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D501: Intro Sprite Template
Three four-byte entries used as the initial sprite state for Intro_Sprite_State. Copied to the working state at the start of each animation cycle by Initialise_Wave_Start_Sprites. Each entry contains the sprite identifier at +00 the initial Y-position at +01 the initial X-position at +02 and the X-velocity at +03.
Intro_Sprite_Template D501 DEFB $00,$0E,$2F,$06
D505 DEFB $00,$0E,$7D,$00
D509 DEFB $00,$0E,$CB,$FA
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