Game status buffer |
Prev: C81A | Up: Map | Next: C86E |
Note although there are 3 "sets" - it doesn't always follow that the monster IDs correlate with the set IDs.
For instance; if George and Lizzy are computer controlled and Ralph uses the keyboard - he will use set 1. The sets are assigned sequentially to being assigned to a player.
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UserDefinedKeys_Set1 | C850 | DEFB $FB,$01 | Stores in the following format:
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C852 | DEFB $FB,$02 | ||||||||||||||
C854 | DEFB $DF,$02 | ||||||||||||||
C856 | DEFB $BF,$04 | ||||||||||||||
C858 | DEFB $DF,$01 | ||||||||||||||
UserDefinedKeys_Set2 | C85A | DEFB $FB,$01 | Stores in the following format:
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C85C | DEFB $FB,$02 | ||||||||||||||
C85E | DEFB $DF,$02 | ||||||||||||||
C860 | DEFB $BF,$04 | ||||||||||||||
C862 | DEFB $DF,$01 | ||||||||||||||
UserDefinedKeys_Set3 | C864 | DEFB $FB,$01 | Stores in the following format:
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C866 | DEFB $FB,$02 | ||||||||||||||
C868 | DEFB $DF,$02 | ||||||||||||||
C86A | DEFB $BF,$04 | ||||||||||||||
C86C | DEFB $DF,$01 |
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