Routines |
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E0AD | LD HL,$D24D | HL=Active_MonsterXPosition. | ||
E0B0 | LD A,C | A=C. | ||
E0B1 | AND A | Jump to E0C1 if the sign flag set. | ||
E0B2 | JP M,$E0C1 | |||
E0B5 | ADD A,(HL) | A+=*HL. | ||
E0B6 | LD C,A | C=A. | ||
E0B7 | INC HL | Increment HL by one. | ||
E0B8 | LD A,B | A=B. | ||
E0B9 | AND A | Jump to E0C9 if the sign flag set. | ||
E0BA | JP M,$E0C9 | |||
E0BD | ADD A,(HL) | A+=*HL. | ||
E0BE | LD B,A | B=A. | ||
E0BF | JR $E0CF | Jump to E0CF. | ||
E0C1 | XOR %10000000 | Flip bit 7. | ||
E0C3 | SUB (HL) | A-=*HL. | ||
E0C4 | CPL | Invert the bits in A. | ||
E0C5 | INC A | Increment A by one. | ||
E0C6 | LD C,A | C=A. | ||
E0C7 | JR $E0B7 | Jump to E0B7. | ||
E0C9 | XOR %10000000 | Flip bit 7. | ||
E0CB | SUB (HL) | A-=*HL. | ||
E0CC | CPL | Invert the bits in A. | ||
E0CD | INC A | Increment A by one. | ||
E0CE | LD B,A | B=A. | ||
This entry point is used by the routines at Handler_Humans, F450 and F4E6.
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E0CF | LD A,C | A=C. | ||
E0D0 | CP $20 | Jump to E10A if A is higher than 20. | ||
E0D2 | JR NC,$E10A | |||
E0D4 | LD A,B | A=B. | ||
E0D5 | CP $18 | Jump to E10A if A is higher than 18. | ||
E0D7 | JR NC,$E10A | |||
E0D9 | RRCA | RRCA. | ||
E0DA | RRCA | |||
E0DB | RRCA | |||
E0DC | LD L,A | L=A. | ||
E0DD | AND %00000011 | Keep only bits 0-1. | ||
E0DF | ADD A,$65 | A+=65. | ||
E0E1 | LD H,A | H=A. | ||
E0E2 | LD A,L | A=L. | ||
E0E3 | AND %11100000 | Keep only bits 5-7. | ||
E0E5 | ADD A,C | A+=C. | ||
E0E6 | LD L,A | L=A. | ||
E0E7 | LD A,(HL) | Jump to E0FE if *HL is not zero. | ||
E0E8 | AND A | |||
E0E9 | JR NZ,$E0FE | |||
E0EB | DEC H | Decrease H by three. | ||
E0EC | DEC H | |||
E0ED | DEC H | |||
E0EE | LD A,(HL) | Jump to E0FE if *HL is not zero. | ||
E0EF | AND A | |||
E0F0 | JR NZ,$E0FE | |||
E0F2 | LD A,D | A=D. | ||
E0F3 | CP $3D | Jump to E113 if A is not equal to 3D. | ||
E0F5 | JR NZ,$E113 | |||
E0F7 | DEC H | Decrease H by three. | ||
E0F8 | DEC H | |||
E0F9 | DEC H | |||
E0FA | LD A,(HL) | Jump to E114 if *HL is zero. | ||
E0FB | AND A | |||
E0FC | JR Z,$E114 | |||
E0FE | CP D | Jump to E114 if A is lower than D. | ||
E0FF | JR C,$E114 | |||
E101 | INC E | Increment E by one. | ||
E102 | CP E | Jump to E114 if A is higher than E. | ||
E103 | JR NC,$E114 | |||
E105 | LD ($D215),A | Write A to *D215. | ||
E108 | OR A | Set the bits from A. | ||
E109 | RET | Return. | ||
E10A | POP HL | Restore HL from the stack. | ||
E10B | LD A,($D3FB) | Jump to EF86 if *D3FB is zero. | ||
E10E | AND A | |||
E10F | JP Z,$EF86 | |||
E112 | PUSH HL | Stash HL on the stack. | ||
E113 | XOR A | Write 00 to *D215. | ||
E114 | LD ($D215),A | |||
E117 | XOR A | A=00. | ||
E118 | RET | Return. |
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