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Routines |
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Used by the routines at Main_Game_Loop and Animate_Wave_Start_Sprites.
Copies the wave sprite template at Intro_Sprite_Template to the working state at Intro_Sprite_State and resets the animation frame counter to 0E. Called once per wave from Main_Game_Loop before Animate_Wave_Start_Sprites begins advancing frames.
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| Initialise_Wave_Start_Sprites | D519 | LD HL,$D501 | Set up to copy the sprite template to the working state. | |
| D51C | LD DE,$D50D | |||
| D51F | LD BC,$000C | |||
| D522 | LDIR | Copy the sprite template to the working sprite state. | ||
| D524 | LD A,$0E | Reset the animation frame counter to 0E. | ||
| D526 | LD ($C531),A | |||
| D529 | RET | Return. | ||
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