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Routines |
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Used by the routine at GameEntry.
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| 9944 | LD A,$FE | Read from the keyboard;
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| 9946 | IN A,($FE) | ||||||||||||||||||
| 9948 | AND %00000100 | Keep only bit 2. | |||||||||||||||||
| 994A | JP NZ,TitleSelectInput | If "X" hasn't been pressed, jump back to TitleSelectInput. | |||||||||||||||||
| 994D | LD A,$FB | Read from the keyboard;
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| 994F | IN A,($FE) | ||||||||||||||||||
| 9951 | AND %00000100 | Keep only bit 2. | |||||||||||||||||
| 9953 | JP NZ,TitleSelectInput | If "E" hasn't been pressed, jump back to TitleSelectInput. | |||||||||||||||||
| 9956 | LD A,$04 | Write 04 to BC4D. | |||||||||||||||||
| 9958 | LD ($BC4D),A | ||||||||||||||||||
| 995B | LD HL,$01F4 | HL=01F4 (loop delay). | |||||||||||||||||
| 995E | LD DE,$004B | DE=4B (passes). | |||||||||||||||||
| 9961 | CALL $03B5 | Call BEEPER. | |||||||||||||||||
| 9964 | JP TitleSelectInput | Jump to TitleSelectInput. | |||||||||||||||||
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