3B DEFB $01,$00,$12
Direction Via Destination
N --- $12 - "Dark Winding Passage"
BC3E DEFB $03,$00,$3A
Direction Via Destination
E --- $3A - "Dark Stuffy Passage"
BC41 DEFB $FF Termination character ($FF).
Location $40 - "Dark Stuffy Passage"
BC42 DEFB %00000100 Dark; IN
BC43 DEFB $FF LOCATION_PROP_VOLUME
BC44 DEFB $CD,$04 Passage Dark Stuffy
BC46 DEFB $8E,$01
BC48 DEFB $6A,$06
BC4A DEFW $0000 ---
BC4C DEFB $06,$00,$41
Direction Via Destination
NW --- $41 - "Dark Stuffy Passage"
BC4F DEFB $04,$00,$36
Direction Via Destination
W --- $36 - "Dark Stuffy Passage"
BC52 DEFB $08,$00,$3F
Direction Via Destination
SW --- $3F - "Dark Stuffy Passage"
BC55 DEFB $FF Termination character ($FF).
Location $41 - "Dark Stuffy Passage"
BC56 DEFB %00000100 Dark; IN
BC57 DEFB $FF LOCATION_PROP_VOLUME
BC58 DEFB $CD,$04 Passage Dark Stuffy
BC5A DEFB $8E,$01
BC5C DEFB $6A,$06
BC5E DEFW $0000 ---
BC60 DEFB $01,$00,$40
Direction Via Destination
N --- $40 - "Dark Stuffy Passage"
BC63 DEFB $07,$00,$39
Direction Via Destination
SE --- $39 - "Dark Stuffy Passage"
BC66 DEFB $03,$00,$13
Direction Via Destination
E --- $13 - "Inside Goblins Gate"
BC69 DEFB $FF Termination character ($FF).
Location $10 - "Big Goblins Cavern"
BC6A DEFB %00000100 Dark; IN
BC6B DEFB $FF LOCATION_PROP_VOLUME
BC6C DEFB $16,$01 Cavern Big Goblins
BC6E DEFB $A2,$00
BC70 DEFB $E8,$02
BC72 DEFW $B5D3 big cavern torch ESalong wall S [16]
BC74 DEFB $0A,$00,$39
Direction Via Destination
DN --- $39 - "Dark Stuffy Passage"
BC77 DEFB $05,$00,$12
Direction Via Destination
NE --- $12 - "Dark Winding Passage"
BC7A DEFB $07,$11,$0D
Direction Via Destination
SE $11 - "Goblins Door" $0D - "Goblins Dungeon"
BC7D DEFB $FF Termination character ($FF).
Location $11 - "Deep Dark Lake"
BC7E DEFB %00001000 Dark; AT
BC7F DEFB $FF LOCATION_PROP_VOLUME
BC80 DEFB $B7,$03 Lake Deep Dark
BC82 DEFB $96,$01
BC84 DEFB $8E,$01
BC86 DEFW $B5E4 brink deep dark under ground lake
BC88 DEFB $01,$00,$37
Direction Via Destination
N --- $37 - "Dark Stuffy Passage"
BC8B DEFB $FF Termination character ($FF).
Location $12 - "Dark Winding Passage"
BC8C DEFB %00000100 Dark; IN
BC8D DEFB $FF LOCATION_PROP_VOLUME
BC8E DEFB $CD,$04 Passage Dark Winding
BC90 DEFB $8E,$01
BC92 DEFB $85,$07
BC94 DEFW $0000 ---
BC96 DEFB $08,$00,$10
Direction Via Destination
SW --- $10 - "Big Goblins Cavern"
BC99 DEFB $07,$00,$3F
Direction Via Destination
SE --- $3F - "Dark Stuffy Passage"
BC9C DEFB $01,$1B,$0D
Direction Via Destination
N $1B - "Window" $0D - "Goblins Dungeon"
BC9F DEFB $FF Termination character ($FF).
Location $13 - "Inside Goblins Gate"
BCA0 DEFB %00000010 Dark; INSIDE
BCA1 DEFB $FF LOCATION_PROP_VOLUME
BCA2 DEFB $C4,$82 Gate Inside Goblins
BCA4 DEFB $7B,$03
BCA6 DEFB $E8,$02
BCA8 DEFW $B5F3 goblins gate
BCAA DEFB $04,$00,$10
Direction Via Destination
W --- $10 - "Big Goblins Cavern"
BCAD DEFB $01,$00,$10
Direction Via Destination
N --- $10 - "Big Goblins Cavern"
BCB0 DEFB $02,$00,$10
Direction Via Destination
S --- $10 - "Big Goblins Cavern"
BCB3 DEFB $09,$0A,$14
Direction Via Destination
UP $0A - "Goblins Back Door" $14 - "Outside Goblins Gate"
BCB6 DEFB $03,$00,$10
Direction Via Destination
E --- $10 - "Big Goblins Cavern"
BCB9 DEFB $07,$00,$10
Direction Via Destination
SE --- $10 - "Big Goblins Cavern"
BCBC DEFB $08,$00,$10
Direction Via Destination
SW --- $10 - "Big Goblins Cavern"
BCBF DEFB $0A,$00,$10
Direction Via Destination
DN --- $10 - "Big Goblins Cavern"
BCC2 DEFB $05,$00,$41
Direction Via Destination
NE --- $41 - "Dark Stuffy Passage"
BCC5 DEFB $06,$00,$10
Direction Via Destination
NW --- $10 - "Big Goblins Cavern"
BCC8 DEFB $FF Termination character ($FF).
Location $14 - "Outside Goblins Gate"
BCC9 DEFB %10000000 Light; OUTSIDE
BCCA DEFB $FF LOCATION_PROP_VOLUME
BCCB DEFB $C4,$82 Gate Outside Goblins
BCCD DEFB $C2,$04
BCCF DEFB $E8,$02
BCD1 DEFW $B5F3 goblins gate
BCD3 DEFB $0A,$0A,$13
Direction Via Destination
DN $0A - "Goblins Back Door" $13 - "Inside Goblins Gate"
BCD6 DEFB $03,$00,$15
Direction Via Destination
E --- $15 - "Treeless Opening"
BCD9 DEFB $FF Termination character ($FF).
Location $0D - "Goblins Dungeon"
BCDA DEFB %00000100 Dark; IN
BCDB DEFB $FF LOCATION_PROP_VOLUME
BCDC DEFB $EF,$01 Dungeon Goblins
BCDE DEFB $E8,$02
BCE0 DEFB $00,$00
BCE2 DEFW $0000 ---
BCE4 DEFB $01,$11,$10
Direction Via Destination
N $11 - "Goblins Door" $10 - "Big Goblins Cavern"
BCE7 DEFB $04,$1B,$12
Direction Via Destination
W $1B - "Window" $12 - "Dark Winding Passage"
BCEA DEFB $FF Termination character ($FF).
Location $15 - "Treeless Opening"
BCEB DEFB %10000100 Light; IN
BCEC DEFB $FF LOCATION_PROP_VOLUME
BCED DEFB $B8,$04 Opening Treeless
BCEF DEFB $F0,$06
BCF1 DEFB $00,$00
BCF3 DEFW $0000 ---
BCF5 DEFB $03,$00,$16
Direction Via Destination
E --- $16 - "Beorns House"
BCF8 DEFB $04,$00,$14
Direction Via Destination
W --- $14 - "Outside Goblins Gate"
BCFB DEFB $FF Termination character ($FF).
Location $16 - "Beorns House"
BCFC DEFB %10000100 Light; IN
BCFD DEFB $FF LOCATION_PROP_VOLUME
BCFE DEFB $69,$83 House Beorns
BD00 DEFB $93,$00
BD02 DEFB $00,$00
BD04 DEFW $0000 ---
BD06 DEFB $05,$00,$18
Direction Via Destination
NE --- $18 - "Forest Gate"
BD09 DEFB $06,$00,$14
Direction Via Destination
NW --- $14 - "Outside Goblins Gate"
BD0C DEFB $02,$00,$2E
Direction Via Destination
S --- $2E - "Forest Road"
BD0F DEFB $08,$00,$0C
Direction Via Destination
SW --- $0C - "Dangerous Narrow Path"
BD12 DEFB $01,$00,$31
Direction Via Destination
N --- $31 - "Great River"
BD15 DEFB $FF Termination character ($FF).
Location $18 - "Forest Gate"
BD16 DEFB %10001000 Light; AT
BD17 DEFB $FF LOCATION_PROP_VOLUME
BD18 DEFB $C4,$02 Gate Forest
BD1A DEFB $A0,$02
BD1C DEFB $00,$00
BD1E DEFW $B5F8 gate mirkwood
BD20 DEFB $04,$00,$16
Direction Via Destination
W --- $16 - "Beorns House"
BD23 DEFB $02,$00,$2E
Direction Via Destination
S --- $2E - "Forest Road"
BD26 DEFB $03,$00,$19
Direction Via Destination
E --- $19 - "Bewitched Gloomy Place"
BD29 DEFB $FF Termination character ($FF).
Location $19 - "Bewitched Gloomy Place"
BD2A DEFB %10000100 Light; IN
BD2B DEFB $FF LOCATION_PROP_VOLUME
BD2C DEFB $E6,$04 Place Bewitched Gloomy
BD2E DEFB $99,$00
BD30 DEFB $D8,$02
BD32 DEFW $0000 ---
BD34 DEFB $04,$00,$18
Direction Via Destination
W --- $18 - "Forest Gate"
BD37 DEFB $03,$00,$42
Direction Via Destination
E --- $42 - "West Bank"
BD3A DEFB $02,$09,$00
Direction Via Destination
S $09 - "Fast Black River" $00 - ""
BD3D DEFB $FF Termination character ($FF).
Location $1A - "Spider Threads Place"
BD3E DEFB %10000100 Light; IN
BD3F DEFB $FF LOCATION_PROP_VOLUME
BD40 DEFB $E6,$04 Place Spider Threads
BD42 DEFB $23,$06
BD44 DEFB $BA,$06
BD46 DEFW $B60F place black spider S [16]
BD48 DEFB $03,$07,$1D
Direction Via Destination
E $07 - "Spider Web" $1D - "Deep Bog"
BD4B DEFB $04,$07,$32
Direction Via Destination
W $07 - "Spider Web" $32 - "Green Forest"
BD4E DEFB $01,$07,$1C
Direction Via Destination
N $07 - "Spider Web" $1C - "Levelled Elvish Clearing"
BD51 DEFB $02,$07,$1B
Direction Via Destination
S $07 - "Spider Web" $1B - "Smothering Forest"
BD54 DEFB $FF Termination character ($FF).
Location $1B - "Smothering Forest"
BD55 DEFB %10000100 Light; IN
BD56 DEFB $FF LOCATION_PROP_VOLUME
BD57 DEFB $A0,$02 Forest Smothering
BD59 DEFB $F3,$05
BD5B DEFB $00,$00
BD5D DEFW $B619 forest tangled smothering /3.Person/trees [16]
BD5F DEFB $01,$07,$1A
Direction Via Destination
N $07 - "Spider Web" $1A - "Spider Threads Place"
BD62 DEFB $04,$07,$32
Direction Via Destination
W $07 - "Spider Web" $32 - "Green Forest"
BD65 DEFB $FF Termination character ($FF).
Location $1C - "Levelled Elvish Clearing"
BD66 DEFB %10000100 Light; IN
BD67 DEFB $FF LOCATION_PROP_VOLUME
BD68 DEFB $27,$11 Clearing Levelled Elvish
BD6A DEFB $CC,$03
BD6C DEFB $22,$02
BD6E DEFW $B624 elvish clearing levelled ground untie logs
BD70 DEFB $04,$00,$19
Direction Via Destination
W --- $19 - "Bewitched Gloomy Place"
BD73 DEFB $03,$07,$1A
Direction Via Destination
E $07 - "Spider Web" $1A - "Spider Threads Place"
BD76 DEFB $05,$0D,$1E
Direction Via Destination
NE $0D - "Magic Door" $1E - "Elvenkings Great Halls"
BD79 DEFB $FF Termination character ($FF).
Location $1D - "Deep Bog"
BD7A DEFB %10000100 Light; IN
BD7B DEFB $FF LOCATION_PROP_VOLUME
BD7C DEFB $BC,$00 Bog Deep
BD7E DEFB $96,$01
BD80 DEFB $00,$00
BD82 DEFW $0000 ---
BD84 DEFB $04,$07,$1A
Direction Via Destination
W $07 - "Spider Web" $1A - "Spider Threads Place"
BD87 DEFB $FF Termination character ($FF).
Location $1E - "Elvenkings Great Halls"
BD88 DEFB %00000100 Dark; IN
BD89 DEFB $FF LOCATION_PROP_VOLUME
BD8A DEFB $0D,$03 Halls Elvenkings Great
BD8C DEFB $13,$02
BD8E DEFB $FF,$02
BD90 DEFW $0000 ---
BD92 DEFB $03,$08,$1F
Direction Via Destination
E $08 - "Red Door" $1F - "Dark Dungeon"
BD95 DEFB $02,$00,$20
Direction Via Destination
S --- $20 - "Elvenkings Cellar"
BD98 DEFB $04,$0D,$1C
Direction Via Destination
W $0D - "Magic Door" $1C - "Levelled Elvish Clearing"
BD9B DEFB $FF Termination character ($FF).
Location $1F - "Dark Dungeon"
BD9C DEFB %00000100 Dark; IN
BD9D DEFB $FF LOCATION_PROP_VOLUME
BD9E DEFB $EF,$11 Dungeon Dark
BDA0 DEFB $8E,$01
BDA2 DEFB $00,$00
BDA4 DEFW $B632 dark dungeon elvenkings halls
BDA6 DEFB $08,$08,$20
Direction Via Destination
SW $08 - "Red Door" $20 - "Elvenkings Cellar"
BDA9 DEFB $04,$08,$1E
Direction Via Destination
W $08 - "Red Door" $1E - "Elvenkings Great Halls"
BDAC DEFB $FF Termination character ($FF).
Location $20 - "Elvenkings Cellar"
BDAD DEFB %00000100 Dark; IN
BDAE DEFB $FF LOCATION_PROP_VOLUME
BDAF DEFB $1C,$01 Cellar Elvenkings
BDB1 DEFB $13,$02
BDB3 DEFB $00,$00
BDB5 DEFW $B63D cellar where king keeps his barrel Swine
BDB7 DEFB $05,$08,$1F
Direction Via Destination
NE $08 - "Red Door" $1F - "Dark Dungeon"
BDBA DEFB $01,$00,$1E
Direction Via Destination
N --- $1E - "Elvenkings Great Halls"
BDBD DEFB $0A,$0C,$21
Direction Via Destination
DN $0C - "Large Trap Door" $21 - "Forestriver"
BDC0 DEFB $FF Termination character ($FF).
Location $21 - "Forestriver"
BDC1 DEFB %10001000 Light; AT
BDC2 DEFB $FF LOCATION_PROP_VOLUME
BDC3 DEFB $A6,$82 Forestriver
BDC5 DEFB $00,$00
BDC7 DEFB $00,$00
BDC9 DEFW $0000 ---
BDCB DEFB $03,$27,$22
Direction Via Destination
E $27 - "Strong Portcullis" $22 - "Long Lake"
BDCE DEFB $09,$0C,$00
Direction Via Destination
UP $0C - "Large Trap Door" $00 - ""
BDD1 DEFB $02,$2A,$00
Direction Via Destination
S $2A - "Fast River" $00 - ""
BDD4 DEFB $FF Termination character ($FF).
Location $22 - "Long Lake"
BDD5 DEFB %10001000 Light; AT
BDD6 DEFB $FF LOCATION_PROP_VOLUME
BDD7 DEFB $B7,$83 Lake Long
BDD9 DEFB $0F,$04
BDDB DEFB $00,$00
BDDD DEFW $0000 ---
BDDF DEFB $01,$00,$24
Direction Via Destination
N --- $24 - "Running River"
BDE2 DEFB $03,$00,$23
Direction Via Destination
E --- $23 - "Lake Town"
BDE5 DEFB $06,$27,$21
Direction Via Destination
NW $27 - "Strong Portcullis" $21 - "Forestriver"
BDE8 DEFB $02,$00,$2D
Direction Via Destination
S --- $2D - "Waterfall"
BDEB DEFB $FF Termination character ($FF).
Location $23 - "Lake Town"
BDEC DEFB %10000100 Light; IN
BDED DEFB $FF LOCATION_PROP_VOLUME
BDEE DEFB $DC,$86 Town Lake
BDF0 DEFB $B7,$03
BDF2 DEFB $00,$00
BDF4 DEFW $B64F wooden town middle long lake
BDF6 DEFB $01,$00,$22
Direction Via Destination
N --- $22 - "Long Lake"
BDF9 DEFB $02,$00,$22
Direction Via Destination
S --- $22 - "Long Lake"
BDFC DEFB $03,$00,$22
Direction Via Destination
E --- $22 - "Long Lake"
BDFF DEFB $04,$00,$22
Direction Via Destination
W --- $22 - "Long Lake"
BE02 DEFB $FF Termination character ($FF).
Location $24 - "Running River"
BE03 DEFB %10000110 Light; ON
BE04 DEFB $FF LOCATION_PROP_VOLUME
BE05 DEFB $4A,$85 River Running
BE07 DEFB $70,$05
BE09 DEFB $00,$00
BE0B DEFW $B65D strong river :current climb now strong move against
BE0D DEFB $09,$00,$25
Direction Via Destination
UP --- $25 - "Dragons Desolation"
BE10 DEFB $02,$00,$22
Direction Via Destination
S --- $22 - "Long Lake"
BE13 DEFB $FF Termination character ($FF).
Location $25 - "Dragons Desolation"
BE14 DEFB %10000100 Light; IN
BE15 DEFB $FF LOCATION_PROP_VOLUME
BE16 DEFB $9F,$01 Desolation Dragons
BE18 DEFB $CE,$01
BE1A DEFB $00,$00
BE1C DEFW $B671 bleak barren land that was once green
BE1E DEFB $01,$00,$26
Direction Via Destination
N --- $26 - "Dale Valley"
BE21 DEFB $0A,$00,$24
Direction Via Destination
DN --- $24 - "Running River"
BE24 DEFB $FF Termination character ($FF).
Location $26 - "Dale Valley"
BE25 DEFB %10000100 Light; IN
BE26 DEFB $FF LOCATION_PROP_VOLUME
BE27 DEFB $2F,$87 Valley Dale
BE29 DEFB $81,$01
BE2B DEFB $00,$00
BE2D DEFW $B680 ruins town dale
BE2F DEFB $01,$00,$27
Direction Via Destination
N --- $27 - "Front Gate"
BE32 DEFB $02,$00,$25
Direction Via Destination
S --- $25 - "Dragons Desolation"
BE35 DEFB $06,$00,$28
Direction Via Destination
NW --- $28 - "Ravenhill"
BE38 DEFB $FF Termination character ($FF).
Location $27 - "Front Gate"
BE39 DEFB %10001000 Light; AT
BE3A DEFB $FF LOCATION_PROP_VOLUME
BE3B DEFB $C4,$02 Gate Front
BE3D DEFB $40,$09
BE3F DEFB $00,$00
BE41 DEFW $B68A front gate lonely mountain
BE43 DEFB $01,$00,$29
Direction Via Destination
N --- $29 - "Lower Halls"
BE46 DEFB $02,$00,$26
Direction Via Destination
S --- $26 - "Dale Valley"
BE49 DEFB $04,$00,$28
Direction Via Destination
W --- $28 - "Ravenhill"
BE4C DEFB $FF Termination character ($FF).
Location $28 - "Ravenhill"
BE4D DEFB %10000110 Light; ON
BE4E DEFB $FF LOCATION_PROP_VOLUME
BE4F DEFB $21,$85 Ravenhill
BE51 DEFB $00,$00
BE53 DEFB $00,$00
BE55 DEFW $B695 west side ravenhill
BE57 DEFB $01,$00,$2A
Direction Via Destination
N --- $2A - "Sidedoor"
BE5A DEFB $07,$00,$25
Direction Via Destination
SE --- $25 - "Dragons Desolation"
BE5D DEFB $03,$00,$27
Direction Via Destination
E --- $27 - "Front Gate"
BE60 DEFB $FF Termination character ($FF).
Location $29 - "Lower Halls"
BE61 DEFB %10000100 Light; IN
BE62 DEFB $FF LOCATION_PROP_VOLUME
BE63 DEFB $0D,$83 Halls Lower
BE65 DEFB $1A,$04
BE67 DEFB $00,$00
BE69 DEFW $B69D halls where /3.Person/sleeps [16]
BE6B DEFB $02,$00,$27
Direction Via Destination
S --- $27 - "Front Gate"
BE6E DEFB $03,$00,$2B
Direction Via Destination
E --- $2B - "Smooth Straight Passage"
BE71 DEFB $09,$00,$2C
Direction Via Destination
UP --- $2C - "Lonely Mountain"
BE74 DEFB $FF Termination character ($FF).
Location $2A - "Sidedoor"
BE75 DEFB %10000100 Light; IN
BE76 DEFB $FF LOCATION_PROP_VOLUME
BE77 DEFB $AA,$05 Sidedoor
BE79 DEFB $00,$00
BE7B DEFB $00,$00
BE7D DEFW $B6A7 little steep bay ,still untie quiet ,an over hanging cliff
BE7F DEFB $02,$00,$28
Direction Via Destination
S --- $28 - "Ravenhill"
BE82 DEFB $03,$0B,$2B
Direction Via Destination
E $0B - "Mountains Side Door" $2B - "Smooth Straight Passage"
BE85 DEFB $01,$00,$33
Direction Via Destination
N --- $33 - "Em Place"
BE88 DEFB $FF Termination character ($FF).
Location $2B - "Smooth Straight Passage"
BE89 DEFB %00000100 Dark; IN
BE8A DEFB $B0 LOCATION_PROP_VOLUME
BE8B DEFB $CD,$14 Passage Smooth Straight
BE8D DEFB $ED,$05
BE8F DEFB $46,$06
BE91 DEFW $B6BE smooth straight passage
BE93 DEFB $04,$0B,$2A
Direction Via Destination
W $0B - "Mountains Side Door" $2A - "Sidedoor"
BE96 DEFB $03,$00,$29
Direction Via Destination
E --- $29 - "Lower Halls"
BE99 DEFB $FF Termination character ($FF).
Location $2C - "Lonely Mountain"
BE9A DEFB %10000110 Light; ON
BE9B DEFB $FF LOCATION_PROP_VOLUME
BE9C DEFB $4E,$84 Mountain Lonely
BE9E DEFB $09,$04
BEA0 DEFB $00,$00
BEA2 DEFW $B6C5 lonely mountain
BEA4 DEFB $0A,$00,$29
Direction Via Destination
DN --- $29 - "Lower Halls"
BEA7 DEFB $04,$00,$2A
Direction Via Destination
W --- $2A - "Sidedoor"
BEAA DEFB $02,$00,$27
Direction Via Destination
S --- $27 - "Front Gate"
BEAD DEFB $08,$00,$28
Direction Via Destination
SW --- $28 - "Ravenhill"
BEB0 DEFB $FF Termination character ($FF).
Location $2E - "Forest Road"
BEB1 DEFB %10000110 Light; ON
BEB2 DEFB $FF LOCATION_PROP_VOLUME
BEB3 DEFB $4F,$05 Road Forest
BEB5 DEFB $A0,$02
BEB7 DEFB $00,$00
BEB9 DEFW $0000 ---
BEBB DEFB $03,$00,$02
Direction Via Destination
E --- $02 - "Forest Road"
BEBE DEFB $01,$00,$18
Direction Via Destination
N --- $18 - "Forest Gate"
BEC1 DEFB $FF Termination character ($FF).
Location $2D - "Waterfall"
BEC2 DEFB %10001000 Light; AT
BEC3 DEFB $FF LOCATION_PROP_VOLUME
BEC4 DEFB $63,$07 Waterfall
BEC6 DEFB $00,$00
BEC8 DEFB $00,$00
BECA DEFW $0000 ---
BECC DEFB $02,$00,$08
Direction Via Destination
S --- $08 - "Running River"
BECF DEFB $04,$00,$03
Direction Via Destination
W --- $03 - "Forest"
BED2 DEFB $FF Termination character ($FF).
Location $02 - "Forest Road"
BED3 DEFB %10000110 Light; ON
BED4 DEFB $FF LOCATION_PROP_VOLUME
BED5 DEFB $4F,$05 Road Forest
BED7 DEFB $A0,$02
BED9 DEFB $00,$00
BEDB DEFW $0000 ---
BEDD DEFB $03,$00,$03
Direction Via Destination
E --- $03 - "Forest"
BEE0 DEFB $04,$00,$2E
Direction Via Destination
W --- $2E - "Forest Road"
BEE3 DEFB $FF Termination character ($FF).
Location $03 - "Forest"
BEE4 DEFB %10000100 Light; IN
BEE5 DEFB $FF LOCATION_PROP_VOLUME
BEE6 DEFB $A0,$02 Forest
BEE8 DEFB $00,$00
BEEA DEFB $00,$00
BEEC DEFW $0000 ---
BEEE DEFB $04,$00,$02
Direction Via Destination
W --- $02 - "Forest Road"
BEF1 DEFB $03,$00,$2D
Direction Via Destination
E --- $2D - "Waterfall"
BEF4 DEFB $FF Termination character ($FF).
Location $08 - "Running River"
BEF5 DEFB %10001000 Light; AT
BEF6 DEFB $FF LOCATION_PROP_VOLUME
BEF7 DEFB $4A,$05 River Running
BEF9 DEFB $70,$05
BEFB DEFB $00,$00
BEFD DEFW $0000 ---
BEFF DEFB $01,$00,$2D
Direction Via Destination
N --- $2D - "Waterfall"
BF02 DEFB $04,$00,$03
Direction Via Destination
W --- $03 - "Forest"
BF05 DEFB $FF Termination character ($FF).
Location $17 - "Forestriver"
BF06 DEFB %10001000 Light; AT
BF07 DEFB $FF LOCATION_PROP_VOLUME
BF08 DEFB $A6,$82 Forestriver
BF0A DEFB $00,$00
BF0C DEFB $00,$00
BF0E DEFW $0000 ---
BF10 DEFB $07,$2A,$21
Direction Via Destination
SE $2A - "Fast River" $21 - "Forestriver"
BF13 DEFB $01,$00,$30
Direction Via Destination
N --- $30 - "Mountains"
BF16 DEFB $FF Termination character ($FF).
Location $30 - "Mountains"
BF17 DEFB %10000110 Light; ON
BF18 DEFB $FF LOCATION_PROP_VOLUME
BF19 DEFB $56,$04 Mountains
BF1B DEFB $00,$00
BF1D DEFB $00,$00
BF1F DEFW $0000 ---
BF21 DEFB $08,$00,$31
Direction Via Destination
SW --- $31 - "Great River"
BF24 DEFB $03,$00,$2F
Direction Via Destination
E --- $2F - "Em Place"
BF27 DEFB $07,$00,$17
Direction Via Destination
SE --- $17 - "Forestriver"
BF2A DEFB $FF Termination character ($FF).
Location $31 - "Great River"
BF2B DEFB %10001000 Light; AT
BF2C DEFB $FF LOCATION_PROP_VOLUME
BF2D DEFB $4A,$05 River Great
BF2F DEFB $FF,$02
BF31 DEFB $00,$00
BF33 DEFW $0000 ---
BF35 DEFB $05,$00,$30
Direction Via Destination
NE --- $30 - "Mountains"
BF38 DEFB $02,$00,$16
Direction Via Destination
S --- $16 - "Beorns House"
BF3B DEFB $03,$00,$18
Direction Via Destination
E --- $18 - "Forest Gate"
BF3E DEFB $08,$00,$0A
Direction Via Destination
SW --- $0A - "Misty Mountain"
BF41 DEFB $FF Termination character ($FF).
Location $2F - "Em Place"
BF42 DEFB %10000100 Light; IN
BF43 DEFB $FE LOCATION_PROP_VOLUME
BF44 DEFB $E6,$04 Place Em
BF46 DEFB $28,$02
BF48 DEFB $00,$00
BF4A DEFW $0000 ---
BF4C DEFB $FF Termination character ($FF).
Location $32 - "Green Forest"
BF4D DEFB %10000100 Light; IN
BF4E DEFB $FF LOCATION_PROP_VOLUME
BF4F DEFB $A0,$02 Forest Green
BF51 DEFB $04,$03
BF53 DEFB $00,$00
BF55 DEFW $0000 ---
BF57 DEFB $05,$07,$1A
Direction Via Destination
NE $07 - "Spider Web" $1A - "Spider Threads Place"
BF5A DEFB $04,$00,$43
Direction Via Destination
W --- $43 - "East Bank"
BF5D DEFB $FF Termination character ($FF).
Location $33 - "Em Place"
BF5E DEFB %10000100 Light; IN
BF5F DEFB $FF LOCATION_PROP_VOLUME
BF60 DEFB $E6,$04 Place Em
BF62 DEFB $28,$02
BF64 DEFB $00,$00
BF66 DEFW $0000 ---
BF68 DEFB $01,$00,$2F
Direction Via Destination
N --- $2F - "Em Place"
BF6B DEFB $02,$00,$2A
Direction Via Destination
S --- $2A - "Sidedoor"
BF6E DEFB $09,$00,$2C
Direction Via Destination
UP --- $2C - "Lonely Mountain"
BF71 DEFB $FF Termination character ($FF).
Location $42 - "West Bank"
BF72 DEFB %10000110 Light; ON
BF73 DEFB $FF LOCATION_PROP_VOLUME
BF74 DEFB $1E,$08 Bank West
BF76 DEFB $79,$07
BF78 DEFB $00,$00
BF7A DEFW $B6CA west [02] [04]east bank black river
BF7C DEFB $04,$00,$19
Direction Via Destination
W --- $19 - "Bewitched Gloomy Place"
BF7F DEFB $03,$09,$43
Direction Via Destination
E $09 - "Fast Black River" $43 - "East Bank"
BF82 DEFB $FF Termination character ($FF).
Location $43 - "East Bank"
BF83 DEFB %10000110 Light; ON
BF84 DEFB $FF LOCATION_PROP_VOLUME
BF85 DEFB $1E,$08 Bank East
BF87 DEFB $FE,$01
BF89 DEFB $00,$00
BF8B DEFW $B6CF east bank black river
BF8D DEFB $03,$00,$32
Direction Via Destination
E --- $32 - "Green Forest"
BF90 DEFB $04,$09,$42
Direction Via Destination
W $09 - "Fast Black River" $42 - "West Bank"
BF93 DEFB $FF Termination character ($FF).
Location $44 - "Narrow Path"
BF94 DEFB %10000110 Light; ON
BF95 DEFB $FF LOCATION_PROP_VOLUME
BF96 DEFB $D4,$14 Path Narrow
BF98 DEFB $64,$04
BF9A DEFB $00,$00
BF9C DEFW $0000 ---
BF9E DEFB $03,$00,$47
Direction Via Destination
E --- $47 - "Narrow Path"
BFA1 DEFB $05,$00,$45
Direction Via Destination
NE --- $45 - "Narrow Path"
BFA4 DEFB $02,$00,$0A
Direction Via Destination
S --- $0A - "Misty Mountain"
BFA7 DEFB $FF Termination character ($FF).
Location $45 - "Narrow Path"
BFA8 DEFB %10000110 Light; ON
BFA9 DEFB $FF LOCATION_PROP_VOLUME
BFAA DEFB $D4,$14 Path Narrow
BFAC DEFB $64,$04
BFAE DEFB $00,$00
BFB0 DEFW $0000 ---
BFB2 DEFB $01,$00,$46
Direction Via Destination
N --- $46 - "Narrow Path"
BFB5 DEFB $08,$00,$44
Direction Via Destination
SW --- $44 - "Narrow Path"
BFB8 DEFB $02,$00,$0A
Direction Via Destination
S --- $0A - "Misty Mountain"
BFBB DEFB $FF Termination character ($FF).
Location $46 - "Narrow Path"
BFBC DEFB %10000110 Light; ON
BFBD DEFB $FF LOCATION_PROP_VOLUME
BFBE DEFB $D4,$14 Path Narrow
BFC0 DEFB $64,$04
BFC2 DEFB $00,$00
BFC4 DEFW $0000 ---
BFC6 DEFB $07,$00,$48
Direction Via Destination
SE --- $48 - "Narrow Path"
BFC9 DEFB $02,$00,$45
Direction Via Destination
S --- $45 - "Narrow Path"
BFCC DEFB $FF Termination character ($FF).
Location $47 - "Narrow Path"
BFCD DEFB %10000110 Light; ON
BFCE DEFB $FF LOCATION_PROP_VOLUME
BFCF DEFB $D4,$14 Path Narrow
BFD1 DEFB $64,$04
BFD3 DEFB $00,$00
BFD5 DEFW $0000 ---
BFD7 DEFB $06,$00,$45
Direction Via Destination
NW --- $45 - "Narrow Path"
BFDA DEFB $02,$00,$4A
Direction Via Destination
S --- $4A - "Narrow Path"
BFDD DEFB $04,$00,$44
Direction Via Destination
W --- $44 - "Narrow Path"
BFE0 DEFB $FF Termination character ($FF).
Location $48 - "Narrow Path"
BFE1 DEFB %10000110 Light; ON
BFE2 DEFB $FF LOCATION_PROP_VOLUME
BFE3 DEFB $D4,$14 Path Narrow
BFE5 DEFB $64,$04
BFE7 DEFB $00,$00
BFE9 DEFW $0000 ---
BFEB DEFB $06,$00,$46
Direction Via Destination
NW --- $46 - "Narrow Path"
BFEE DEFB $08,$00,$47
Direction Via Destination
SW --- $47 - "Narrow Path"
BFF1 DEFB $0A,$00,$4B
Direction Via Destination
DN --- $4B - "Steep Path"
BFF4 DEFB $FF Termination character ($FF).
Location $49 - "Narrow Path"
BFF5 DEFB %10000110 Light; ON
BFF6 DEFB $FF LOCATION_PROP_VOLUME
BFF7 DEFB $D4,$14 Path Narrow
BFF9 DEFB $64,$04
BFFB DEFB $00,$00
BFFD DEFW $0000 ---
BFFF DEFB $03,$00,$4A
Direction Via Destination
E --- $4A - "Narrow Path"
C002 DEFB $01,$00,$0A
Direction Via Destination
N --- $0A - "Misty Mountain"
C005 DEFB $FF Termination character ($FF).
Location $4A - "Narrow Path"
C006 DEFB %10000110 Light; ON
C007 DEFB $FF LOCATION_PROP_VOLUME
C008 DEFB $D4,$14 Path Narrow
C00A DEFB $64,$04
C00C DEFB $00,$00
C00E DEFW $0000 ---
C010 DEFB $01,$00,$47
Direction Via Destination
N --- $47 - "Narrow Path"
C013 DEFB $04,$00,$49
Direction Via Destination
W --- $49 - "Narrow Path"
C016 DEFB $FF Termination character ($FF).
Location $4B - "Steep Path"
C017 DEFB %10000110 Light; ON
C018 DEFB $FF LOCATION_PROP_VOLUME
C019 DEFB $D4,$14 Path Steep
C01B DEFB $3C,$06
C01D DEFB $00,$00
C01F DEFW $0000 ---
C021 DEFB $0A,$00,$4C
Direction Via Destination
DN --- $4C - "Steep Path"
C024 DEFB $FF Termination character ($FF).
Location $4C - "Steep Path"
C025 DEFB %10000110 Light; ON
C026 DEFB $FF LOCATION_PROP_VOLUME
C027 DEFB $D4,$14 Path Steep
C029 DEFB $3C,$06
C02B DEFB $00,$00
C02D DEFW $0000 ---
C02F DEFB $0A,$00,$4D
Direction Via Destination
DN --- $4D - "Steep Path"
C032 DEFB $FF Termination character ($FF).
Location $4D - "Steep Path"
C033 DEFB %10000110 Light; ON
C034 DEFB $FF LOCATION_PROP_VOLUME
C035 DEFB $D4,$14 Path Steep
C037 DEFB $3C,$06
C039 DEFB $00,$00
C03B DEFW $0000 ---
C03D DEFB $0A,$00,$4E
Direction Via Destination
DN --- $4E - "Deep Misty Valley"
C040 DEFB $FF Termination character ($FF).
Location $4E - "Deep Misty Valley"
C041 DEFB %10000100 Light; IN
C042 DEFB $FF LOCATION_PROP_VOLUME
C043 DEFB $2F,$17 Valley Deep Misty
C045 DEFB $96,$01
C047 DEFB $40,$04
C049 DEFW $0000 ---
C04B DEFB $03,$00,$4F
Direction Via Destination
E --- $4F - "Deep Misty Valley"
C04E DEFB $09,$00,$4D
Direction Via Destination
UP --- $4D - "Steep Path"
C051 DEFB $FF Termination character ($FF).
Location $4F - "Deep Misty Valley"
C052 DEFB %10000100 Light; IN
C053 DEFB $FF LOCATION_PROP_VOLUME
C054 DEFB $2F,$17 Valley Deep Misty
C056 DEFB $96,$01
C058 DEFB $40,$04
C05A DEFW $0000 ---
C05C DEFB $04,$00,$4E
Direction Via Destination
W --- $4E - "Deep Misty Valley"
C05F DEFB $09,$00,$4A
Direction Via Destination
UP --- $4A - "Narrow Path"
C062 DEFB $FF Termination character ($FF).
Prev: BA80 Up: Map Next: C063