Page Byte Address Description
64 0 16384
Loading Screen
95 0 24320
Data block at 5F00
98 0 25088
Data block at 6200
101 0 25856
Building Buffer?
104 0 26624
Game Buffer?
107 0 27392
Shadow Buffer
134 0 34304
Data block at 8600
158 0 40448
Data block at 9E00
193 161 49569
Table: Sprite Information
199 0 50944
Data block at C700
200 26 51226
Data block at C81A
200 80 51280
User Defined Keys
200 110 51310
Data block at C86E
200 186 51386
Data block at C8BA
201 158 51614
Data block at C99E
201 249 51705
Data block at C9F9
202 87 51799
Data block at CA57
203 41 52009
Data: Buildings
205 226 52706
Data: Scenes
207 210 53202
Data: George
208 1 53249
Data: Lizzy
208 48 53296
Data: Ralph
208 95 53343
Messaging: George
208 109 53357
Messaging: Lizzy
208 123 53371
Messaging: Ralph
208 137 53385
Messaging: Credits
208 203 53451
Messaging: Rampage
208 213 53461
Messaging: Change Controls
208 235 53483
Messaging: Controls
209 8 53512
Messaging: Special Keys
209 16 53520
Messaging: Select Menu
209 51 53555
Messaging: Choose Controls/ Character Option
209 143 53647
Messaging: Game Over
209 152 53656
Graphics: Ticker
210 16 53776
Human Generator Limiter
210 17 53777
Maximum Number Humans (TODO)
210 18 53778
Maximum Number Helicopters
210 19 53779
Data block at D213
210 20 53780
Data block at D214
210 21 53781
Data block at D215
210 22 53782
Level Finished Countdown
210 23 53783
Game status buffer entry at D217
210 24 53784
Game status buffer entry at D218
210 26 53786
Game Clock
210 30 53790
Game status buffer entry at D21E
210 32 53792
Game status buffer entry at D220
210 34 53794
Game status buffer entry at D222
210 36 53796
Game status buffer entry at D224
210 38 53798
Game status buffer entry at D226
210 39 53799
George
210 45 53805
Lizzy
210 51 53811
Ralph
210 57 53817
Data block at D239
210 62 53822
Game status buffer entry at D23E
210 65 53825
Game status buffer entry at D241
210 68 53828
Jump Table Pointer
210 69 53829
Game status buffer entry at D245
210 70 53830
Active Monster Climbing Flag
210 71 53831
Active Monster Orientation Flag
210 72 53832
Active Monster Jumping Flag
210 73 53833
Active Monster Idle Countdown
210 74 53834
Active Monster About-To-Fall Countdown
210 75 53835
Active Monster Action Countdown
210 76 53836
Game status buffer entry at D24C
210 77 53837
Active Monster Co-ordinates
210 79 53839
Game status buffer entry at D24F
210 80 53840
Active Monster Energy
210 81 53841
Active Monster Sprite Modifier
210 82 53842
Active Monster Control Type
210 83 53843
Game status buffer entry at D253
210 85 53845
Table: Humans
210 149 53909
Table: Helicopters
210 167 53927
Table: Helicopter Something
210 191 53951
Table: Bullets
211 13 54029
Table: Projectiles
211 31 54047
Data block at D31F
211 159 54175
Table: Buildings
211 243 54259
Number Of Buildings Remaining
211 244 54260
Human Count (TODO)
211 245 54261
Active Helicopter Count
211 246 54262
On-Screen Helicopter Count
211 247 54263
Data block at D3F7
211 248 54264
Bullet Count
211 249 54265
Data block at D3F9
211 250 54266
Projectile Count
211 251 54267
Data block at D3FB
211 253 54269
Game State
211 254 54270
Scene Carpet
211 255 54271
Game status buffer entry at D3FF
212 0 54272
Scene Type
212 1 54273
Table: Vehicle
212 5 54277
Table: Train
212 8 54280
Data block at D408
212 9 54281
Write Scene To Shadow Buffer
212 232 54504
Routine at D4E8
213 12 54540
Routine at D50C
213 91 54619
Routine at D55B
213 147 54675
Routine at D593
213 216 54744
Clear Buffers
213 248 54776
Update Attribute Buffer
214 4 54788
Update Screen Buffer
214 136 54920
Fast Copy To The Screen Buffer
214 201 54985
Print Sprite
215 246 55286
Print Sprite Mirrored
217 134 55686
Routine at D986
217 169 55721
Initialise Sprite
217 187 55739
Draw Monster Sprite
217 195 55747
Routine at D9C3
218 15 55823
Routine at DA0F
218 29 55837
Get Sprite Information
218 40 55848
Random Number
218 61 55869
Routine at DA3D
218 81 55889
Handler: Increment Monster X Position
218 89 55897
Handler: Increment Monster Y Position
218 97 55905
Handler: Decrease Monster X Position
218 105 55913
Handler: Decrease Monster Y Position
218 113 55921
Routine at DA71
219 126 56190
Target A Monster
219 180 56244
Character Picker
219 217 56281
Routine at DBD9
219 229 56293
Handler: Helicopters
220 161 56481
Handler: Spawn Humans
221 56 56632
Get Sprite ID?
221 77 56653
Convert To Monster Data
221 82 56658
Sets IY To Monster Data
221 108 56684
Handler: Decrease Energy
221 137 56713
Handler: Increase Energy (Eaten Food)
221 151 56727
Handler: Add Points To Score
221 192 56768
Choose Control Type
222 0 56832
Entry Point
222 25 56857
Game Entry Point
222 119 56951
Run Handlers
222 198 57030
Routine at DEC6
222 225 57057
Initialise New Game
223 31 57119
Set Monster States
223 57 57145
Reset Score
223 68 57156
Game: Current Level
223 69 57157
Temporary Monster ID
223 70 57158
Set Monster Defaults
223 144 57232
Find Scene
224 173 57517
Routine at E0AD
225 25 57625
Handler: Monsters
225 121 57721
Controls
226 93 57949
Handler: Humans
226 149 58005
Human 1: Hiding
226 165 58021
Human 2: Reappearing
226 186 58042
Human: Should The Human Hide?
226 195 58051
Human: Manage Human Hiding
226 204 58060
Human 13-16: Throwing Projectiles
227 141 58253
Human 4: Full Wave
227 225 58337
Human 5: Waving Arms In The Air/ Distressed Human
228 20 58388
Human 6: Waving Side-To-Side/ Distressed Human
228 71 58439
Human 7-12: Human With Rifle (Shooter)
229 53 58677
Human: Draw Sprite
229 77 58701
Human: Next Table Data
229 86 58710
Jump Table: Human Types
229 118 58742
Handler: Bullets
230 45 58925
Routine at E62D
230 140 59020
Handler: Controls
233 103 59751
Routine at E967
233 113 59761
Routine at E971
233 130 59778
Routine at E982
233 155 59803
Animate: Waiting
234 4 59908
Initialise Falling
234 24 59928
Action: Falling
234 67 59971
Animate: Falling
234 156 60060
Event: Landed?
234 246 60150
Routine at EAF6
236 138 60554
Routine at EC8A
236 224 60640
Handler: Punching While Jumping
237 49 60721
Routine at ED31
237 194 60866
Routine at EDC2
238 112 61040
Animate: Grabbing
238 155 61083
Animate: Eating
238 214 61142
Animate: Transform Explosion
238 235 61163
Animate: Turn Into Human
239 10 61194
Animate: Exit Stage Right
239 56 61240
Calculate Monster Position?
239 80 61264
Routine at EF50
239 112 61296
Data block at EF70
239 134 61318
Routine at EF86
239 152 61336
Jump Table
239 224 61408
Handler: Buildings
241 14 61710
Helicopter Something
242 139 62091
Handler: Spawn Helicopters
242 202 62154
Handler: Energy Bar
243 28 62236
Handler: Energy Bar Attributes
243 82 62290
Routine at F352
243 202 62410
Routine at F3CA
243 239 62447
Routine at F3EF
244 26 62490
Routine at F41A
244 52 62516
Process Monsters
244 80 62544
Routine at F450
244 184 62648
Handler: Eating
244 209 62673
Handler: Eaten Food
244 230 62694
Routine at F4E6
246 159 63135
Handler: Projectiles
247 25 63257
Sounds: Projectile "Hit"
247 38 63270
Print Banner
247 136 63368
Routine at F788
247 149 63381
Handler: Collision Monsters?
248 190 63678
Routine at F8BE
248 207 63695
Controls: Pause/ Quit Game
249 22 63766
Selection Screen
249 129 63873
Print Selection Screen
249 191 63935
Change Controls
250 168 64168
User Defined Keys
251 78 64334
User Defined Keys Buffer
251 88 64344
User Defined Keys Pointer
251 90 64346
Keyboard Control Count
251 91 64347
Print String
251 142 64398
Create Admin Page Template
251 174 64430
Blank Left-Half Shadow Buffers
251 200 64456
Press Any Key/ Pause
251 212 64468
Get Keypress
251 219 64475
Update XXXXX Buffer
251 236 64492
Short Pause
251 242 64498
ASCII Table
252 26 64538
Scene: Display Carpet
252 57 64569
Handler: Vehicle
252 182 64694
Handler: Train
253 43 64811
Play Telecast Intro
253 68 64836
Print Ticker
253 100 64868
Handler: Ticker News
253 134 64902
Shift Up Ticker News
253 158 64926
Print Ticker News Copy
253 196 64964
Sounds: Annoying Telecast Beeping
253 222 64990
Messaging: Ticker News
254 207 65231
Table: Ticker News
254 223 65247
Data: Ticker
255 0 65280
Play Sounds