Routines |
Prev: 992A | Up: Map | Next: 9967 |
Used by the routine at GameEntry.
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9944 | LD A,$FE | Read from the keyboard;
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9946 | IN A,($FE) | ||||||||||||||||||
9948 | AND %00000100 | Keep only bit 2. | |||||||||||||||||
994A | JP NZ,TitleSelectInput | If "X" hasn't been pressed, jump back to TitleSelectInput. | |||||||||||||||||
994D | LD A,$FB | Read from the keyboard;
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994F | IN A,($FE) | ||||||||||||||||||
9951 | AND %00000100 | Keep only bit 2. | |||||||||||||||||
9953 | JP NZ,TitleSelectInput | If "E" hasn't been pressed, jump back to TitleSelectInput. | |||||||||||||||||
9956 | LD A,$04 | Write 04 to BC4D. | |||||||||||||||||
9958 | LD ($BC4D),A | ||||||||||||||||||
995B | LD HL,$01F4 | HL=01F4 (loop delay). | |||||||||||||||||
995E | LD DE,$004B | DE=4B (passes). | |||||||||||||||||
9961 | CALL $03B5 | Call BEEPER. | |||||||||||||||||
9964 | JP TitleSelectInput | Jump to TitleSelectInput. |
Prev: 992A | Up: Map | Next: 9967 |