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54175: Table: Buildings
Building ID: 1.
Table_Buildings 54175 DEFB 0 0: State:
Byte State Meaning
0 N/A Not in use
1 Normal I'm just a building
2 Crumbling The cracking animation
3 Collapsing When the building falls down
4 Rubble The one character block rubble animation
5 Gone No Building
X/Y co-ordinates are targeting the top-left corner of the building.
54176 DEFB 0 1 X co-ordinate.
54177 DEFB 0 2 Y co-ordinate.
54178 DEFW 0 3 Pointer to building in buffer?
54180 DEFB 0 5
54181 DEFB 0 6 Width (in bytes).
54182 DEFB 0 7
54183 DEFB 0 8
54184 DEFB 0 9
54185 DEFB 0 10 Height countdown for crumbling animation.
54186 DEFB 0 11 Height countdown for collapsing animation.
54187 DEFB 0 12 Entire collapsing sequence countdown.
54188 DEFB 0 13 Sound modifier; either 1 or 2.
Building ID: 2.
54189 DEFB 0 0: State:
Byte State Meaning
0 N/A Not in use
1 Normal I'm just a building
2 Crumbling The cracking animation
3 Collapsing When the building falls down
4 Rubble The one character block rubble animation
5 Gone No Building
X/Y co-ordinates are targeting the top-left corner of the building.
54190 DEFB 0 1 X co-ordinate.
54191 DEFB 0 2 Y co-ordinate.
54192 DEFW 0 3 Pointer to building in buffer?
54194 DEFB 0 5
54195 DEFB 0 6 Width (in bytes).
54196 DEFB 0 7
54197 DEFB 0 8
54198 DEFB 0 9
54199 DEFB 0 10 Height countdown for crumbling animation.
54200 DEFB 0 11 Height countdown for collapsing animation.
54201 DEFB 0 12 Entire collapsing sequence countdown.
54202 DEFB 0 13 Sound modifier; either 1 or 2.
Building ID: 3.
54203 DEFB 0 0: State:
Byte State Meaning
0 N/A Not in use
1 Normal I'm just a building
2 Crumbling The cracking animation
3 Collapsing When the building falls down
4 Rubble The one character block rubble animation
5 Gone No Building
X/Y co-ordinates are targeting the top-left corner of the building.
54204 DEFB 0 1 X co-ordinate.
54205 DEFB 0 2 Y co-ordinate.
54206 DEFW 0 3 Pointer to building in buffer?
54208 DEFB 0 5
54209 DEFB 0 6 Width (in bytes).
54210 DEFB 0 7
54211 DEFB 0 8
54212 DEFB 0 9
54213 DEFB 0 10 Height countdown for crumbling animation.
54214 DEFB 0 11 Height countdown for collapsing animation.
54215 DEFB 0 12 Entire collapsing sequence countdown.
54216 DEFB 0 13 Sound modifier; either 1 or 2.
Building ID: 4.
54217 DEFB 0 0: State:
Byte State Meaning
0 N/A Not in use
1 Normal I'm just a building
2 Crumbling The cracking animation
3 Collapsing When the building falls down
4 Rubble The one character block rubble animation
5 Gone No Building
X/Y co-ordinates are targeting the top-left corner of the building.
54218 DEFB 0 1 X co-ordinate.
54219 DEFB 0 2 Y co-ordinate.
54220 DEFW 0 3 Pointer to building in buffer?
54222 DEFB 0 5
54223 DEFB 0 6 Width (in bytes).
54224 DEFB 0 7
54225 DEFB 0 8
54226 DEFB 0 9
54227 DEFB 0 10 Height countdown for crumbling animation.
54228 DEFB 0 11 Height countdown for collapsing animation.
54229 DEFB 0 12 Entire collapsing sequence countdown.
54230 DEFB 0 13 Sound modifier; either 1 or 2.
Building ID: 5.
54231 DEFB 0 0: State:
Byte State Meaning
0 N/A Not in use
1 Normal I'm just a building
2 Crumbling The cracking animation
3 Collapsing When the building falls down
4 Rubble The one character block rubble animation
5 Gone No Building
X/Y co-ordinates are targeting the top-left corner of the building.
54232 DEFB 0 1 X co-ordinate.
54233 DEFB 0 2 Y co-ordinate.
54234 DEFW 0 3 Pointer to building in buffer?
54236 DEFB 0 5
54237 DEFB 0 6 Width (in bytes).
54238 DEFB 0 7
54239 DEFB 0 8
54240 DEFB 0 9
54241 DEFB 0 10 Height countdown for crumbling animation.
54242 DEFB 0 11 Height countdown for collapsing animation.
54243 DEFB 0 12 Entire collapsing sequence countdown.
54244 DEFB 0 13 Sound modifier; either 1 or 2.
Building ID: 6.
54245 DEFB 0 0: State:
Byte State Meaning
0 N/A Not in use
1 Normal I'm just a building
2 Crumbling The cracking animation
3 Collapsing When the building falls down
4 Rubble The one character block rubble animation
5 Gone No Building
X/Y co-ordinates are targeting the top-left corner of the building.
54246 DEFB 0 1 X co-ordinate.
54247 DEFB 0 2 Y co-ordinate.
54248 DEFW 0 3 Pointer to building in buffer?
54250 DEFB 0 5
54251 DEFB 0 6 Width (in bytes).
54252 DEFB 0 7
54253 DEFB 0 8
54254 DEFB 0 9
54255 DEFB 0 10 Height countdown for crumbling animation.
54256 DEFB 0 11 Height countdown for collapsing animation.
54257 DEFB 0 12 Entire collapsing sequence countdown.
54258 DEFB 0 13 Sound modifier; either 1 or 2.
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