Routines |
Prev: D55B | Up: Map | Next: D5D8 |
Used by the routine at FindScene.
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D593 | LD E,A | E=A. | ||
D594 | CP $06 | Jump to D59C if A is not equal to 06. | ||
D596 | JR NZ,$D59C | |||
D598 | LD A,$01 | A=01. | ||
D59A | JR $D5A5 | Jump to D5A5. | ||
D59C | CP $07 | Jump to D5A4 if A is not equal to 07. | ||
D59E | JR NZ,$D5A4 | |||
D5A0 | LD A,$02 | A=02. | ||
D5A2 | JR $D5A5 | Jump to D5A5. | ||
D5A4 | XOR A | Write 00 to *Scene_Carpet. | ||
D5A5 | LD ($D3FE),A | |||
D5A8 | LD A,E | A=E. | ||
D5A9 | DEC A | Decrease A by one. | ||
D5AA | ADD A,A | A*=04. | ||
D5AB | ADD A,A | |||
D5AC | LD E,A | E=A. | ||
D5AD | ADD A,E | A+=E. | ||
D5AE | ADD A,E | A+=E. | ||
D5AF | LD D,$00 | D=00. | ||
D5B1 | LD E,A | E=A. | ||
D5B2 | LD HL,$C8BA | HL=C8BA. | ||
D5B5 | ADD HL,DE | HL+=DE. | ||
D5B6 | LD DE,$61A0 | DE=61A0. | ||
D5B9 | LD B,$0C | B=0C. | ||
D5BB | PUSH HL | Stash HL and DE on the stack. | ||
D5BC | PUSH DE | |||
D5BD | LD A,(HL) | A=*HL. | ||
D5BE | DEC A | Decrease A by one. | ||
D5BF | ADD A,A | A*=08. | ||
D5C0 | ADD A,A | |||
D5C1 | ADD A,A | |||
D5C2 | LD D,$00 | D=00. | ||
D5C4 | LD E,A | E=A. | ||
D5C5 | LD HL,$C91A | HL=C91A. | ||
D5C8 | ADD HL,DE | HL+=DE. | ||
D5C9 | POP DE | Restore DE from the stack. | ||
D5CA | LD C,$08 | C=08. | ||
D5CC | LD A,(HL) | A=*HL. | ||
D5CD | LD (DE),A | Write A to *DE. | ||
D5CE | INC HL | Increment HL by one. | ||
D5CF | INC DE | Increment DE by one. | ||
D5D0 | DEC C | Decrease C by one. | ||
D5D1 | JR NZ,$D5CC | Jump to D5CC until C is zero. | ||
D5D3 | POP HL | Restore HL from the stack. | ||
D5D4 | INC HL | Increment HL by one. | ||
D5D5 | DJNZ $D5BB | Decrease counter by one and loop back to D5BB until counter is zero. | ||
D5D7 | RET | Return. |
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